HG '79 was a beta release avant la lettre, though they didn't realize it at the time.They are very different, I have long sought the answer to the question why was HG79 replaces so quickly with HG80?
HG '79 was a beta release avant la lettre, though they didn't realize it at the time.They are very different, I have long sought the answer to the question why was HG79 replaces so quickly with HG80?
Everyone: Page numbers, please. If you're going to claim text from the books says X, give book, page, and paragraph, please.There are two sentences, the first is explicitly stating that a starship needs all three drives and that the power plant is for the maneuver drive and internal power, while the second states the power plant must be at least equal to the maneuver drive.
Just running the numbers...And at the 5.2AU orbit of Jupiter it would be 48W/m2, which at 750,000m2 amounts to 0.144EP/second (or 1EP per 7 minutes/8.64EP per hour).
At the 1 AU orbit of Terra, it would be 1300W/m2, which at 750,000m2 amounts to 3.9EP/second (or 234EP per hour).
It does make a difference where you collect ...
Do you have any references to this? Because if that was a the case, they did a spectacularly poor job of conveying it. I've always considered it to be reactionless, though I must certainly admit I wasn't parsing every word or letter back in the day of the ruleset. But even in hindsight, it's not that glaringly obvious.Yup, and according to frank Chadwick and Dave Nilsen the CT m-drive was always intended to be a reaction drive, not the reactionless interpretation of HG80 and into MT.
Fuel Is the other factor. Fuel use during a prospecting and mining expedition is significantly lower than in normal operations, since constant acceleration is rarely undertaken.
The fuel consumption table on page 11 shows the requirements of various types of maneuvering in terms of fuel use per hundred tons of ship. Basic power is used at at times, including when maneuvering. Every maneuver (matching course with an asteroid, for instance) uses at least one hour's fuel at the 1G rate. The referee and/or players should keep track of a ship's fuel supplies: the ship should not be permitted to run out of fuel. It is possible to refuel by locating ice chunks, skimming gas giants, etc.
Excess Fuel Use: fuel use has been higher than necessary, due to wasteful maneuvering. Subtract 1D x .001 tons from the ship's remaining fuel.
The 4 weeks of power plant fuel endurance is a Generic Requirement for craft that are meant to fly freely.*House rule. This violates the "must have 4 weeks of fuel" requirement, but the derived fuel burn rate of 2.5Td*Pn per week means that the extra (almost) three weeks of fuel would never be used -- thus, there are no adverse effects from not carrying them, merely a rule that says you must do so regardless.
Indeed. But '81 says you need one, so it has to have one.However, by adding a power plant (LBB2.81) you're throwing away the cost savings of using a 100 ton standard hull.
Actually, that might explain why the unstreamlined XBoat's canonical hull shape looks almost streamlined. It's so it doesn't need much modification to become a streamlined one that uses those A.5 drives...Indeed. But '81 says you need one, so it has to have one.
I expect the XBoat hull (100Td unstreamlined, with a 22Td drive bay) will also be a standard hull for cost and build time due to the sheer number needed, but only ever used for XBoats. (It wastes half a Td if using a matched set of A.5 drives*.)
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* custom (interpolated) LBB2 drives yielding a rating of 3 in a 100Td hull. House rule, for those who care about such things.
Or build a TL-13 Type S in HG that does J3/2G, and call it a day. Uses an ordinary 100Td standard hull.(Half fuel for power plant -- house rule! -- 2bis computer from '77, 2 staterooms, turret, no cargo.)
This would be my preference.Or build a TL-13 Type S in HG that does J3/2G, and call it a day. Uses an ordinary 100Td standard hull.
In a "both/and" universe, it's the obvious choice when TL-13 is available. It can be J3/3G at the cost of the 3Td cargo bay OR one stateroom OR the Air/Raft. (Add 1Td cargo for either of the latter two options).This would be my preference.
15 tons of drives + 33 tons of fuel + 20 tons bridge + model/2bis = 70 tons allocated
You then have 30 tons remaining to spread around among crew accommodations, vehicle/cargo/lab volume and cargo.
Certainly makes for a compelling TL=13 alternative.
SC-1644441-000000-00000-0 MCr 67,5 100 Dton Ag=2
SC-2632341-000000-00000-0 MCr 67,5 150 Dton
SC-2622241-000000-00000-0 MCr 67,5 200 Dton
bearing Crew=1
batteries TL=15
Low=1 Cargo=2 Fuel=44 EP=4 Agility=1 DropT=100
Single Occupancy 2 84,4
USP # Dton Cost
Hull, Streamlined Custom 1 100
Configuration Flattened Sphe 6 8
Scoops Streamlined 0,1
Drop Tanks 100 Dton 0,1
Total tonnage 200 Dton
Jump Drive 2 1 6 24
Manoeuvre D B 2 1 3 8
Power Plant 2 1 4 12
Fuel, #J, #weeks J-2, 4 weeks 2 4
Purifier 1 3 0,0
Bridge 1 20 0,5
Computer m/4 4 1 4 30
Staterooms 3 12 1,5
Low Berths 1 0,5 0,1
Cargo 2
Demountable Tanks J-2 1 40 0,0
Collapsible Tanks 50 Dton 1 0,5 0,0
Empty hardpoint 1 1
Nominal Cost MCr 84,36 Sum: 2 84,4
Class Cost MCr 17,71 Valid ≥0 ≥0
Ship Cost MCr 67,48
It's explicitly just a Type S that can do Jump-3, if a scenario or campaign calls for one. It can also be used if a Scout character gets multiple ship results on mustering out, or the upgrade/replacement granted as a reward for exceptional service during play.Expensive, supply chain problem, and only marginally better.
Still barely useful payload...
1. The bargain-basement versions of the J3/3G streamlined-XBoat have only a Mod/3; and either no turret or 1.5 staterooms and 1Td cargo.Actually, that might explain why the unstreamlined XBoat's canonical hull shape looks almost streamlined. It's so it doesn't need much modification to become a streamlined one that uses those A.5 drives...
And now I have another project.
(Half fuel for power plant -- house rule! -- 2bis computer from '77, 2 staterooms, turret, no cargo.)
Was it derived from a LBB2'77 Trade Route map, perhaps?The ecks boat network doesn't look sensible (as opposed to making sense).