I haven't played any vector combat games, but feel compelled to make one point. The notion that missiles aren't able or "allowed" to accelerate far faster than ships is completely unrealistic. Off the top of my head, I'd say that missile M-ratings ought to range from 10-G to 60-G.
Yea, save that it's not unrealistic at all.
According to Wikipedia, an AIM-9 (may, may be model dependent) requires 5 sec of 20g acceleration, but it only has a top speed of Mach 2.5. At 20g you can get there in 4.25 seconds, so it may be drag or who knows that limits the top speed to M2.5.
In either case, the bigger point is that regardless of what the initial impulse is on the missile, however many G it has, the missile burns through its propellant quite quickly and then coasts to the target. It's duration is measured in seconds. It can do that because it can use it's wings to guide missile through the air with simple momentum, after the propellant is spent.
A space missile can not do that. You can launch it off at 20g, and it'll go in a nice straight line at 20g. But if it needs to turn, it's going to need more fuel. It can't simply wiggle it's wings.
Spaceship combat is measured in minutes over thousands of kilometers. Whatever you visualize these missiles to be, they're in fact quite large.
If you want to get 20g of acceleration, for a large missile, you will need a lot of reaction mass, especially if you intend to turn them more than once.
TNE will happily let you make a 20g capable missile.
If you're not using reaction mass, then you're using M-Drives which, for whatever reason, are limited to 6G.