There is no facing in HG. Ships are considered to be rotating or whatever to be able to constantly bring to bear the maximum number of batteries even when batteries are reduced by attrition (good thing the enemy always hits entire batteries on the same side of the ship at once to make it easy)....
....and yet during combat that supposedly takes place across thousands of kilometers over a 20 minute turn during which ships the size of aircraft carriers zip about at ten's of gees of accumulated acceleration to dodge myriad lasers, missiles, and energy weapons so there is no way that the same ships could ever have time, energy, or maneuverability to fire three or so large weapons that are mounted to face more or less one direction. But...they can make sure a ship the size of the Death Star can rotate and bring to bear all those batteries even while losing some to attrition in combat.
Not to mention the ridiculous idea that a 100kt warship can only mount a single spinal weapon that masses 5k or less, especially when that is usually the only one that really makes the ship dangerous to other warships of similar class. It's about as much sense as a few fighters the size of F-14's stopping a line of capital ships from brea......oh...yeah.....never mind.
I know there's no facing in HG (so that you can fire your frontal spinal even if you are retreating, so you're assuming to be "showing your stern" to enemy fleet, but the bateries firing simultaneously must be capable to do so, and so to aim to diferent angles at once, and not fixed ones or you will force your enemy to be so gentle as to hav his ships in those specific angles.
That will be as trying to fire a double-barreled shotgun to fire simultaneously to two separate targets.
About a single fighter stopping all your raider fleet, IMHO the possibility of a breacktrhough (HG2 page 41) to occur is so high as to make the fighter screen unseless, unless there are nearly as much fighters in the screen as batteries the enemy has to fire them.