This quoted info from an earlier thread indicates that they realized that the LBB2 flat-amount power plant fuel consumption rule was flawed, and second edition fixed it for small craft but not starships.
That's the key. Even starships/non-starships had a fixed kg-per-burn (not kg per-G*tons) consumption rate in the first edition. And it's an explicit link since the Jump Drive didn't need the power plant for operation.
That's where the 10 tons per Pn (rather than percent of hull tonnage per Pn) power plant fuel requirement came from: Starships and small craft both worked that way in the first edition, though power plants from the LBB2 Drive Table had a higher flat kg/burn fuel consumption rate (about 35kg/G-turn).
Second edition changed small craft fuel use rates to a "per maximum G*Tons" formula (by mostly building them under High Guard small craft rules). The starship/nonstarship fix was to make the 10Td/Pn allocation last for 4 weeks instead of 2 days while implying -- but not detailing how much -- that the 10Td/Pn also contributed to the Jump Drive energy requirements.
In other words, they kept the constant-amount fuel requirement the same even though they'd removed the reason for it to be a constant amount rather than proportional to ship tonnage.
I think when LBB:2 77 is talking about building non-starships using the ship construction rules it refers to only 100t+ spaceships rather than small-craft.
As to fuel burn rate I think the 10kg per g is meant to be for small-craft only with 100t+ spacecraft (non-starships) using the burn rate given on page 6 - 288 burns (a burn is a 10 minute turn's worth) with its maneuver drive or 48 hours of continuous thrust at the m-drive g rating.
That's the key. Even starships/non-starships had a fixed kg-per-burn (not kg per-G*tons) consumption rate in the first edition. And it's an explicit link since the Jump Drive didn't need the power plant for operation.
That's where the 10 tons per Pn (rather than percent of hull tonnage per Pn) power plant fuel requirement came from: Starships and small craft both worked that way in the first edition, though power plants from the LBB2 Drive Table had a higher flat kg/burn fuel consumption rate (about 35kg/G-turn).
Second edition changed small craft fuel use rates to a "per maximum G*Tons" formula (by mostly building them under High Guard small craft rules). The starship/nonstarship fix was to make the 10Td/Pn allocation last for 4 weeks instead of 2 days while implying -- but not detailing how much -- that the 10Td/Pn also contributed to the Jump Drive energy requirements.
In other words, they kept the constant-amount fuel requirement the same even though they'd removed the reason for it to be a constant amount rather than proportional to ship tonnage.