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Transhuman 2300

Originally posted by Jame:
I, too, like the Alternity: Star*Drive setting, too. But my comment on the similarities between it and TS was meant more as an aside - to *try* to get back on topic, does anyone know if there are plans to move the TS timeline up? Or any plans at all, since it seems to be going nowhere at the moment?
There's a vague idea to do a "Transhuman Stars" setting, which would be the future of TS, where humanity has (somehow) moved beyond the solar system. But I have no idea when that might be on the cards, if it ever happens.

As for it 'going nowhere at the moment', if you mean in terms of books then Broken Dreams and Toxic Memes are due out soon (in November and early 2004 respectively). Broken Dreams is the last of the 'core supplements' to be released - those that were originally planned when the line was created. After Toxic Memes, I'm not sure what's on the cards - there were rumours of setting books that focussed on individual cities but I don't know if those are going to actually happen or not.

If you mean in terms of timeline, that's a deliberate choice - all the books assume a January 1st 2100 date, and it's left to GMs to develop the setting as they please.
 
I was referring more to the books - I'd forgotten about Broken Dreams and didn't think Toxic Memes was going anywhere. As for the calendar within the books, yer right - I'd forgotten that.
 
>>I was referring more to the books - I'd forgotten about Broken Dreams and didn't think Toxic Memes was going anywhere.<<

Incidentally, the people in charge feel that they put out the books to quickly - retailers felt they were tripping over each other, and I know what they mean.

You may have noticed I'm a fan, but I'm still a book behind as I don't feel like reading it right now.

Hence the release schedule will now slow.

Theres also, I think, eventually going to be a book called Postmodern Firepower, which will be about guns and army men.
 
Originally posted by Erik Boielle:
Incidentally, the people in charge feel that they put out the books to quickly - retailers felt they were tripping over each other, and I know what they mean.
Presumably that applied after In The Well came out, considering that was delayed almost 18 months because it got stuck in SJG's production bottleneck.
 
Anyone thought about this lately?

:eek:o: I almost replied to some of those posts up above, until I noticed that this conversation was from 2003 and none of the posters except Whipsnade are around anymore.

HOWEVER, I am interested in this subject, so your thread necromancy has been successful - IT's ALIVE!!! :frankie:

As for making THS-2300 by adding stutterwarp to the THS setting, that sounds like a pretty good idea if you want to play THS without worrying so much about delta-V and long travel times in-system. I hadn't looked at it that way bc the cyberpunk and transhuman aspects of THS are not that appealing to me, so I look at THS more as a source to steal stuff that I like and transplant that stuff to 2300AD. If you can get hold of a copy of GURPS Terradyne, that is another excellent source of ideas for 2300AD, or a relatively low-tech Traveller setting.

What kind of setting do you envision making with elements of THS and 2300AD? Are you using anything from Traveller?

My current Traveller universe-in-progress began as an extrapolation from 2300AD forward a century or two, to include better FTL drives allowing a larger area of travel and contact w more traditional Traveller races. As I worked on it I eventually decided to dump the 2300AD history, while keeping some of the aspects of early expansion that I liked, and keeping something sort of like stutterwarp for the M-drive and FTL.

One specific area that I am mining material from THS and Terradyne for is the dominance of the Chinese in Solar politics. IMTU the whole European Union is a pretty solid bloc, with none of those wars from 2300AD leading to French dominance. However the Chinese rule India as a protectorate, and have also taken Mongolia, Korea, and Eastern Siberia, so they control a huge portion of the world's population and resources. Africa and South America are the most energetic, growing areas of the world, as problems of education, health, and hunger have largely been solved and their people are no longer second-class participants in world affairs. North America is the "old world", tired and a little depressed over not being the dominant powers anymore, and still home to a few rebels against the New World Order dominated by China and the EU. I haven't really decided where Australia and NZ fit in; probably with North America.

Outside the Solar System, human space is divided into a large number of systems under the control of the Chinese-dominated Solar Confederation (trying to think of a better name, any suggestions by those who speak either Mandarin or Cantonese?); a smaller number of systems branching from the "American Arm" allied primarily for common defense (to avoid being forcibly integrated into the larger bloc); and a few independents trying to stay independent.

Both major human governments also have connections into the larger galactic scene with other sapient races.

So... what are your plans/ideas for Transhuman 2300AD?
 
