epicenter00
SOC-13
???
I thought TNE was the darker/est of all the incarnations ? Unless you have
some very dark classic-era games and players.
I must say, even my own black-guards don't kill women and children but that's just me.
Mega Traveller's rebellion and Hard Times seem to approach this, but I thought TNE was farther beyond that.
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I think in this case your definition of "dark" varies from mine. When I refer to dark, I refer to the actions of the players as opposed to society around them. In that respect, quite often the "darkness" runs in the opposite direction - CT is usually the darkest, MT is a bit less, and TNE probably the least.
In CT, the player characters and the scenarios around them often have them acting like the Guild. No-questions-asked hauling (aka "smuggling"?), gun-running, killing people over short-term profits, terrorism, fighting other people's wars with no questions asked, and so on are all staples of CT era Traveller. While there's a lot of exploration scenarios, I think a lot of CT scenarios involve a lot of pretty dubious activity done pretty much purely for profit.
In MT, that classic Third Imperium is falling apart - riven under the weight of its exposed decadence and ripped apart by civil war. While in many cases player continue on the same vein as CT-era games (or get worse) in many cases, players do actually choose a side or start trying to help people devastated by the factional fighting.
TNE, the Third Imperium is gone. The sins (which are all the RC seems to be able to look at) and its virtues are history. However, players tend to be the types who are trying to create a new interstellar society, rebuild their society, and help other people build theirs. Of course, this moral goodwill is already poisoned by "practicality" such as Smash-And-Grab raids and so on, but the fact that there is a moral center to be tested/tarnished differs quite a bit from the "let's do it for money" mentality of most CT campaigns, which makes the universe of TNE pretty dark, but the players at least are beacons in that (or trying to be in most cases) instead of being part of the darkness.