• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

This Alien Universe

There was a lot of trash orbiting Earth.

In the hundred years since the first satellites had lifted, careless astronauts or construction crews had lost bolts, tools, and other chunks of hardware. The small stuff, some of it whipping around at fifteen kilcks a second relative, could punch a nasty hole in anything less dense than full-sheath armor, and that included people inside a ship coming or going. Even a chip of paint could dig a crater when it hit. While this was a danger to ships, most of the little stuff burned up on reentry; what didn't was colected by special robot rigs everybody called dust mops.

For a time there was a real risk that the big stuff would get to the ground--part of a construction ship flamed down and killed a hundred thousand people on the Big Island once, and also made Kona coffee exceedingly rare. Because of tha tand similar incidents, somebody finally realized there was a problem with all this orbiting junk. Laws were passed, and now anything bigger than a man got tagged and swept. And rather than create a new agency, the work was passed on to an organization that already existed.

This was why the Coast Guard cutter Dutton hung in high orbit over North Africa, starlight glistening on its armored boron-carbon hull, its crew of two yawning as they moved in to tag a derelict ship. Garbage Control's flight computer said this heap was about to start its fall, and before tha that happened, the thing had to be probed, checked for anybody who might be camping on it, then blasted into pieces small enough for the dust mops to collect. SOP.

"Probe ready to launch," Ensign Lyle said.

Next to him, the cutter's captain, Commander Barton, nodded. "Stand by and...launch probe."

Lyle touched the control. "Probe away. Telemetry is green. Visuals on, sensors on, one-second burn."

The tiny robot ship rocketed toward the battered freight hauler, feeding electronic information to the cutter behind it.

"Maybe this one is full of platinum ingots," Lyle siad.

"Yeah, right. And maybe it's raining on the moon."

"What's the matter, Bar? You don't want to be rich?"

"Sure. And I want to spend ten years in the CG pen fighting off the yard monsters, too. Unless you figured out a way to shut down the blue box?"

Lyle laughed. The blue box recorded everything that went on in the cutter, plus all the probe input. Even if a ship was full of platinum, there was no way to hide it from Command. And military officers didn't get salvage rights. "Well, not exactly," Lyle said. "But if we had a few million credits, we could hire somebody who might."

"Yeah, your mother," Barton said.

Lyle glanced at the computer flat screen. It was cheap hardware; the Navy had full holographics but the Guard still had to do with the bottom-of-the-line Sumatran Guild electronics. The probe's retros flamed as it reached the hulk. "Here we are. Is that good flying, or what?"

Barton grunted. "Look at the hatch. It's bulged outward."

"Explosion, you think?" Lyle said.

"Dunno. Let's open this can up."

Lyle tapped at his keyboard. The probe extruded a universal hatch key and inserted it into the lock.

"No luck. Lock's shot," Lyle said.

"I'm not blind, I can see that. Pop it."

"Hope the inner hatch is closed."

"Come on, this piece of crap has been up here for at least sixty years. Anybody on it would be dead of old age. There ain't no air in there and if by some miracle somebody is home, they're in a suspension tank. And aside from that, this thing has about thirty minutes before it hits enough atmosphere to boil lead. Pop it."

Lyle shrugged. Touched controls.

The probe attached a small charge to the hatch and retroed back a hundred meters. The charge flared silently in the vacuum and the hatch shattered.

"Knock, knock. Anybody home?"

"Go see. And try not to bang the probe up too bad this time."

"That wasn't my fault," Lyle said. "One of the retros was plugged."

"So you say."

The tiny robot ship moved in through the opening in the derelict ship.

"Inner hatch is open."

"Good. Saves time. Move it in."

The probe's halogens lit as it moved into the ship. The radiation alarm chimed on the computer's screen. "Kinda ot in there," Lyle said.

"Yep, hope you like your soypro well done."

"Mmm. I gues anybody in this baby would be toast by now. We'll have to give the probe a bath when it gets back."

"Chreesto, look at that!" Barton said.

What had been a man floated just ahead of the probe. The hard radiation had killed the bacteria that would have rotted him, and the cold had preserved what the vacuum hadn't sucked out of him. He looked like a leather prune. He was naked.

"Lordy, lordy," Lyle said. "Hey, check the wall behind him." He touched a control and the visuals enhanced and enlarged. Something was written on the bulkhead in smeary brown letters: KILL US ALL, it said.

