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Tiny Tots

smallest IMTU was a 5Td inspection craft. It was a MT design.

Let's redo it now...
in MGHG...
Td MCr
5.0 01.000 5Td hull*
0.5 01.000 MD-G sA (4G)
1.2 03.000 PP-F+ sA
0.3 00.000 Fuel-PP 4.2 days
1.5 00.100 cockpit, 1 man
1.5 00.075 Passenger space, 1 comfortable
5.0 5.175 PersScale: Hull 1 Structure 2

Loses a little cargo space... oh, well...
 
I've got turret hardpoint/socket mounted (or elsewhere installed) small craft, more handwaved/interpolated than built in CT, and then replicated through later editions.

In CT they are 1dton and in TNE they were 3dtons. Standard model is lifepod. Holds 2 or 4 human sized creatures and includes an emergency lowberth function. Limited life support and operational duration but enough to get to and land on a nearby habitable world or go into orbit. Then it simply starts broadcasting on emergency channels and you wait for rescue.
 
Using the LBB2-like small craft design system I created, you could build a 3-ton small craft. I did put in a 5-dton work pod design, just as an example.

Work Pod: Using a 5-dton hull the work pod is capable of 3-Gs acceleration, carries one ton of fuel (giving 6.67 weeks endurance for the power plant) and has a crew of two (in small craft couches) with life support for two people for 24 hours. The work pod does not have an airlock; crew and passengers must embark from/disembark into a pressurized area. A work pod may mount missile racks or sandcasters, it may not mount lasers. Usually the work pod's hardpoint is used to mount various work arms and remote-operated tools. The work pod comes with a Computer Mod/1 and may have up to a Mod/2bis computer. The work pod has one ton excess space available and costs MCr 6.775.
 
Plug & Play

I would imagine if one was incorporating some sort of modular construction-component system then a small craft could vary in displacement under that ten ton cap.

Given the example of the modern world's Bobcat construction-utility vehicle that has many variants readily available based upon a common base frame, such would also be the case around a 'mini Coop' sized craft.

I do see such 'switch and go' options more being found on a small craft operating in the prospecting or salvage trades than on a 'standard' duty starship.
 
I hadn't thought of a modular system - but I have now. Thanks for that, PZ. :)

My smallest craft are standard LBB5, going down to a minimum of 3.5dT. Looks like MGT can produce smaller craft if you can get fractional-ton drives etc. Interesting.

My 3.5dT canopy-entry craft can be used for inspection or simply to travel between surface and orbital 'mooring'. I use craft around the 5 or 6dT size as orbital taxis, repair craft, etc, and craft of 6-10dT as coastguard/orbital defence craft. I can't get powered weapons below 7 or any weapons below 6dT. LBB5 doesn't allow for 1dT turret-pods without a handwave, but I did design a 5dT barbette-pod.
 
Do a google search for the Star Trek Work Bee, its a modular small craft used for construction and other duties around star bases. I am not sure how it would stat out, but it would be a good starting point.
 
Looking back to the first Star Trek motion picture, the Work Bees were one of the films most under-acknowledged original bits of hardware that were presented. Uncertain if an operating starship carried any of the clever little craft while on their 'five year missions' but can see many duties the diminutive mighty mites could so aptly fill during such.
 
The Cyberpunk Deep Space accessory has a lower tech solution called the Work Module

I will post the cyberpunk stats someone may be able to easily convert it.
TL: A (9 or 10 in Gurps)
Name: Work Module
Description: Work modules are one man capsules with manipulator arms and rocket thrusters used for construction.
Cost: 5 Million
Crew: 1
Passengers: 0
Drive Type:Chemical
Burn Elements: 2
Power Type:Batteries/Solar Arrays
Sensors:30% (chance to detect)
Computers: 1
Cargo Capacity: 4 m3
Actions: 1
Weapon Spaces: 1
Armor:4
Damage Points:2
Overkill Points: None
 
Depends whether grav works in space IYTU, but if you're down to rocket thrusters, you might find that small work vessels like this are fitted with a clamp arm so that they can clamp themselves to a large surface and move themselves across the surface like a hydraulic access bucket. They would only use the thrusters when they needed to move the clamp.
 
TNE has a couple of low tonnage lifepods (3dtns & 5dtns). They are little more than a computer, emergency low berth and a small power plant. They are blown away from a ship by a small explosive charge and just basically drift until picked up by a rescue craft.

the OTU has several sets of small fighters at 10dtns or less. Examples include the 6tn fighters from the Broadsword adventure, and the 8tn Gnat fighter from TCS (a crap fighter - beam laser and no agility).

