Thanks for all the comments, guys.
Wow! Lots of good feedback.
Yes, it's a military vehicle, and the higher-ups are aware that First Contact is very likely with this class of vessel, with both the Vegans and the Fornacians. While the military has discovered a misjumped Vegan vessel, and thus know at least a little about them, they do not know what to expect from the Fornacians. Thus, agility and armor stays as is.
I will go back and change the pulse lasers to beam lasers. Good arguments in support of those, btw.
I will also have a set or two of nuclear missiles added, because I can imagine the tension that could result from an over-zealous security officer during First Contact. Hehehe.
RapidVargr made a great point about the fuel capacity, so I'm going to keep it as a rigid structure instead of a collapsible tank.
The eight low berths are for Frozen Watch, which basically gives me an excuse to introduce other PCs into the campaign once they are away from civilization. The biggest part of the missions for this ship's class will be to RETURN with the data, so I'm hoping that it never comes down to having to deep freeze the entire crew. Anything that prevents them from leaving will probably destroy them in the process, so no need for more than a Frozen Watch. (Confed military thinking, anyway...)
GCarriers carry 14 personnel per vessel, so two of them can transport the entire crew. Neither the air-raft nor the speeder are armed, and this is a military vessel.
The modular cutter is a nod to the Donosev, and opens up some longer range in-system adventuring. The mining module could replace the open one, though I'm kinda loathe to give up the transport capacity it represents.
All of this, of course, will have to wait just a bit. I am packing today for a trip to see the folks this weekend with my son, and won't have the time to focus on making these changes immediately. By Monday, however....
Thanks for the input, guys,
Flynn