Take stats from the CIA world factbook for the largest 30 or so economies on Earth. Translate them into Pocket Empires stats. Take data from the near stars lists and make my own updated maps. Generate the start systems using Gurps Space. Write some small programs to do the heavy lifting. Wait until it looks interesting, introduce a bracewell probe and Eclipse Phasify the place a bit. Run using SpaceMasters Blaster Law instead of the Eclipse phase combat system.

At least I'd love to. If I every get any of the free time stuff I vaguely remember having in the past...
 
Take stats from the CIA world factbook for the largest 30 or so economies on Earth. Translate them into Pocket Empires stats. Take data from the near stars lists and make my own updated maps. Generate the start systems using Gurps Space. Write some small programs to do the heavy lifting. Wait until it looks interesting, introduce a bracewell probe and Eclipse Phasify the place a bit. Run using SpaceMasters Blaster Law instead of the Eclipse phase combat system.

Had to google Eclipse Phase - looks cool: "transhuman conspiracy and horror" - maybe not what I'd choose for IMTU, but I'd love to be a player in someone else's game. (Another Eclipse Phase link.)

OK, now what is a bracewell probe? Ah, very interesting!

So will you have FTL travel? What kind?

Contact w other sapient races aside from probes?

At least I'd love to. If I every get any of the free time stuff I vaguely remember having in the past...

Silver-linings may come inside of dark clouds. I currently have lots of free time because I am too sick to work. Thank God my kids are old enough to help out and take care of themselves a lot; don't know how I would have managed if this had happened 10 years ago. Also helps that I remarried; my wife keeps me going; definitely could not have done this as a single dad w four kids at home!

EDIT: Ugh. Sorry to be gloomy. Here's hoping that you may gain some free time for gaming, without any nasty side problems! :D
 
:eek:o: I almost replied to some of those posts up above, until I noticed that this conversation was from 2003 and none of the posters except Whipsnade are around anymore.

HOWEVER, I am interested in this subject, so your thread necromancy has been successful - IT's ALIVE!!! :frankie:


How many experience points is "Revive Dead Thread" worth? :)

As for making THS-2300 by adding stutterwarp to the THS setting, that sounds like a pretty good idea if you want to play THS without worrying so much about delta-V and long travel times in-system. I hadn't looked at it that way bc the cyberpunk and transhuman aspects of THS are not that appealing to me, so I look at THS more as a source to steal stuff that I like and transplant that stuff to 2300AD. If you can get hold of a copy of GURPS Terradyne, that is another excellent source of ideas for 2300AD, or a relatively low-tech Traveller setting.

I was actually more interested in the CP/TH aspects. If I were to run a game, I'd probably abstract (wing) space combat.

What kind of setting do you envision making with elements of THS and 2300AD? Are you using anything from Traveller?

I was thinking along the lines of a High Colonies/THS fusion at first. No aliens or FTL drive.

I've always thought it would be interesting to run a new "Great Game" using THS instead of T2K as the backdrop.

My current Traveller universe-in-progress began as an extrapolation from 2300AD forward a century or two, to include better FTL drives allowing a larger area of travel and contact w more traditional Traveller races. As I worked on it I eventually decided to dump the 2300AD history, while keeping some of the aspects of early expansion that I liked, and keeping something sort of like stutterwarp for the M-drive and FTL.

Years ago I tinkered with the idea of a "Vilani 2300" campaign. I just never much cared for either stutterwarp or jump drive. I did waste months of time plotting out local space with Gliese 3 and Hipparcos data

One specific area that I am mining material from THS and Terradyne for is the dominance of the Chinese in Solar politics. IMTU the whole European Union is a pretty solid bloc, with none of those wars from 2300AD leading to French dominance.

I never liked the French or the Twilight War. I'm not sure whether I'd go for the EU or turn it into Eurabia. I'm starting to think of some possibilities here that nobody's ever tried.

However the Chinese rule India as a protectorate, and have also taken Mongolia, Korea, and Eastern Siberia, so they control a huge portion of the world's population and resources.

I kinda like this general idea. Chinese make great Bad Guys :)

Africa and South America are the most energetic, growing areas of the world, as problems of education, health, and hunger have largely been solved and their people are no longer second-class participants in world affairs.

I haven't given this much thought. Africa looks pretty hopeless. I thought I'd let the Chinese take it over maybe with some Small Wars going on with the Russians and/or Indians. Maybe throw in some US mercenaries from the Banana Wars.

