tbeard1999
SOC-14 1K
Mercenary left out rules for Tranq rounds. The most canonical source for Tranq rules (IMHO) is Snapshot:
Tranq is a drug injected by a special cartridge and may or may not be in
sufficient dosage to affect an individual. The target, when hit, must throw his
endurance or less to avoid being affected. If the throw fails, the target is immediately
rendered unconscious
This rule is clean, but I don't like it -- it makes high endurance characters nearly (or actually) immune from Tranq. Also, it doesn't really help with animals.
So here's my proposed change.
Tranq vs Characters: 2d save -- 8+ or fall unconscious. DM +1 if END 9+; DM +2 if END 11+
Tranq vs Animals: 2d save -- 8+ or fall unconscious. DM -1 per size less than 7 (so a 6kg animal [Size 3] will need a 12 to avoid unconsciousness); +1 per size greater than 7. (Alternatively, it can be expressed like this -- Save 15+; DM +Size). The Referee may make certain animals more or less susceptible to tranq by changing this modifier.
Stronger tranq rounds can be purchased (usually for use against animals). Normal tranq is Strength 0. More potent stuff is Strength 1, 2, 3, etc. Each level of strength imposes a -1 DM to the unconsciousness roll. If this stuff is used on humans, the target must make a second roll to avoid death if he/she falls unconscious. Roll is 2+ to avoid death; DM -Strength of Tranq Round.
Tranq is a drug injected by a special cartridge and may or may not be in
sufficient dosage to affect an individual. The target, when hit, must throw his
endurance or less to avoid being affected. If the throw fails, the target is immediately
rendered unconscious
This rule is clean, but I don't like it -- it makes high endurance characters nearly (or actually) immune from Tranq. Also, it doesn't really help with animals.
So here's my proposed change.
Tranq vs Characters: 2d save -- 8+ or fall unconscious. DM +1 if END 9+; DM +2 if END 11+
Tranq vs Animals: 2d save -- 8+ or fall unconscious. DM -1 per size less than 7 (so a 6kg animal [Size 3] will need a 12 to avoid unconsciousness); +1 per size greater than 7. (Alternatively, it can be expressed like this -- Save 15+; DM +Size). The Referee may make certain animals more or less susceptible to tranq by changing this modifier.
Stronger tranq rounds can be purchased (usually for use against animals). Normal tranq is Strength 0. More potent stuff is Strength 1, 2, 3, etc. Each level of strength imposes a -1 DM to the unconsciousness roll. If this stuff is used on humans, the target must make a second roll to avoid death if he/she falls unconscious. Roll is 2+ to avoid death; DM -Strength of Tranq Round.