"Damn, is that written in blood? Looks like blood to me."

"You want an analysis?"

"Never mind. We got us a flip ship."

Lyle nodded. They'd heard about them, though he himself had never opened one. Somebody went nuts and wasted everybody else. Opened a port and let the air out, or maybe flooded the ship with radiation, like this one. A quick death or a slow one, but death, sure enough. Lyle shivered.

"Find a terminal and see if you can download the ship's memory. The meter is running here."

"If the batteries are still good. Oops. Got motion on the detector."

"I see it. I don't believe it, but I see it. Nobody can possibly be alive, even somebody ina full rad suit would cook in this tub--"

"There is is. It's just a cargo carrier."

A short, squat robot crawled along a line of Velcro against the ceiling.

"We must have jolted it awake when we blew the hatch."

"Yeah, right. Get the memory."

The probe floated toward a control panel.

"Damn, look at those holes in the deck. Looks like something dissolved the plastic. Radiation wouldn't do that, would it?"

"Who knows? Who cares? Just dump the memory and pull the probe so we can blow this sucker. I have a date tonight and I don't want any overtime."

"You're the commander."

The probe connected to the control board. The ship's power was almost gone, but sufficient to download the memory.

"Coming in," Lyle said. "Here's the ID scan onscreen."

"No surprises here," Barton said. "Type five nuke drive, lotta deep-space time, bad shields, dead core. No wonder they junked this bucket. That's it. Shove it sunward, set the 10-CA and let's go home."

Lyle touched more controls. The probe placed the small clean atomic against a wall where it adhered.

"Okay, three minutes to--aw, sh_t!"

The screen went blank.

"What did you do?"

"I didn't do anything! The camera's gone out." "Switch to memory drive. We lose another probe and the Old Man'll chew our a_ses to pulp."

Lyle touched a button. The computer took over the probe. Since it had memorized every centimeter of the flight in, it could retrace the flight and bring the probe back.

"It's clear," Lyle said a moment later. "Burning more fuel than it should, though."

"Maybe it snagged on something coming out. Doesn't matter."

(continued next post)
 
"Probe docking. Outer hatch open. Let me see if I can get an eye on the sucker and see why it's wallowing so bad." Lyle ran his practiced hands over the controls.

"Holy fu_k!" Barton said.

Lyle just stared. What the was that? Some kind of thing sat on the probe as it approached the ship. It looked like a reptile, no, a giant bug. Wait, it had to be some kind of suit, no way it could live in vac without a suit--

"Close the hatch!" Baron yelled.

"Too late! It's inside."

"Flood the bay with antirad! Pump the air out! Blow it back through the fu_king door!"

A clang vibrated through the ship. Like a hammer smashing metal.

"It's trying to open the inner hatch!"

Frantically Lyle tapped controls. "Antirad spray on full! Evacuation pumps on!"

The banging continued.

"Okay, okay, don't worry, it can't get in. The hatch is locked. Nobody can break through a sealed boron-carbon hatch with his bare hands!"

Something crashed, ringing loudly. Then came the sound spacers fear more than anything: air rushing out.

"Close the outer hatch, god_ammit!"

But the dropping air pressure tugged at Lyle. The cabin was filled with loose items being sucked toward the rear of the cutter. Light pens, coffee cups, a hard-copy magazine fluttering madly. He lunged at the controls, missed the emergency button, lunged again.

Barton, also half out of his chair, stabbed at the red button, but hit the computer override instead. The ship went to manual drive.

The cabin pressure raced toward zero. A hatch-sized hold blew air into space real dam_ed fast. Lyle's eyes bulged, began to bleed. One eardrum popped. He screamed, but found the control for the external hatch.

"I got it! I got it!"

The outer hatch cycled shut. Emergency air tanks kicked in. The faux gravity pulled the two men back towards their seats. "God_ammit! God_ammit!" Barton said.

"It's okay, it's okay, it's closed!"

"Coast Guard Control, this is the cutter Dutton!" Barton began. "We have a situation here!"

"Oh, man!" Lyle said.

Barton twisted.

The thing stood right fu_king there!

It had teeth! It came toward them. It looked hungry.

Barton tried to get up, fell, and hit the drive control. The ship was still on manual. The drive kicked on. The accelration threw the monster backward, drove Lyle and Barton into their seats. Even though they couldn't move, the thing somehow managed to drag itself onward.