North America is the "old world", tired and a little depressed over not being the dominant powers anymore, and still home to a few rebels against the New World Order dominated by China and the EU. I haven't really decided where Australia and NZ fit in; probably with North America.


I'm afraid that my ideas are a lot more dystopian which is why I've been considering THS and High Colonies as backgrounds.

Outside the Solar System, human space is divided into a large number of systems under the control of the Chinese-dominated Solar Confederation (trying to think of a better name, any suggestions by those who speak either Mandarin or Cantonese?);

I'd planned on making the Chinese a major power.

a smaller number of systems branching from the "American Arm" allied primarily for common defense (to avoid being forcibly integrated into the larger bloc); and a few independents trying to stay independent.

I'd like to update the maps to GL3/Hipparcos which pretty much screws up GDW's Arms.

Both major human governments also have connections into the larger galactic scene with other sapient races.

I'm thinking about throwing some of the races from FTL 2448.

So... what are your plans/ideas for Transhuman 2300AD?

Not quite sure yet, except for the US being a police state with varying degrees of Chinese hegemony. I'm gonna have to find my copy of Terradyne. It's been so long since I've seen it that I've forgotten what it was about.
 
Take stats from the CIA world factbook for the largest 30 or so economies on Earth. Translate them into Pocket Empires stats.

Good idea. I've thought about it before. Also thought about using World Tamer's Handbook to devlop a few colonies.

Take data from the near stars lists and make my own updated maps. Generate the start systems using Gurps Space. Write some small programs to do the heavy lifting.

I'd probably just snatch some of EDG's files for AstroSynthesis, if I could afford AstroSynthesis :)

Heaven & Earth works pretty good for world generation.

Wait until it looks interesting, introduce a bracewell probe and Eclipse Phasify the place a bit.

Great. Now I gotta review Eclipse Phase :)

Run using SpaceMasters Blaster Law instead of the Eclipse phase combat system.

ICE charts are hilarious, but I've always thought that the rules would be virtually unplayable.

At least I'd love to. If I every get any of the free time stuff I vaguely remember having in the past...

I think we've all got that problem.
 
Dang, it is gonna be hard to break up those inter-paragraphed quotes!

I was actually more interested in the CP/TH aspects. If I were to run a game, I'd probably abstract (wing) space combat.

You might want to check those links I added above, to the Eclipse Phase game mentioned by Gallowglacht.

I've always thought it would be interesting to run a new "Great Game" using THS instead of T2K as the backdrop.

I wouldn't want to run it myself, but I'd definitely play in it!

I never liked the French or the Twilight War. I'm not sure whether I'd go for the EU or turn it into Eurabia. I'm starting to think of some possibilities here that nobody's ever tried.

Eurabia could be interesting, as an extrapolation of current Arab immigration into the EU.

I kinda like this general idea. Chinese make great Bad Guys :)

Yeah, kinda. I'm trying to avoid painting anyone in particular as "Bad Guys" IMTU, although I do find the politics in the American Arm IMTU more sympathetic. But there are probably a lot of people in the world today who would be very happy in the Earth IMTU: universal education, healthcare, and basic income support so nobody starves or is homeless, but at a price: fascist police state pretty much worldwide, universal surveillance, concentration of wealth in the hands of corporations and elites (please, no comparisons to present day Earth, I don't want this thread locked for politics!).

I'd like to update the maps to GL3/Hipparcos which pretty much screws up GDW's Arms.

You might want to check out AstroSynthesis as a 3-D stellar visualization and database program. I believe there are files to import that already have the updated info that you want, which would save you a lot of work. There are threads about it in the Software subforum here. It is on my wish list, but I'm currently not able to work much, so not buying non-essentials like game stuff.

Not quite sure yet, except for the US being a police state with varying degrees of Chinese hegemony.

See, IMTU the USA already went through that during the 21st century and had a bit of a revolution over it, so is the most resistant to that global trend. In fact, that is the main political difference between the American Arm systems and the Solar System dominated by the Chinese and EU.

I'm gonna have to find my copy of Terradyne. It's been so long since I've seen it that I've forgotten what it was about.

Big corporation formed to develop space resources declared itself independent state, but is still militarily inferior to nations of Earth, and needs them as market for products; various intrigues and "Cold War" between Terradyne and Earth nations. Tech level somewhat like Transhuman Space, but less emphasis on the "transhuman" genetics and AIs.
 
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Dang, it is gonna be hard to break up those inter-paragraphed quotes!

