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Traveller CCG

It's been discussed. If the right idea was presented it would probably stand a good chance of a green light.
 
I've thought about this before, too. I'm not sure how it would work with the state of mind most people have that fighting is a last resort in Traveller. Most CCGs I've seen center around battles and fighting.
 
Yeah,...what Spinward said...:D

Not sure there would be enough interest in it to keep it going either. Most CCG's built off games have died quickly. 40k, battletech, spellfire, deadlands, warlord, ect. Magic is the only one really holding in there and it is a moneytrap.

On the other hand, make a starship battle game using fighting ships from the Imperium and it might work. Sort of a cross between Galactic Empires, Star Trek, and Starfleet Battles Code Red. Using a two deck system like L5R (One deck for ships and objectives, and one for weapons, special events, and upgrades).

Who Knows?
 
AFAIK, the CCG Boom ended several years ago. It was a passing fad that has reached saturation already. If GDW/FFE/MWM marketed this now it would be too late, IMHO.
 
AFAIK, the CCG Boom ended several years ago. It was a passing fad that has reached saturation already. If GDW/FFE/MWM marketed this now it would be too late, IMHO.

Hardly. CCG's are doing as strong as ever... that is to say, MtG is doing fine, L5R is still growing, and anything Trek or Star Wars will sell no matter how bad, but nothing else will.

But expandable card games are doing better than ever...
... provided they avoid the 3 big failures

1) needs to be playable with a single box
2) that single box needs to be no more than $15 per player
3) expansions need to be fixed contents - no random boosters.

Dominion is doing quite well.
So is the Warhammer "LCG".
The Star Wars LCG should do quite well.

Decipher killed off their Trek lines because they'd run their gamut... they had no more expansion material to drive it, and it was one of the more expensive licenses.

And Nuclear War still sells.
 
My wife has a rule, we are only allowed to buy dead CCGs ;-)

The only one I really play regularly is the old Iron Crown Enterprises, Middle Earth CCG from the 1990s, which is a complex game, but rewarding.

I have about 10000+ cards for that one from the various expansions.
 
So how would such a game go? Here are a few suggestions just off the top of my head:

Card types:

Adventurers
Patrons
Hirelings?
Tasks
Equipment
Events

Players represent adventurer parties. Some cards represent adventurers that can be placed in fron to the player (minimum of one). Different adventurers have different attributes/skills, needed to (or giving bonus to) use various pieces of equipment.

A number of patrons are placed in the middle of the table. Each patron has a task card placed below.

Players assemble the equipment needed to perform tasks. When they can solve one, that task card is discarded and the player gets some generic reward points ('bennies'). Another task is placed with the patron.

Players can place additional tasks with the patron of their choice.

Bennies can be used to play events and more powerful equipment.

Tasks comes in different sizes, e.g. minor, medium, major. Bigger tasks require better equipment.

Patrons comes in different degrees of prominence, e.g. local, planetary, interstellar. Local patrons can play minor tasks, planetary patrons medium and minor, interstellar patrons all kinds (or only major and medium?)

A hireling would be a one-use character for handling/providing equipment that the party can't handle/doesn't have. (Either pay bennies and keep him afterwards or pay less/no bennies and discard after use).

Confidential card. Comes in different 'spheres', e.g. Diplomatic, Military, Nobility, Scientific, Mercantile, Underworld, Imperial, Darrian, Sword World. A player can play such a card on his party. Patrons are associated with a sphere (some of them with more than one). At the end of his turn, a player can place a confidential marker on a task of his choice, provided he is in the confidence of the patron the task belongs to. Only players with a confidence card belonging to one of a patron's spheres can solve that task (provided he has the requisite equipment). Solving a confidential task gives extra bennies.

Various events can help one's own party or hinder the other players' patries.


Hans
 
I want to find a way to play CCGs online. Anyone do such?

I've got MTG on PC but haven't played in ages. I've also got MTG on my Xbox (Xbox Live Arcade - download only, requires Gold subscription to play online) which gets played a little.

The PC version was ok. Very much like the paper version. Buy cards, build decks, play tourneys, etc.

The Xbox versions are also ok. Less customizable decks, fewer competitive play options, but it does have solo play (campaign and puzzles - though some of the puzzles are so broken as to be useless exercises).
 
I've got MTG...
I'm talking about generic software that can be customized for use with just about any CCG. Also could be used to create your own traveler like CCG - just without the first C.
I don't, but I know there is software out there to do so.
Yes I know there are several. I would like response from someone who has used one or more of the different software programs and can give recommendation and tips.
 
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