It was a real nightmare. It couldn't be real.

The thing ripped chunks out of Lyle's seat as it pulled him from the chair. Blood sprayed as its clawed hands punctured shoulders. It opened its mouth and a rod shot out, so fast Barton could hardly see it. The rod buried itself in Lyle's head like is skull was putty. Blood and brain tissue splashed. Lyle screamed in total terror.

The cutter, still under acceleration, headed directly toward the radioactive huld in front of it.

The monster jerked that hellish thing from Lyle's skull. It made a sucking sound, like a foot pulled out of mud. The creature turned toward Barton. Barton drew breath to scream, but the sound never came out--

At that instant the cutter smashed into the scuttled freighter--

--and the bomb the probe had set went off.

Both ships were destroyed in the explosion. Virtually everything was shattered into tiny bits that spiraled in a long loop toward Sol.

Everything except the blue box.

(excerpt from ALIENS BOOK 1: EARTH HIVE by Steve Perry)
 
First off, I'm amazed at how good this book is. I mean, read the excerpt above. It really captures the feel of the movie, doesn't it? I think so. And, it does that and still seems to add to the universe.

This is a book (a trilogy, actually) that is (1) a knock-off from a movie, (2) written by a so-so-to-not-so-good author (I've read some of Perry's other stuff), and (3) actually a novelization of a comic-book, based on a movie.

The book doesn't have a lot going for it, if you look at it from that angle. Tell that to people, and it's got CRAP written all over it.

Yet...it's good!

It's really what the third movie should have been.



The reason that I posted this here, though, is to comment on taking the fantastic Alien universe and making something more out of it. I mean, what do we know about the universe? The movies focus on killing that damn monster. But, there is so much more there. There really is. The universe in which these stories are set are really rich with promise.

Wouldn't it be a rich setting in which to set a Traveller campaign?

My next game, I just may do this.

But, what I'm interested in is everything else besides the Aliens. I want to know more about the Wayland-Yutani corporation. What other kinds of careers are there? Corporate Scout? Merchantman? Belter?

Does Wayland-Youtani have any competitors? What about the government? The United States seems to still be around.

How big is explored space? How efficient is their hyperdrive? Do hyperdrive trips take years to complete, or months?

What about other aliens? Besides the title character, what about the predators, or the giant elephantine creatures found in the wreckage of the first movie?

Are there other aliens we haven't seen yet in the movies?

Does humanity have contact with them?



Lots of questions to answer.

I think, first, I'd use the Classic Traveller rules set as my base to run a game in this universe. Not only is it one of my favorite rule sets, but it just seems to fit, ya know? I remember Ripley, in the second movie, speaking of her class three certifcation with the loader, and at the time, I thought to myself, "Hey! She's got a Skill-3!"

While CT serves as the mechanical base of the game, I'd look to the old Aliens RPG and publications like the Colonial Marine Technical Handbook for the supplemental material on which I'd base my game. The net, of course, is helpful, and I'd draw inspiration not only from the movies and books but also from films like Outland, Bladerunner, and Event Horizon.

But, we still need more. We need to flesh out the other parts of this universe--the parts that do not deal with the aliens themselves. For this, I think 2300 and 2320 would be excellent sources of info. I'd steal from this game, adapting to the Alien universe were needed. From my point of view, the two universes have a certain quality in common.

I'd also look at the old, out of print game, High Colonies. Again, the feel and atmosphere seems to meld well with the Aliens universe.



What about you?

How would you build a campaign based in the Aliens universe? Would you focus on the alien? Or would you (like me) look for ideas, set in that universe, that have nothing to do with the alien, exploring other aspects of the game world?

Thoughts?
 
The book doesn't have a lot going for it, if you look at it from that angle. Tell that to people, and it's got CRAP written all over it.

Yet...it's good!

SNIP

But, what I'm interested in is everything else besides the Aliens. I want to know more about the Wayland-Yutani corporation. What other kinds of careers are there? Corporate Scout? Merchantman? Belter?

SNIP

What about you?

How would you build a campaign based in the Aliens universe? Would you focus on the alien? Or would you (like me) look for ideas, set in that universe, that have nothing to do with the alien, exploring other aspects of the game world?

Thoughts?

Oh absolutely.