Sorry about that. Blame my TL7 computer. :)

You might want to check those links I added above, to the Eclipse Phase game mentioned by Gallowglacht.

I've got a few of their PDF's. I'll check them after I go through Terradyne and GURPS Alpha Centauri.

I wouldn't want to run it myself, but I'd definitely play in it!

Yeah, that's the problem. Everybody wants to play, but nobody wants to run. :)

Eurabia could be interesting, as an extrapolation of current Arab immigration into the EU.

Exactly. I was thinking about having the Jihadis take over a country or two, and maybe nuke another country, and then have the Russians or the Germans move in and occupy them.

Yeah, kinda. I'm trying to avoid painting anyone in particular as "Bad Guys" IMTU, although I do find the politics in the American Arm IMTU more sympathetic. But there are probably a lot of people in the world today who would be very happy in the Earth IMTU: universal education, healthcare, and basic income support so nobody starves or is homeless, but at a price: fascist police state pretty much worldwide, universal surveillance, concentration of wealth in the hands of corporations and elites

I've kinda got the same idea. To me it's a dystopia which is why I like the High Colonies idea of right-wingers setting up stations in the Out System.

(please, no comparisons to present day Earth, I don't want this thread locked for politics!).

I'm trying to behave myself, but I honestly don't see how it's possible to discuss a Near Earth campaign without talking politics.

See, IMTU the USA already went through that during the 21st century and had a bit of a revolution over it, so is the most resistant to that global trend. In fact, that is the main political difference between the American Arm systems and the Solar System dominated by the Chinese and EU.

My idea is to take the revolution into space
 
Yeah, that's the problem. Everybody wants to play, but nobody wants to run. :)

The Eternal Problem of roleplaying games. Some of us always seem to get stuck as DM/GM/Referee.

Exactly. I was thinking about having the Jihadis take over a country or two, and maybe nuke another country, and then have the Russians or the Germans move in and occupy them.

I'm planning to leave the details of when and how things changed a bit fuzzy, at least in the 21st century, to avoid having time pass and history be "wrong" (the problem w original Twilight:2K and 2300AD; avoided in MgT 2300AD by changing the Twilight War to a fuzzy Twilight Century).

Actually, except for some broad info to show who might be allied with whom and stuff like that, I plan to stay away from Earth in the game and leave it kinda fuzzy overall, with details to be filled in as needed for campaign ideas. I don't want to get stuck w one thing and then have a Better Idea later and have to ret-con.

I've kinda got the same idea. To me it's a dystopia which is why I like the High Colonies idea of right-wingers setting up stations in the Out System.

Oh yeah, definitely a dystopia from my point of view as well, just trying to show that others might find it an improvement in some ways and not Evil w capital E.

I'm trying to behave myself, but I honestly don't see how it's possible to discuss a Near Earth campaign without talking politics.

It is a fine line sometimes. I think we're OK saying "in the future it might be like this" but not "this is what it is like right now".

My idea is to take the revolution into space

That is sorta what happens IMTU. Stellar travel and colonies start happening in the 22nd century, w Arms of development sorta like in 2300AD. By the 23rd century, political globalization is becoming something that the USA and other nations see that they will not be able to avoid; the Chinese and EU are pushing for all military forces to be under the control of the UN (which they control); it will take at least 25 years for them to push it through and get enough voluntary transfer of military that they can force it on the hold-outs. During that time the USA and some other nations push heavy transfers of population to their colonies in the American Arm (all voluntary).

When it comes down to the wire, there are huge debates in the US over Fight or Flight and what is the right thing to do: (1) it could fight a non-nuclear war with massive destruction and loss of population on both sides, and at least 95% chance of losing anyway; (2) it could fight a nuclear war which would result in wiping out the human race to preserve American pride; or (3) it could pin its hopes on the colonies of the American Arm, submit to the UN only as much as required, fighting politically rather than militarily. In the end, for the USA at least, it is decided that (1) would be pointless, (2) would be Evil, so (3) is making the best of a bad situation.

Before the military transfer of command is to take place, the US sends its space forces to the American Arm, with orders to "defect" to the colonies (individuals who do not wish to do so are allowed passage back to Earth, unarmed). The last big colony ships before the globalization of the US military take most of our ground forces to the colonies as well; again, individuals may return to Earth if they choose. Those forces are sufficient to keep the UN out of the American Arm long enough for those colonies to build up infrastructure and manufacturing capacity to defend themselves in the long run.

