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TL9 LBB2 Minnow Class J3 Liner (profitable)

Maccat

SOC-12
Minnow class RF Fast Liner 200 tons
RF-223133-000000-00000-0 Crew=6
Book 2 Design TL=9
Passengers= 20H 25M Low=20 Cargo=23 (0)
Fuel=75 EP=6 Agility=1

Tonnage: 200 tons standard. 2800 cubic meters.
Crew: 10 pilot, medic, engineer, chief steward, 2 stewards.
Performance: Jump-3. 1-G. Power plant-3. 6 EP. Agility 1.
Hardpoints: 2. Standby only; no weapons normally mounted.
Craft: None.
Fuel Treatment: Fuel scoops integral to ship. No fuel purification plant.
Cost: MCr 102.9 standard. MCr 92.61 in quantity.
Construction Time: 11 months.
Comments: The Minnow class fast liner is a profitable 'airline' paradigm Jump-3 passenger liner intended for use connecting high (8+) population worlds. Capitalizing on SuSAG, LIC's innovative fast drug (and antidote), a week in jump space becomes a short 02:48 hr. trip. Pilot, medic, and engineer are provided staterooms for use during the voyage, while the 3 stewards (including a chief steward) are on the passengers "fast" schedule for better service. Common flight amenities include an in-flight meal, drinks (alcoholic for first/high class passengers are free), snacks, and an in-flight movie. The extremely popular plates and silverware with built-in grav technology for realistic 1/60th time dynamics are extremely popular souvenirs (manufactered exclusively by Ling Standard) and are available as a keepsake of one's voyage upon request, for a fee.

(from LBB2 to High Guard should increase un-discounted cost 0.2MCr for fuel scoops)

Economics:
monthly payments calculated at cost/240, 13 months, 25 jumps per year (allowing 2 weeks maintenance). Salaries include paid 2-week vacation. Life support is 3 standard, 20 low usage, and 1 standard for passenger couches (14 person-days, 48/60 is 11.2 person-day (.8) usage, use of medical fast drug slows metabolism and life support consumption to 1/60)

Costs per jump:
200,655 mortgage
003,705 maint.
010,000 Life support
010,556 salaries
139,200 meds (fast drug, antidote 2900Cr ea., 48 doses 3 steward 20H 25M)
037,500 refined fuel (75t@500/t)
010,000 jump tape (one use)
000,100 berthing (average)
---------
411,716

Revenues per jump:
200,000 20 High passengers
200,000 25 Medium passengers
020,000 20 Low passengers
000,000 00 Cargo
---------------
420,000

net 08,284Cr profit per jump at jump 3.
net 20,784Cr profit per jump at jump 2 (due to lower fuel requirement).

23 tons cargo allocated to passenger cargo allotments. Steward allocation 1steward per 8 high or 50 medium passengers. Steward skill provides +DM Passenger Table to High passengers, Admin (or Liason-1) to Medium, Streetwise (or Liason-1) to Low passenger. No staterooms for stewards as they are serving passengers and under the effects of the fast drug during voyages.

LBB2 stats:
Minnow (Type RF) Fast Liner
Using a custom 200-ton hull, the Minnow Fast Liner Serves as a Jump-3 passenger liner intended for use in high (8+) population routes.
It mounts jump drive-C, maneuver drive-A, and power plant-C, giving a performance of Jump-3 and 1-G acceleration.
Fuel tankage for 75 tons supports the power plant for 2 weeks and one jump 3. Lack of 4 weeks fuel for the power plant is usually justified due to the vehicle being profitable at jump-2, the fuel providing one jump2 and 7 weeks power.
Adjacent to the bridge is a computer Model/3, A 3MCr credit towards software is standard and sufficient for normal operations.
There are 3 staterooms and 20 low berths, plus 48 passenger couches.
The ship has 2 hardpoints and 2 tons allocated to fire control.
No turrets or weapons are installed on the hardpoints.
There are no ships vehicles.
Cargo capacity is 23 tons, usually reserved for passenger cargo.
The hull is streamlined.
There are 48 passenger couches, used by 3 stewards (including a chief steward), 20 High passengers, and 25 Medium passengers. Use entails fast drug and fast drug antidote for carriage, at 2900Cr per usage. Subjective time for a week is 2.8 hours. Drug usage is administered and monitored by the ship's medic. Non-human passengers require xeno-medicine care.
There are 0 tons of waste space.
The Minnow Fast Liner requires a crew of 6, pilot, medic, engineer, chief steward, and 2 additional stewards. Staterooms are provided for pilto, medic and engineer. Stewards are provided couches and use fast drug and antidote to provide passenger services. Additional gunners may be added, but this would require skilled crews to free up crew staterooms (pilot/gunner, engineer/gunner, medic/steward reccomended).
The ship can carry 20 High, 25 Medium passengers, and 20 Low passengers.
The ship costs MCr 92.61MCr (10% discount included, but no architect's fee) and takes 11 months to build.

