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The Traveller Adventure

Originally posted by Gundiwolf:
Oh, and quite a few of those SPI games *did* require/include a lot of C3I, and a few were famous (infamous?) for simultaneous movement via plots.
John,

Sure, there were the outliers. IIRC, the PRESTAGS series had leader counters that effected movement and combat, but had you ever seen C3I handled as it was handled in Squad Leader before Squad Leader? Imagine it's 1968 and you spot Tactics II, Afrika Corp and Squad Leader on your FLGS shelves. What would you think of SL at that period in time? The mind boggles...

The hobby as a whole needed to move up the learning curve before SL could even be attempted, let alone succeed.


Have fun,
Bill
 
Originally posted by Paraquat Johnson:
Here is a link to a humorous thread over on EN World that recalls just what Bill Cameron and others are talking about with regards to the way RPGs were played in the early 1980s. Some pretty funny stuff, and really brings back the memories.

The link
That's had me laughing out loud for the last hour - it's all so true
file_23.gif


Thanks for the link Paraquat
 
Originally posted by hirch duckfinder:
..... The poster listed all the felonies the PCs would be hired for; murder, arson, kidnapping, terrorism, etc., and wondered what GDW was thinking when they wrote it......

I see this issue come up repeatedly and I just dont get it. perhaps they were thinking "now we wouldnt do this in real life so wouldn't it be fun to pretend", which works fine for me.
Well, that certain opens up the scenario possibilities for Dragonmeet this year...


Cheers

David
 
Originally posted by David Elrick:
</font><blockquote>quote:</font><hr />Originally posted by hirch duckfinder:
..... The poster listed all the felonies the PCs would be hired for; murder, arson, kidnapping, terrorism, etc., and wondered what GDW was thinking when they wrote it......

I see this issue come up repeatedly and I just dont get it. perhaps they were thinking "now we wouldnt do this in real life so wouldn't it be fun to pretend", which works fine for me.
Well, that certain opens up the scenario possibilities for Dragonmeet this year...


Cheers

David
</font>[/QUOTE]looking forward to it david... :D
 
Thanks all. It looks like that's worth a go.

As for PC attitudes, I only seem to play with money-grubbing amoral thugs. So it looks like they might be happy in this.
 
Originally posted by daryen:
With the caveats mentioned above, I would say the biggest problem I found was in the getting it started. The way it is written, they have to help a stranger burgle a museum. This was a big hurdle when I tried to run it.

Make sure that at least one of your characters have a connection to the stranger so he isn't really a stranger after all. Particularly, try to set it up so the stranger is "owed a big one" by one of the Harrier's crew.

Other than that, it is a pretty fun campaign. I do recommend it.
I have thought that if I run the Traveller Adventure again, I'd have the Mammoth crash at L'oel Dieu (great place to hide the evidence). That narrows down the stuff going on at Aramis, otherwise it feels a bit too contrived.

I'd also have Gvouzon stuck without cash at L'oel Dieu, someone having stolen the brooch from him. I'd have him offer to work passage to Aramis, which would give him an 'in' with the Harrier crew.

What does anyone else think?

Cheers

David
 
Make it three jumps to Aramis, not one, and really play him up. Or better, have him be a PC. (I have done this..)
 
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