Supplement Four
SOC-14 5K
FYI - there's a new task system available that, although designed for use with CT, is 100% compatible with MT.
It's a simple mechanic to use in your game:
-------------------------------------------
TASK THROW
2D +mods for 8+
-------------------------------------------
All task throws that total 8+ succeed. All task throws that result in 7- fail.
You can learn about the UGM here:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000277
Some people perceive that the venerable workhorse that is he DGP/MT task system has some flaws (it's not broken--it's just got some flaws that are easily fixed with UGM). For example, DGP/MT provides for irratic benefit due to a character's stats (Stat-10 gets a bonus over Stat-9, but there is no difference between Stat-9 and Stat-5...etc.).
Many people love the old DGP/MT task system and are loathe to try something different. I understand that.
But, if you're willing to look at something new, and you're interested in a task system for your game that will provide your characters a different benefit for each and every level of natural ability (instead of the four "groups" that are lumped in the DGP/MT system), then you are invited to come take a look.
Employee 2-4601 has been hard at work creating a task library for UGM. You can come check out his tasks (and add your own!) here:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000289
Also, if you look on this page:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000277;p=3
You will see a link that Employee 2-4601 provides where you can download a single-page synopsis of the UGM task system, hole punch it, and keep it in your GM notebook during a game.
Finally, there is a thread that starts here:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000278
This thread discusses probability among three different task systems (UGM and MT being two of them).
You'll notice that the UGM probabilities are almost exactly the same as what you get with standard DGP/MT.
That's right, you get almost the same output with UGM as you do with DGP/MT with the exception that every stat value is differintiated from the other.
For example, in DGP/MT, an EDU-9 Pilot-2 makes the exact same roll as an EDU-5 Pilot-2...a weakling STR-1 Brawling-1 character makes the same task roll as a STR-4 Brawling-1 character...etc.
UGM will fix this.
(Also, UGM doesn't use division! No more Stat/5. UGM uses only addition and subtraction!)
All this, and you will get about the same probability of success you got when using DGP/MT.
If this interests you, then, please, come check out the Universal Game Mechanic.
Best,
W.
It's a simple mechanic to use in your game:
-------------------------------------------
TASK THROW
2D +mods for 8+
-------------------------------------------
All task throws that total 8+ succeed. All task throws that result in 7- fail.
You can learn about the UGM here:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000277
Some people perceive that the venerable workhorse that is he DGP/MT task system has some flaws (it's not broken--it's just got some flaws that are easily fixed with UGM). For example, DGP/MT provides for irratic benefit due to a character's stats (Stat-10 gets a bonus over Stat-9, but there is no difference between Stat-9 and Stat-5...etc.).
Many people love the old DGP/MT task system and are loathe to try something different. I understand that.
But, if you're willing to look at something new, and you're interested in a task system for your game that will provide your characters a different benefit for each and every level of natural ability (instead of the four "groups" that are lumped in the DGP/MT system), then you are invited to come take a look.
Employee 2-4601 has been hard at work creating a task library for UGM. You can come check out his tasks (and add your own!) here:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000289
Also, if you look on this page:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000277;p=3
You will see a link that Employee 2-4601 provides where you can download a single-page synopsis of the UGM task system, hole punch it, and keep it in your GM notebook during a game.
Finally, there is a thread that starts here:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000278
This thread discusses probability among three different task systems (UGM and MT being two of them).
You'll notice that the UGM probabilities are almost exactly the same as what you get with standard DGP/MT.
That's right, you get almost the same output with UGM as you do with DGP/MT with the exception that every stat value is differintiated from the other.
For example, in DGP/MT, an EDU-9 Pilot-2 makes the exact same roll as an EDU-5 Pilot-2...a weakling STR-1 Brawling-1 character makes the same task roll as a STR-4 Brawling-1 character...etc.
UGM will fix this.
(Also, UGM doesn't use division! No more Stat/5. UGM uses only addition and subtraction!)
All this, and you will get about the same probability of success you got when using DGP/MT.
If this interests you, then, please, come check out the Universal Game Mechanic.
Best,
W.