----------------
Longer post than i thought it would be:

***comments most appreciated***

This is a pure LBB2 TL9 J3 profitable liner (!). The only bending of the rules would be lack of a 4 week fuel supply, but as the vehicle is profitable at jump-2 and has sufficient fuel under that, i figure it's ok (might be fun to have safety certification officers on the boarding insopections have to be convinced). Takes advantage of the medical fast drug and antidote, slowing life support and perception to 1/60. Crews could be squeezed into staterooms with p2/e2, m2/s2, and s2/s2 (if you're a stickler for that sort of thing) salaries would need to be adjusted accordingly. Works best between pop8+ worlds, jump 3 helps reach that. The above cost breakdown is very conservative, using unrefined fuel and no jump tapes, the ship can pay itself off very quickly, then get the couches stripped out in a refit and one has a paid off jump-3 vessel. It spends 139,000Cr (!) in drugs per trip, I could see a drug manufacturer subsidizing it for guaranteed revenue stream.
Enjoy!
 
Very interesting.

Upon some (subconscious apparently) reflection I wonder, would passengers pay the same rate (Cr10,000) for a three hour flight in a seat with a drink and pack of peanuts as they would for a stateroom and a week long vacation being waited on and entertained? I think it'd be a hard sell. I think you'll have to discount the fares, deeply, to actually get customers. Perhaps you'll need a big subsidy from that pharmamegacorp that's supplying the drugs.
 
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<laughing> ok... IYTU rates can be whatever you want. This is a (highly) profitable J3 liner, once paid off strip the couches out and you got a good adventuring ship. The costs and rates are LBB2 ones, some argue it's impossible and broke LBB2, needs to be per parsec rates: *this is profitable at standard rates*. Going J3 by a J1 ship will take 6 (!) weeks, and 30k for high, you are saving 20k and four+ weeks real time, in trade off for a "subjective" 6 hr "flight", with 3 stewards to serve you (versus like just one on most other ships) ("Oh stewardess? another gin and tonic please...did you say Regina, Baroness?"). This ship only works on like pop8+ runs, btw, for passenger numbers (think civilized/core). using unrefined fuel and no one-shot jump tapes, profits per jump go to 48,284Cr, that's 12MCr a year, it's paid off in like 8 years. Only through the fast drug trick (139k in drugs per trip woohoo! lit on that ship they are) WORK that medic!
Personally, i prefer the sea metaphor and staterooms proper. This *is* a way to have a J3 ship using LBB2 that is profitable, and only works connecting high/8+ poop worlds (lends arguement for 'affordable' one-use drop tanks for tukera, no?) and the profits could be used to finance other (unprofitable) ships, or once paid off could be sold/traded for one, or else run a lil longer for funds to do a refit of the interior as desired.
Posted it so people can consider it, use it tweak it whatever, i tend to hack any ship in some sense personally in my play, all players i know do, so it's more "grist for the mill" for all. Point of it is by using a different metaphor, different options open up, maybe everyone thinks jumps take only a couple hours, unless you're a navy/merchant pilot, or maybe vilani bureaus want people to believe that. The Merchants Run thread set in Querion got me designing this, btw. As this ship has you saying one should lower rates for interstellar travel from LBB2, while others advocate a per-parsec rate (or 'bonus') because LBB2 rates don't work. Yes it uses a gimmickey approach, a different metaphor, but it succeeds at being profitable (yay Imperium trade! the long night is over!) travelling far and fast (especially for TL9 CT/HG) and carry a good number of people. Merc platoon transport anyone? (42 troops, 3 medics, 20t cgo)
Thanks for your comments, arguement could be made being "fasted" like that is equivalent to low berth steerage, only you get drinks watch a movie (no holo at TL9) and can have some conversation along the way, that plus you get more baggage! heh and no low berth survival issues to boot: it's safer! Or another take would be from um, the Fifth Element, this is the feeder liner to the glorious fantastic yacht thingy on flosten or whatever it was. Hope people have fun with it!

<now to make a J4 version that can run the X-boat routes for Tukera, maybe using Drop Tanks> So the 1/60 speed dynamic antigrav plates and silverware, i thought that was a nice touch personally.
 
Oh, and Minnow Class. The ship set sail from the port for a three hour tour... a three hour tour! (Gilligan's Island) options abound.
 
I like the Fast drug concept. Like many brilliant ideas, it's obvious with hindsight, and I'm surprised I've not seen it elsewhere in the last thirty years. I can see the reservations with passengers, but as you say, it could make an effective troop transport concept. Consider it borrowed. :)

The grav silverware idea has bypassed me, though, what does it do?

I can see a need for at least one steward working at normal speed. If a passenger takes ten of his seconds between sips of his tea / bites of his pizza, the meal is going to taste pretty awful unless it is replenished continually, and even self-heating powered crockery won't help much.

