Ha. If I spent that much time on it and came up w something good enough to share w others, I'd more likely get my artistic son to do some interior illos, maybe hire someone for cover art, make a nice quality PDF and put it up on Drive Thru.
I've thought about that, but it couldn't be 2300 unless we could get Mongoose to publish it. All the "suitable for Traveller" stuff has to be in Foreven Sector.
I know a couple of guys have released Non-Traveller Near Earth Campaigns under the Traveller OGL.
What are you thinking of as far as M-drives for your setting?
I'd probably just use the regular Traveller M-Drive, but I don't wanna get bogged down with vectors. I need to dig up the Role-Playing Space Combat System and see how they did it.
I spent a LOT of time back in the early months of this year reading up on different realistic reaction drives as in THS and Terradyne, refreshing my limited understanding of orbital mechanics and what to do when the timing isn't right for a Hohmann orbit, or when you are in a hurry and have spare delta-V to go faster, and finally decided it was just more trouble than I wanted to deal with for a game.
Thanks for reminding me about Terradyne. I'm slowly working through it and THS. I don't mind designing realistic ships, but I wouldn't want to roleplay them. I think GURPS did a Space Opera Combat System in Lensman. I need to check that out, too.
Have you considered just calling it an AATWaD?
That almost sounds ⌧ographic