Cheers
Richard
 
A pretty crap fighter by space combat standards, but as a ground-attack fighter, a sub-orbital squadron of 250MW lasers screaming in at 6G is a force to be reckoned with under Striker rules. :devil:
 
Grav Powered Escape Bubble. Essentially has the shape of grav parachute (save being spheroid) but built to withstand the rigurs of space (12hrs) with small firing rockets and a beacon with directional ladar. Enough canned air (once Vacc Suit reserves depleted for 14hrs).
 
HG2 Designs: [Editted per far-trader's input, below]

Sprite

FL-01062310-000000-00000-0 MCr10.16 6 tons

Crew of 1. Two missile racks, one beam laser. 24 missiles carried as cargo.

Bit (affectionately, "Bitty")

TL-0106610-000000-00000-0 MCr3.8 5 tons TL15
2 couches and 1 m^3 of cargo/luggage. 6G, 100 weeks endurance make this essentially
a TL15, 6G space speeder.

The Mite, light (missile) fighter
FL-0106610-000000-00002-0 MCr8.6175 5.5 tons

Crew of 1, in couch. 6G, Agility 6. Triple missile racks. Model/1.
18 months endurance (!). 18 Missiles carried as cargo
 
Last edited:
HG2 Designs:

House rules? I ask because a glance at this one...

Bit (affectionately, "Bitty")

TL-0101110-000000-00000-0 MCr2.984 4 tons TL15
4 couches and .5 tons of cargo. This is a popular replacement for the
4 dton Air/Raft. 1G, 38 weeks endurance.

...looks broken without house rules. HG requires a minimum volume of 1ton each for Maneuver, Power, and Fuel. That's 3tons right there. That leaves just 1ton for 4 couches (2tons) and cargo (0.5tons) making it 1.5tons over (or 5.5tons instead, and probably with different performance).

Also seems a similar problem glancing at...

Tough Bit

TL-0106610-F00000-00000-0 MCr4.952 4 tons TL15

2 couches, armor of 15, and 5 m^3 (.36 dton) of cargo make this essentially
a TL15, 6G space speeder. This is another popular replacement for the
4 dton Air/Raft, where speed and protection are more important than
capacity and economy. 8 weeks endurance.

...again with 3tons for drives and fuel leaving 1ton for 2 couches (1ton), armor (uncertain) and cargo.

I suspect the others may also be house ruled for no minimum size drive and fuel. Nothing wrong with that in my books, I tend to do it too but it should just be noted as such. I like them all :)
 
Yeah, the minimums in HG2 make it impossible to have anything smaller than 3.5dT - 3 for the basic drive package and 0.5 for a couch. Of course, IMTU with no computer you need constant hands-on operation by the pilot and your sensor/control package is pretty basic, but you can reach your parked ship with it.
4.5dT will give you a computer, autopilot and a host of sensor/control goodies, but you're probably looking at at least 5dT for anything useful - an extra 0.5dT for that essential passenger, cargo, etc. Just fits nicely on a barbette, too.
 
Fixed these. I think the basic 6 ton fighter (per the Sprite, above) for some sort of CAP for a Mercenary Cruiser is key.

The real dynamic, though, is that energy weapons are cheap fire support, but come from a pricier platforms. To get FIRE SUPPORT (hours of it, pennies per round) you need plasma or fusion, for burst size, fragmentation, etc. Really, you are thinking armor, also, but that comes at a space price.


The basic "CT" style fighter. Note that the weapons are, as HG allows, in a mixed mount, and armor is added. In all, a competent little fighter. For less than the 36 MCr, though, and less than the 10 tons, 3 sprites gets you about the same ground support.

Awl
FL-01061610-600000-20001-0 MCr17.86 10 tons

Crew of 1, Model/1, 6G, Agility 6. Armor 6.
Storage for up to 56 missiles. 10 Months' fuel.


Lite Fuse
FL-01063810-200000-05000-0 MCr22.9 12 tons TL15
Crew of 2, pair of fusion guns, 6G, Agility 4, Armor 2, 8 1/2 months endurance.
Model/1.

Two of these in a cutter module (dispersed structure). I have the cutter tubes strait through: 1 cutter launches, and launches its 2 Lite Fuses; it is then, in essence, a 36 ton medium fighter with 6G accelereation and can assist in ground support, or go back for another load.

The moral:

"Less than 10 tons" is certainly possible, under HG2, but the point of dimishing returns is already passed.
 
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