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OTU Only: The Sunbeard Declaration on Piracy

Which points of The Sunbeard Declaration do you agree with?


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robject

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Oh boy, another poll!

Which aspects of "The Sunbeard Declaration" (concerning piracy in the OTU) do you agree with?

BACKGROUND

The Great Piracy Debate on the TML around 1998 culminated in The Sunbeard Declaration (on piracy in the OTU).

Here it is, unabridged:

Date: Sat, 24 Oct 1998 11:49:06
From: Ian or Katts <ianw@orac.net.au>
Subject: The Sunbeard Declaration

I think we have the framework of a deal on the Great TML Piracy debate of
1997-8.

#1 : Mainworlds with either signifigant trade or signifigant economies can
and will defend their space out to about their 100 diameter limits.

#2 : These defenses will make piracy in and around mainworlds unprofitable.

#3 : These defenses do not extend to the entire system.

#4 : Most career pirates concentrate on the unsafe outsystems.

#5 : Shippers apply risk premiums to trade with either unsafe systems or
outsystems.

#6 : Merchant ships specialising in trading in unsafe areas tend to be
heavily armed

#7 : Merchant ships specialising in trading in safe areas tend to be
lightly armed or unarmed

#8 : The best markets for stolen starships and cargos are in other states,
however unsafe areas will buy commodities they know to be stolen at heavily
discounted rates

#9 : Pirate ships will tend to be converted merchants, as unsafe areas tend
not to be profitable enough to justify custom-built warships. Safe areas
tend to be too dangerous for even custom built warships to operate in for
long enough to defray their build costs. Pirate warships may exist from
mutinous or rebel crews.

A corrollory of #4 and #5 is that Outsystems will tend to remain
underdeveloped, as they cannot develop until they are secure, and they are
not worth securing until they are developed.

Now, are all the principals of the GPD happy with this so we can put this
in the FAQ ?

Ian Whitchurch
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Most, but it doesn't go far enough; nor explain certain canon elements already present - tradewar, a corsair career (with purpose designed ships and a pension plan no less ;)) that sort of thing.
 
Well, we gotta start somewhere.

I figure "tradewar" is self-evident.

"Corsair" as career is interesting. I would assume it is more or less a "privateer" career, but there is no definition, though a PENSION means it's not a "pirate".
 
I find myself not agreeing with several points, even though they're reasonable.
 
Now that I have re-read the declaration five times, I realize that the fallacy underlying its points all have to do with the definition of what "piracy" is in Traveller.

The mistaken, misdirected, or misguided view on the TML appears to be that "piracy" always equals "a ship raiding everyone it can get some profit from". This sort of pirate would be hated by all states, and it would essentially have no reliable means of support aside from blatant piracy. In other words, piracy is an economic parasite. Thus, the Sunbeard Declaration pigeonholes such pirates into uneconomic areas: in other words, privation and defeat.

Meanwhile, Traveller has typically seen piracy as being an agent of economics. Tradewar, for example, is piracy supported by corporations. Privateers, while less often mentioned, are nonetheless a part of Traveller, as professional ship operators hired by states, worlds, or empires. For example, note the "Corsair" career in MegaTraveller. It's got a pension plan.
 
Why not the 'Space Navy' division of those same private Mercenary bands/companies?
 
"yeasty codpiece"?
Serious, Yuck!
I don't remember that particular detail from the classic Sci-Fi stories. :)

accurate on most points...but a little narrow in its scope..as are most one page declarations :D

It's covered under reasons for regular cleaning, and maintenance of an EVA suit or battle dress...

I agree with the fact a clear division between pirate...Opportunistic space going parasitic, criminal, and Privateer. I see pure piracy as a sort of part time job...If a chance to score an easy prize comes along go for it..otherwise find another way to make a living.


Pirates would also provide no questions asked muscle for criminal organizations, underhanded nobles, and corporations, and the odd private citizen with an axe to grind and money to pay low-lifes to do his dirty work.

This sort of black hearted ne'er do-well is the worst kind of scum, probably kicked out of every respectable career, or running from something nasty in his past.

A privateer, working the semi-respectable trade-war, "Luke warm" proxy war trade would be hitting ships with a definite eye toward causing economic hardship, and making a profit in the process. The objective would be to interdict trade, damage or capture shipping, and generally make life hard on the targeted faction...everyone else can go on their way as long as they dont try to play hero.

A privateer, or Corsair, would be skilled, reasonably professional, willing to take a risk but not desperate enough to stick his neck out too far. He might jump into a system look around for a likely target then go on his way ....rapidly if there is a system patrol in the area...he would not go after a target with only a slim margin of safety, and low expectation of return..after all someone is probably paying his for his time anyway.

Better to collect just enough to pay for fuel and crew costs, than risk a shoot out with a SBD/patrol boat.

Even if he had a custom built commerce raider/corsair, he'd never risk serious damage unless the payday was a guaranteed big haul, or he was being compensated for repair/medical costs.
 
I have a problem with these questions. I would answer completely differently if we are talking about the Spinward Marches or Massilia. I would also answer differently if we are talking about Imperial space, Zhodani space, somewhere in the Vargr Extents, or neutral space (such as Gateway or the Outrim Void).

IMHO, anti-piracy activities would be proportional to the threat of piracy. The threat of piracy would be proportional to the availability of safe havens and pirate-friendly markets. And these will vary from location to location across the OTU.
 
There are important distinctions between all categories.

Pirates are free market entrepreneurs and prey on anyone, and are considered fair game.

Privateers are entrepreneurs, and with a Letter of Marque are protected from prosecution within it's issuer's jurisdiction as long as they only go after the declared enemies of the issuer, and probably give him a hefty cut as well.

Corsairs are closer to Vikings. With Vargr, your mileage varies wildly, from a drunken mob recruited from a nearby bar for a one off raid, to a really ruthless bunch of efficient cut-throats that pretty much control a region of space.

Commerce raiders are military personnel whose mission is to disrupt trade, cut lines of communications, and capture or destroy enemy shipping.
 
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