Art and Literature are very subjective. I for instance couldn't stand Lord of the Rings or Asimov's Foundation. LOR might be good if I was 10 years old and Foundation just had me muttering with every turn of the page: Relax. This has got to get better. I'm sure both were brillant in some way/shape/form, just not to me.

I don't know your age, I'm older and have seen a lot of TV/movies so I often watch CRAP not because I like it, but to mine a few moments of good stuff out of it. Just watch commercials on Sci-Fi channel and you just shake your head. Of course the down-side is: there's often nothing worthwhile in it. I usually stick with re-runs to avoid disappointment.

I've been watching a lot of Iron Man/Spiderman cartoons recently on DVR, not because it's good, but it might toss in the interesting idea now and then. I think I've seen maybe 1 or 2 good shows (what I'd call good) over the past two weeks, but I realize that it's not aimed at me specifically. I'll probably drop it soon. It's served it's purpose. I was hoping for some battledress ideas (from Iron Man), but got zilch. I did like the layout of their base though.

That's something I need to work on: architecture for the far future environment.

Anyway, the original ship in Alien was massive, but I'd say they have to have a way to scout likely planets (I've forgotten just why they put up a
plant in the #2 movie) the ones they don't respond to calls from :D

When you dissect Traveller into its component parts and don't just accept a full-on 3rd Imperium already sitting there, the task and challenges are mind-boggling. The Milieu-Zero book gave some nice insights into how the new 3I needed to handle re-contact and exploration, and how to organize all of it as well.

Anyway, I'll have to see about finding that book possibly.



>
 
Last edited:
I don't know your age, I'm older and have seen a lot of TV/movies so I often watch CRAP not because I like it, but to mine a few moments of good stuff out of it.

(snip)

Anyway, I'll have to see about finding that book possibly.

Yep, it looks like crap. That's why I'm surprised it's such a damn good read. The excerpt I typed above I thought was especially well done, but there's so much more to the book...stuff that expands the universe.

Judging from the reviews in Amazon, I'm not alone in thinking it's good stuff.

It's a trilogy.

Book 1: http://www.amazon.com/Earth-Hive-Al...bs_sr_1?ie=UTF8&s=books&qid=1222449527&sr=8-1

Book 2: http://www.amazon.com/Nightmare-Asy...d_bbs_2?ie=UTF8&s=books&qid=1222449527&sr=8-2

Book 3: http://www.amazon.com/Female-War-Al...d_bbs_3?ie=UTF8&s=books&qid=1222449527&sr=8-3

If you prefer comics, here's an omnibus of the comics that the books were based on: http://www.amazon.com/Aliens-Omnibu...d_bbs_5?ie=UTF8&s=books&qid=1222449570&sr=8-5

But, I'd go with the books. They're damn good.



One thing sticks out about the story, and it may bother you. For me, I understood what they were doing.

The story features Billie, who, at age 12, was rescued from a colony planet by a squad of marines who were sent in to deal with the Alien infestation. The marines nuked the world, and Corporal Wilks, United States Colonial Marine, is the only other survivor.

Sound familiar?

Some people may not like this aspect of the story because it's too transparently (and maybe unswallowable, for them) based on Newt and Corporal Hicks from the Aliens movie.

What I think happened was that the original story creators saw Alien 3, saw Newt and Hicks killed off in the first 5 minutes of that movie, were disgusted with it, and decided to write their own Alien 3 story.

And, I wish that's how it would have gone. The story presented in this trilogy is so much better (and consistent) than what we go with Alien 3 and Alien Ressurection.

You could easily watch the first two movies, forgetting about the last two, and use this trilogy of books as a replacement (and, you'll be glad you did).



BTW, there's some Alien stuff on the horizon. Obsidian, the developer of Knights of the Old Republic II and Neverwinter Nights 2, is developing a new rpg PC game slated for release in 2009.

In addition, another first person shooter game is in the works, based on Aliens (both Alien VS. Predator I & II were damn good fps games, based on the comics, also spawning some novels and the two fairly crappy movies), also due out in 2009.

And....Ridley Scott and Sigourney Weaver are working on a new Alien movie! It's supposed to be the last of the series and feature not only the Aliens, but also the elephantine race shown in the first film!
 
You could easily watch the first two movies, forgetting about the last two, and use this trilogy of books as a replacement (and, you'll be glad you did).

Which is pretty much what I did. I don't recall if I saw #3 or not, so it didn't really make an impression on me.

