Jump torpedoes are more a question of clarifying jump transition requirements.
In large part, it was a matter of revising the equipment requirements.
Under '77 rules, Jump didn't require a power plant (under a plausible rules interpretation enabling the XBoat), and only required enough computer space to run the programs, not a specific computer model. Further, everything about Jump happened before or at Jump time. (Mongoose retained a lot of that in their take on the rules.)
So, offload the navigation stuff to the host ship -- have it run Navigate/Generate and record a jump tape for the torp and you don't need a computer.
Build the J-torp from the LBB2 formula: J-drive is 2.5% of total Td (M) per Jn plus 5 Td, J-fuel is 10% per Jn; the message recorder/radio transmitter and the jump tape player are of negligible size and cost compared to the rest of it. Roughly, total tonnage M is going to be M=(0.125*M*Jn)+5 tons. Drive cost is extrapolated from the table, and is by capability rather than per ton of drives.
Solving that for Jn=1-6 yields the following:
J-1: 5.7Td, MCr 0.857, uses 0.57 tons of fuel.
J-2: 6.67Td, MCr 1.333, uses 1.33 tons of fuel
J-3: 8Td, MCr 2, uses 2.4 tons of fuel
J-4: 10Td, MCr 3, uses 4 tons of fuel
J-5: 13.33Td, MCr 4.67, uses 6.67 tons of fuel
J-6: 20Td, MCr 8, uses 12Td of fuel.
Probably ought to round cost and size upward for convenience.
These are the basic J-Torps that might have been in A4: Leviathan. They don't do anything except Jump and then transmit a message upon Jumpspace exit. They have to be released by their parent vessel at the 100D limit, and that ship has to be able to back away out of its own 100D distance of the J-Torp for a successful launch. (Maybe it can use the exhaust from the jump fuel burn as a reaction motor instead?)
Given the LBB2 TL paradigm, they
might all be TL-9, limited by the TL of the ship's computer needed to run Navigate, Generate and Jump-N to enable them to function.
Completely impossible in any rule set after '77. HG'79 mandates Pn=Jn, Mod/n=Jn, 1%*Pn fuel,1Td minimum tankage; LBB2'81 as well (plus 10Pn tons fuel that simply cannot fit). Can't be modified to incorporate drop tanks because that would require at at least HG'79, which obsoletes the rules from '77 that otherwise let it work. Oh, and the 100Td minimum hull to jump makes them explicitly illegal.
Pretty to think about, though.
Other Jump Torpedo and related posts and threads:
Me in Vote Your Canon #4 Jump Torpedos (
post #146)
The Littlest Starship (derived from a house-ruled jump torpedo based in LBB5).