The planned stage of things for the beginning campaign is "Cold War" between the two major human blocs, with various intrigues by non-human sapients mixed in (yeah, I'm looking at you, Hivers!).
 
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The Eternal Problem of roleplaying games. Some of us always seem to get stuck as DM/GM/Referee.

As long as you're already stuck, how about running a game on IRC? :)

I'm planning to leave the details of when and how things changed a bit fuzzy, at least in the 21st century, to avoid having time pass and history be "wrong" (the problem w original Twilight:2K and 2300AD; avoided in MgT 2300AD by changing the Twilight War to a fuzzy Twilight Century).

I might just set it far enough into the future that I'll be dead and won't have to worry about being wrong. :)

Actually, except for some broad info to show who might be allied with whom and stuff like that, I plan to stay away from Earth in the game and leave it kinda fuzzy overall, with details to be filled in as needed for campaign ideas. I don't want to get stuck w one thing and then have a Better Idea later and have to ret-con.

Seriously, I want to have some kind of idea how things got to be the way they are in the future, even if I'm wrong (or get banned for politics!)

Before the military transfer of command is to take place, the US sends its space forces to the American Arm, with orders to "defect" to the colonies (individuals who do not wish to do so are allowed passage back to Earth, unarmed). The last big colony ships before the globalization of the US military take most of our ground forces to the colonies as well; again, individuals may return to Earth if they choose. Those forces are sufficient to keep the UN out of the American Arm long enough for those colonies to build up infrastructure and manufacturing capacity to defend themselves in the long run

These are some really good ideas. I can tell you've put a lot of thought into it. This is just what 2300 needs. I can understand Miller and Mongoose wanting continuity with GDW and 2320, but I think the game needs to evolve. We need some new ideas. I guess I'm just as guilty since I'm going through old RPG's like Blue Planet, Jovian Chronicles, and GURPS Cyberworld to mine ideas.

The planned stage of things for the beginning campaign is "Cold War" between the two major human blocs, with various intrigues by non-human sapients mixed in (yeah, I'm looking at you, Hivers!).

It's those Pentapods that I don't trust :)
 
As long as you're already stuck, how about running a game on IRC? :)

Mmmm-maybe. Just recently had my first experience playing Play-by-Post; other than that I've been strictly face-to-face around a table. Almost got into a Pathfinder game a few months ago that was going to be over Skype, but then the GM bailed out. I'm not sure I can type fast enough to GM over IRC.

Plus it still needs more foundation work before it would be ready for much of a game (my sons have played a little bit in this universe - completely off-the-cuff and made up as we went along - but I'd like to pin down more details so I don't have to do excessive ret-conning later).

I might just set it far enough into the future that I'll be dead and won't have to worry about being wrong. :)

A lot of the stuff I have planned for the late 21st century I would not especially want to live through - "interesting times" indeed! :eek:

Seriously, I want to have some kind of idea how things got to be the way they are in the future, even if I'm wrong (or get banned for politics!)

Yeah, but I think some fairly rough ideas of the 21st century will do for a game that will be set around the beginning of the 24th - hey, I just realized, I am back again to 2300AD as a setting! :rofl: Just a lot different from the Official 23U! :D

These are some really good ideas. I can tell you've put a lot of thought into it.

Why, thank you, sir! Unfortunately, a lot of it is just thought, all in my head, not on paper or electrons. I am on some meds that really interfere w sleep patterns, so I have a lot of time lying in bed trying to sleep when I re-run game ideas, editing and refining - now I just need to type it up so I don't lose it all.

This is just what 2300 needs. I can understand Miller and Mongoose wanting continuity with GDW and 2320, but I think the game needs to evolve. We need some new ideas. I guess I'm just as guilty since I'm going through old RPG's like Blue Planet, Jovian Chronicles, and GURPS Cyberworld to mine ideas.

I'm not familiar w how the game licenses work. I wonder if Mongoose's 2300AD license (presented as a variant setting under their Traveller license) would also extend to variant settings for 2300AD?

It's those Pentapods that I don't trust :)

Oh yeah, them, too! ;)
 
Rolemaster and Spacemaster actually PLAY just fine. Actually, fairly rules light in play. But you DO need to use the forms, as the forms provided are really quite well laid out for making it run smoother.

Character Generation and advancement, however.... They front load the complexity.

The Transhumanist elements are few, tho'. On par with TNE...
 
Plus it still needs more foundation work before it would be ready for much of a game (my sons have played a little bit in this universe - completely off-the-cuff and made up as we went along - but I'd like to pin down more details so I don't have to do excessive ret-conning later).