Anyway, I'm trying to focus on generic Traveller for the moment. I'm not really finding a need to go off in yet another direction.

I've also got a couple of other RPGs that deal with space and seem interesting in their own context.

We'll see how it goes. Good luck on your path.

>
 
Three things I'd recommend you try to get hold of to mine for ideas to run with this:

GURPS Terradyne

Cyberpunk Near Orbit

Cyberpunk Deep Space
 
Might I recommend getting a hold of Leading Edge Games' Aliens RPG?

About 1/4 of the book is setting stuff... (Rules are a light version of their house engine. Lighter than Rhand or Phoenix Command. Yet, still intercompatible)
 
First off, I loved that little story, at least till the end.

What about you?

How would you build a campaign based in the Aliens universe? Would you focus on the alien? Or would you (like me) look for ideas, set in that universe, that have nothing to do with the alien, exploring other aspects of the game world?

Thoughts?

I guess the real question is how is this universe different from even the 3I? It's smaller, perhaps. You've got your corps with corrupt officials, etc.

If the meme is that there is this slow invasion/infestation of the Alien, then that obviously is a major plot point. The detail there is coming up with decent stats for the Alien creature.

If that's not a major meme in the background, if the Alien is simply another bug on the encounter table, then, I don't see anything remarkable about this universe that makes it stand out from any other corporation centered game play.
 
First off, I loved that little story, at least till the end.

The Alien got 'em! What wasn't neat about that?



If that's not a major meme in the background, if the Alien is simply another bug on the encounter table, then, I don't see anything remarkable about this universe that makes it stand out from any other corporation centered game play.

I've thought both ways. I'm attracted to the universe without the Alien. It wouldn't be just another bug on the encounter table. It would have been a major event. But, I'd be interested in running something like Cold Dark Grave in the Alien universe.

On the other hand, there's the idea that the Predators bio-engineered the Aliens to hunt. The perfect prey. Lives in vacuum. Acid for blood. Crystal-based life form. Limited telepathy. And, the Predators have seeded several worlds on which to hunt these suckers.

They're honor-bound to hunt them lest the Alien infestation become unmanageable (from their point of view).

Let's say it does become unmanageable. The campaign starts on a scout ship. The players play independent scouts, surveying worlds, trying to find that one motherload "find" they can sell to the company.

And this puts them on the sharp end--they discover hug infestation of Aliens.

Good God, don't let one of them get to earth...
 
The original comic actually had the characters of Hicks and Newt, and Ripley showed up eventually as well. Newt is drugged out of her nut in a corporate psych ward, and Hicks is a disfigured basket-case two steps from a dishonourable discharge. Good series. The Alien vs. Predator comic was excellent, as an SF story set on a distant colony world. Even had a seemingly-made-for-gaming layout of the main colony complex.
 
The original comic actually had the characters of Hicks and Newt, and Ripley showed up eventually as well. Newt is drugged out of her nut in a corporate psych ward, and Hicks is a disfigured basket-case two steps from a dishonourable discharge. Good series.

Are you sure about Hicks and Newt? I mean, the characters are certainly supposed to be Hicks and Newt, but if you look at the omnibus reprint of the comics (use the "search inside this book function") http://www.amazon.com/Aliens-Omnibu...d_bbs_5?ie=UTF8&s=books&qid=1222449570&sr=8-5

It's definitely Billie and Wilks, just like the novel.



The Alien vs. Predator comic was excellent, as an SF story set on a distant colony world. Even had a seemingly-made-for-gaming layout of the main colony complex.

I just went down to my local used bookstore and bought a butt-load of Aliens novelizations. The reviews on Amazon don't look as good as the original trilogy I'm reading, but what the hey. I could use them as patterns for a campaign.
 
While CT serves as the mechanical base of the game, I'd look to the old Aliens RPG and publications like the Colonial Marine Technical Handbook for the supplemental material on which I'd base my game.
Might I recommend getting a hold of Leading Edge Games' Aliens RPG?
S4, I think you're on the right track with the setting. I agree with Aramis in that the setting in the Leading Edge game is rich enough to fill out with other stuff, and there's enough flexibility to add new worlds in at the edges. It sounds to me as if you've already got a copy, so why not mine it for the setting. You've got not only the Aliens themselves, but the Harvesters and Arcturans to throw in to the mix. Plus all the corporation information in the book. There are lots of adventure ideas. Each world has its own intrigues and problems.

