Ganidirsii O'Flynn
SOC-12
Ben and Womble,
Firstly thanks for weighing in. As I said earlier, I thought the ideer had "died on the Senate floor" and I appreciate the discussion.
Your posts were mainly about economic viability so lets stay with that... Firstly, I'd still like to point out that even I don't think this idea would work on the Spinward Main. Rather, it would work fairly well in a smaller environment like a cluster.
Insofar as the operating costs for the lighter captains go, fuel is free via wilderness refuelling. Assuming that he uses 5% of his tonnage to haul fuel for the tender, he still is ahead by half over a Type A, and ahead by three-quarters over a Type A2. That is to say his 200-ton lighter hauls 10 tons of fuel instead of 20 or 40 tons for Jump-1 or -2, and is further ahead, less the tonnage of the absent jump drive. All this extra space goes to cargo.
Next thing is that most merchant captains, free or corporate, haul freight at a standard rate of Cr1000 per displacement ton. This gives them a standard to judge income over costs. What makes free traders possible at all is their chance to carry speculative cargo. This amounts to being the first guy at the mall with a truckload of the fad-of-the-month. The potential profit is HUGE, but the potential deficit is also substantially larger. I would point out that the Type A2 Far Trader cannot make it's mortgage payment strictly hauling cargo and passengers. It must take on speculative cargo to survive. Lighter captains have no such worry. If that sounds boring, that's because it is. Trader captains are not in it for adventure, they're in it to make credits. "Exciting" is bad for business, and they only smuggle if it's REALLY worth their while and they REALLY need the money.
As an aside, since the Tenders are generally outside 100-diameter limit, they are not subject to local laws but rather to Imperial regulations. Once a lighter is attached to the tender, whatever beef the locals have will have to wait until the next time the ship comes by. One tag line from the story that started all this is "Local law ends at the starship hatch".
As to loan payments, lighter captains would have it cheaper by 15% to 25%. Why? The single most expensive component in a space vessel is the jump drive, considering the cost of fuel space as lost cargo space. Since skipping is non-existant, insurance will be cheaper for the lender and those savings passed on. Some lighter captains would have mail contracts, personnel transfer contracts, independant hauling contracts and so on. These would assure him of income.
Now, are TraderRiders appropriate for Player ships? Depends. Some GM's like the the "travelling without a starship" effort that many players go through. Some GM's like to freewheeling open nature of player ship owners. I rather think the TraderRider concept as a middle step.
Thanks for pitching in.
Firstly thanks for weighing in. As I said earlier, I thought the ideer had "died on the Senate floor" and I appreciate the discussion.
Your posts were mainly about economic viability so lets stay with that... Firstly, I'd still like to point out that even I don't think this idea would work on the Spinward Main. Rather, it would work fairly well in a smaller environment like a cluster.
Insofar as the operating costs for the lighter captains go, fuel is free via wilderness refuelling. Assuming that he uses 5% of his tonnage to haul fuel for the tender, he still is ahead by half over a Type A, and ahead by three-quarters over a Type A2. That is to say his 200-ton lighter hauls 10 tons of fuel instead of 20 or 40 tons for Jump-1 or -2, and is further ahead, less the tonnage of the absent jump drive. All this extra space goes to cargo.
Next thing is that most merchant captains, free or corporate, haul freight at a standard rate of Cr1000 per displacement ton. This gives them a standard to judge income over costs. What makes free traders possible at all is their chance to carry speculative cargo. This amounts to being the first guy at the mall with a truckload of the fad-of-the-month. The potential profit is HUGE, but the potential deficit is also substantially larger. I would point out that the Type A2 Far Trader cannot make it's mortgage payment strictly hauling cargo and passengers. It must take on speculative cargo to survive. Lighter captains have no such worry. If that sounds boring, that's because it is. Trader captains are not in it for adventure, they're in it to make credits. "Exciting" is bad for business, and they only smuggle if it's REALLY worth their while and they REALLY need the money.
As an aside, since the Tenders are generally outside 100-diameter limit, they are not subject to local laws but rather to Imperial regulations. Once a lighter is attached to the tender, whatever beef the locals have will have to wait until the next time the ship comes by. One tag line from the story that started all this is "Local law ends at the starship hatch".
As to loan payments, lighter captains would have it cheaper by 15% to 25%. Why? The single most expensive component in a space vessel is the jump drive, considering the cost of fuel space as lost cargo space. Since skipping is non-existant, insurance will be cheaper for the lender and those savings passed on. Some lighter captains would have mail contracts, personnel transfer contracts, independant hauling contracts and so on. These would assure him of income.
Now, are TraderRiders appropriate for Player ships? Depends. Some GM's like the the "travelling without a starship" effort that many players go through. Some GM's like to freewheeling open nature of player ship owners. I rather think the TraderRider concept as a middle step.
Thanks for pitching in.