Maybe write something up and send it off to Freelance Traveller?


A lot of the stuff I have planned for the late 21st century I would not especially want to live through - "interesting times" indeed! :eek:

Hope it doesn't happy in the early 21st century. I'm getting too old to scrounge for food. :)

Yeah, but I think some fairly rough ideas of the 21st century will do for a game that will be set around the beginning of the 24th - hey, I just realized, I am back again to 2300AD as a setting! :rofl: Just a lot different from the Official 23U! :D

I was checking out the THS forum on SJGames this morning. Might have to start an Alternative THS thread over there sometime.

I'm not familiar w how the game licenses work. I wonder if Mongoose's 2300AD license (presented as a variant setting under their Traveller license) would also extend to variant settings for 2300AD?

I don't really know. I'd always assumed that they'd have to use the OTU and, by extension, the Official 2300 Universe for most of their products with maybe printing variants in Signs & Portents.
 
Maybe write something up and send it off to Freelance Traveller?

Ha. If I spent that much time on it and came up w something good enough to share w others, I'd more likely get my artistic son to do some interior illos, maybe hire someone for cover art, make a nice quality PDF and put it up on Drive Thru.

What are you thinking of as far as M-drives for your setting?

I spent a LOT of time back in the early months of this year reading up on different realistic reaction drives as in THS and Terradyne, refreshing my limited understanding of orbital mechanics and what to do when the timing isn't right for a Hohmann orbit, or when you are in a hurry and have spare delta-V to go faster, and finally decided it was just more trouble than I wanted to deal with for a game.

Those realistic drives were used historically IMTU, but once they got some research stations going out where solar gravity is miniscule, they discovered the handwavium principle that would lead to something that works kinda like stutterwarp - at least the parts of stutterwarp that I like, leaving off the parts I don't like. None of that quantum tunneling that makes combat so weird, just an inertialess drive that somehow grabs onto the fabric of space and pulls. For a given ratio of drive to ship mass, it gives a certain velocity (not acceleration). Starts from zip, stops on a dime. Due to the mystical way it works, it also adjusts movement vectors to match the largest local gravity well, so we don't need extra reaction drives to go into orbit, only tiny puffers for fine maneuvering such as docking. Decreased efficiency under gravitic influence greater than .1G, so most need shuttle or something for interface to planet surfaces. Frontier transports are sometimes streamlined and carry reaction drives for landing and taking off, but most ships are strictly spacecraft and never touch down.

Later developments in this handwavium drive enable it to transit to FTL once it reaches a minimum level of gravitic influence (like stutterwarp) but instead of all of the complications of the stutterwarp gravitic charge killing everyone on board, this drive just stops working until the charge can be discharged. If someone wants to build a ship w multiple drives to bridge larger gaps between stars, they can do that - but the drive systems are very expensive, so that is not standard at all.

Another development (inspired by discussion here, but I don't recall who suggested it) is that someone discovers how to make handwavium drives with some cheaper more plentiful element than tantalum, but these are only good as M-drives, cannot speed up to FTL. Makes system ships available at lesser cost than starships.

Conveniently, all of the primary specs for these drives are the same as for stutterwarp, so I can use all of the standard 2300AD ship designs.

(And yes, I do hope to come up with a cooler name for it than handwavium, that's just a placeholder. I don't want to call it stutterwarp, as that would confuse people already familiar w 2300AD.)
 
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Have you considered just calling it an AATWaD? (Applied Alcubierre Theory Warp Drive)

Or randomly picking a surname at random from the NY, Moscow, Paris, or London phone directory, and a different person's personal name, and calling it ___ Drive. (EG: Dean Drive, Necklin Rods, etc)
 
Have you considered just calling it an AATWaD? (Applied Alcubierre Theory Warp Drive)

Or randomly picking a surname at random from the NY, Moscow, Paris, or London phone directory, and a different person's personal name, and calling it ___ Drive. (EG: Dean Drive, Necklin Rods, etc)

I thought of Cube Drive, but then it doesn't seem to have much in common with what I think I understand of Alcubierre's idea.

Maybe something like Pouland Drive, as the main thing it reminds me of in fiction is the drive they used in Anderson's The Star Fox - which I wish I could find my copy of, because the main cool line that I remember was when the ship got up to speed out where gravity was thin, and "wrapped gravity around itself and outpaced light."
 
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