I can see why they threw up their hands and let it go -- the easy fix requires breaking most designs with more than 1G maneuver.
The easy fix is to use the average fuel requirement for all ship sizes in LBB2, which comes out to a little over 5% per Pn (10% at 100Td, 1% at 1000Td, 0.2% at 5000Td). This makes the Type S more plausible and doesn't affect the Type A or A2. It makes the upgrade to the Type R (J2/2G) that the standard hull discount implies, nonviable (you can do it, but it chops 20Td out of the 150Td remaining cargo that RAW leave you after the upgrade). It ruins the Type M Liner by wiping out almost its entire cargo capacity, and breaks the Patrol Cruiser and Mercenary Cruiser hard.
The slightly more complex fix is to keep the 5% per Pn but only require Pn=Gs (as per '77 rules) but add a requirement for a minimum Pn of 1. This saves the Subsidized Liner and upgraded Subsidized Merchant (it's J2/1G though), but both Cruisers are still whacked.
Dropping the fuel requirement lower (someone called this the "High Guard Fix" -- 1% per Pn) can save all of these designs but starts skewing High Guard designs badly, since it makes LBB2 drives much more competitive in the LBB2 size range -- limited Pn (capped at 6) means more armor to compensate for lost agility, and the low available power means missiles and sandcasters dominate. Not quite what HG was trying to accomplish there...
In the end, T5's solution was "Half the High Guard Fix" (2% per Pn, modified by TL-stage effects). Close enough, maybe?
The easy fix is to use the average fuel requirement for all ship sizes in LBB2, which comes out to a little over 5% per Pn (10% at 100Td, 1% at 1000Td, 0.2% at 5000Td). This makes the Type S more plausible and doesn't affect the Type A or A2. It makes the upgrade to the Type R (J2/2G) that the standard hull discount implies, nonviable (you can do it, but it chops 20Td out of the 150Td remaining cargo that RAW leave you after the upgrade). It ruins the Type M Liner by wiping out almost its entire cargo capacity, and breaks the Patrol Cruiser and Mercenary Cruiser hard.
The slightly more complex fix is to keep the 5% per Pn but only require Pn=Gs (as per '77 rules) but add a requirement for a minimum Pn of 1. This saves the Subsidized Liner and upgraded Subsidized Merchant (it's J2/1G though), but both Cruisers are still whacked.
Dropping the fuel requirement lower (someone called this the "High Guard Fix" -- 1% per Pn) can save all of these designs but starts skewing High Guard designs badly, since it makes LBB2 drives much more competitive in the LBB2 size range -- limited Pn (capped at 6) means more armor to compensate for lost agility, and the low available power means missiles and sandcasters dominate. Not quite what HG was trying to accomplish there...
In the end, T5's solution was "Half the High Guard Fix" (2% per Pn, modified by TL-stage effects). Close enough, maybe?
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