kilemall
SOC-14 5K
Most of us are of course familiar with the CT classic roll for passengers who will attempt a hijack during the voyage.
But it occurred to me while pondering the Gentlemen Trader type of play and campaign, that the reverse could be true- a ship's crew could be planning nefarious ends for the unwary player and his cargo.
Seizing the cargo, spacing or selling off the passengers to slavery/medical experiments/organ harvesting/cult sacrifices/credit-identity theft/manhunt safaris etc. etc. could be a profitable line of work, and certainly easier and less risk then shooting, stopping ships, then trying to get away from local nav/LE.
Could also be a nice down payment on making off with an indebted ship- even arrange for some wreckage from another ship of the same class and some dead verifiable passengers from the ship to be 'disappeared' to be found, maybe with a bribe in the right places to forego forensics and declare the wreckage to legitimately be the 'right' ship lost.
What say you? Roll every ship you get on for possible passage gone wrong?
But it occurred to me while pondering the Gentlemen Trader type of play and campaign, that the reverse could be true- a ship's crew could be planning nefarious ends for the unwary player and his cargo.
Seizing the cargo, spacing or selling off the passengers to slavery/medical experiments/organ harvesting/cult sacrifices/credit-identity theft/manhunt safaris etc. etc. could be a profitable line of work, and certainly easier and less risk then shooting, stopping ships, then trying to get away from local nav/LE.
Could also be a nice down payment on making off with an indebted ship- even arrange for some wreckage from another ship of the same class and some dead verifiable passengers from the ship to be 'disappeared' to be found, maybe with a bribe in the right places to forego forensics and declare the wreckage to legitimately be the 'right' ship lost.
What say you? Roll every ship you get on for possible passage gone wrong?