Would conversation be possible? the sound waves are not slowed down, nor are the vibrations of the vocal chords. Their eyes might get a bit sore between blinks, too - but I'm just nitpicking now, so I'll shut up. :)
 
TL9 in Highguard limits you to Jump1. If you want to present this in Highguard listings you will have decrease the jump number or increase the TL to 12.

Having started with Highguard myself I always find it strange that you can get a jump3 ship at TL9, but that's just me.

Also standard designs only cover the list in Book2 so your cost should be 102.89MCr, which includes the architects fee, and makes the monthly repayments 428,708Cr (214,354 per jump). This means you lose your profitability at Jump3 by 5,415Cr per jump.

Best Regards

Ewan
 
TL9 in Highguard limits you to Jump1. If you want to present this in Highguard listings you will have decrease the jump number or increase the TL to 12.

Having started with Highguard myself I always find it strange that you can get a jump3 ship at TL9, but that's just me.

Also standard designs only cover the list in Book2 so your cost should be 102.89MCr, which includes the architects fee, and makes the monthly repayments 428,708Cr (214,354 per jump). This means you lose your profitability at Jump3 by 5,415Cr per jump.

Best Regards

Ewan

J-drives imported from Rhylanor.
 
Re: This thread
I see that someone apart from me has read the Dumarest books.....
The second book, Derai, has Dumarest doing a escort/bodyguard job for a (somewhat spoiled) planetery noble's daughter, & they're travelling in the rough equivalent of the Minnow, i.e they're on Fast Drug...
Unfortunately, the only food related thing that's hot, on said ship, is a somewhat thick, gloopy & bland drink called Basic, that's supposed to provide your daily nutritional needs...
(It's kept hot/warm by heaters in the cup)
 
Icosa: the grav plates and silverware are like if you drop or throw them, they'll fall/spin at 1/60 time rate, so you drop a glass it appears to fall at "normal" rate when you're on fast drug. Yeah maybe a fast stewarda swapping the plate out for each bite even lol. Agreed there's issues with the fast drug potentially, more fodder for the play. Like the grav plates should heat too now i think. I get an image of ballroom dancing ion fast drug. maybe there's a skill to move at 1/60th speed to be a "good" steward/entertainer 1/60th gymnastics lol. borrow away! (thinking what to do about Vilani errr, cuisine. bet they have some burning dishes, could get interesting!)
ED Quibell, book 2 designs allowed in HG (p22:... It is possible to include standard drives (at standard prices) from Book 2 if they otherwise meet the ship's requirements; such drives use fuel as indicated by the formulas in Book 2.) This is how a TL9 society can get some greater than J1 capability, albeit for very small tonnages only. The design is a "pure" book 2 not high guard, things like free hardpoints or turrets or whatever in high guard: there are differences. Hm architect's fee, might very well be. the costs i used were no fee and 90% discount, 1/240 payment, 13 months a year, 25 (2 week) trips a year, and biggest one for me the jump tape (10k/jump), just to be as uneconomical as possible. Payments (mortgage), salary, maintenance amortized/factored into the costs to account for the 2 week down time. I personally am leaning toward 1/260 as payments. There's some room by say doing the combined crew, too, or could argue for a bulk discount on the drug prices, 10% would be 13.9k right there. Good points n thanks!
Thanks for the comments all, good points and intersting stuff (now i need to read dumarest)
 
Fuel tankage for 75 tons supports the power plant for 2 weeks and one jump 3. Lack of 4 weeks fuel for the power plant is usually justified due to the vehicle being profitable at jump-2, the fuel providing one jump2 and 7 weeks power.

Well, it may be justified from a practical standpoint, but it can well run afoul of SPA/IN/Tukera regulations about what is required as per the rules for B2 design. Ever read that BT "adventure" Exit Visa?

One possible sneaky legal loophole: since you don't mind importing from Trillion Credit Squadron, just fit your design for 100 to 200 dtons of drop tanks, then "neglect" to buy and fit them. Then, when some starport inspector threatens to fail you for recklessly endangering your passengers and crew with an inadequate-and-therefore-unsafe fuel load, you can reassuringly note that your normal fuel profile has the required 4 weeks' of powerplant fuel onboard, but you're currently operating under temporary, extenuating circumstances... no harm, no foul... and you're good to go...
 
Why sell low passages at 1000 cr each that require 2900 credits worth of drugs (plus fuel and life support)?

It does sound like a safer version of low passage. Watch a 3 hour movie and your trip is over.
 
Re: Last post
If this is the case, then why bother to provide cabins, just seats....
(As for catering, just have the steward come down the aisle once in a while, with cups of Basic, & prepack sandwiches heavily laced with preseratives....).
Coming soon from Fieendish Lines, the 800 passenger, 1000 tonne Jump 3 starliner....
 
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