I can also agree with the Cyberpunk 2020 Deep Space book for a low-tech feel. Trouble is it may be too low tech for Aliens.

But, we still need more. We need to flesh out the other parts of this universe--the parts that do not deal with the aliens themselves. For this, I think 2300 and 2320 would be excellent sources of info. I'd steal from this game, adapting to the Alien universe were needed. From my point of view, the two universes have a certain quality in common.
This is a great idea as the tech level is comparable to 2320. You may just have to switch to T20 for the rules though :D
 
There's an extensive discussion about a lot of aspects of the Aliens universe over on the Mongoose boards. We've discussed forms of FTL engines, travel times, T&OE of the CMs, Smart Guns, Sentry Guns...

I think probably one of the few things we haven't discussed is the DropShip, although the Sulcao, Nostromo and a couple of other ships have been discussed in Traveller terms.

I think you'd find it valuable (and non-wheel-reinventing ;)) to have a read, if you haven't already, S4.
 
S4, I think you're on the right track with the setting. I agree with Aramis in that the setting in the Leading Edge game is rich enough to fill out with other stuff, and there's enough flexibility to add new worlds in at the edges. It sounds to me as if you've already got a copy, so why not mine it for the setting.

I do have a copy, but it focuses on the marines and the aspects of the movie, of course. I'm a little more interested in other aspects of the universe besides what's featured in the movie--which is why 2300 and 2320 is attractive.

I was curious about other sources like that--High Colonies, for example--that would be a good place to look (along with the suggested Cyberpunk 2020 Deep Space book).

This is a great idea as the tech level is comparable to 2320. You may just have to switch to T20 for the rules though :D

That just won't happen. ;) Promise. I'd go with Leading Edge's rule system first, or I'd even use the old 2300 d10 system, if, for some reason, I can't use the Classic Traveller mechanics.

There's an extensive discussion about a lot of aspects of the Aliens universe over on the Mongoose boards. We've discussed forms of FTL engines, travel times, T&OE of the CMs, Smart Guns, Sentry Guns...

Gotta link? Is it in the Traveller forum or there?
 
According to the Aliens RPG, the FTL and stardrive systems are not unlike that used in Traveller.

Their equivalent M-Drive is called a displacement drive. It displaces the space right in front of the vehicle, not unlike 2300/2320's stutter warp. Theoretically capable of reaching just under the speed of light, power and fuel consumption makes this impossible with current technology. Instead, displacement drives rarely can attain speeds of 1/3 the speed of light. (What's the rough equivalent of that in a Traveller M-Drive G rating?)

The Aliens equivalent of the J-Drive is called...the Jump Drive. :oo: The Aliens J-Drive is rated 1-5 (instead of 1-6), and the rating also represents distance the drive can push the ship. Where as Traveller's J-Drive rating represents distance in parsecs, the Aliens J-Drive rating displays maximum distance in light years (factor of 5).

So, an Aliens J-1 drive can push the ship a maximum of 5 light years. A J-2 drive has a maximum range of 10 light years, and so on.

Also, when the ship jumps, the acutal trip lasts about a day. But, the drive requires maintenance and recharging that takes about 6 days....so Aliens J-Drives can make jumps once per week. Sound familiar? Both Traveller and Aliens J-Drives take the same amount of time to jump: one spends most of that time in inter-dimensional space while the former spends most of that time in real space.

An interesting aspect of the Aliens J-Drive is that is requires the displacement drive. The J-Drive requires a minimum velocity of 1/5 the speed of light before it can be used. Where there is no minimum world diameter rule used for Aliens jumps, the mechanics of it require a ship to exit inter-dimensional space long before it reaches a world in order to slow velocity, get the crew out of cold sleep, ready the ship's systems, etc.



One thing I think is interesting about the Aliens technology is that process for traveling on unkown jump routes. This is highly dangerous. Virtually all traffic in the Aliens universe uses established jump routes (space highways).

If you want to establish a new route, what you do is fire several (very expensive) probes--large automated starships, some with a robotic crew, fitted with J-Drives--at the star you are trying to reach. Some of these probes will return. The data is analysed. A best guess is made, and the first, brave, starship crew hurls itself into void towards the destination star. These scouts then fine tune the jump route with more data collected once they emerge (if they emerge) from inter-dimensional space.
 
Back
Top