daltoncalford
SOC-12
Ok, real time over the internet, while keeping things straight by a GM is a VERY tall order.Originally posted by Scarecrow:
So we're looking at a MOG and a KOTOR to keep everyone happy.
For me - wether it's single player of multiplayer - You need to be able to create a character from any of the major races, with a variety of faces, skin colours, shape, sizes and clothing options.
You should be able to buy or hire a ship and recruit a crew. You can then explore any planet in a given subsector - maybe a dozen or so planets, with unmapped and unexplored ones further out so that you can be an explorer. A Scout in the true sense of the word if you want.
Alternatively you can be a trader, mercenary, bounty hunter, whatever.
How did they handle PC crew on ships in SWG? Could you have a team of players on a single ship or was it 'one player - one ship'?
How would you handle the 1 week in jump space if it was a MOG? You'd have to get rid of it. You can't spend a week of real time in JumpSpace and if you spent a week of game time in JumpSpace but Jumped instantly in realtime it'd knock you out of synch with the rest of the Traveller Verse.
How did they handle Hyperspace travel in SWG?
I like the idea of NWN where there was a single player game straight out of the box. Or you could team up with players online and co-op the single player game - OR - a GM could write their own games and GM them, creating custom environments and scripting events to suit. Sort of like a table top RPG with a 3D engine.
That for me is the next step for programs like GRiP. 3D maps and realtime movement and animation for player avatars - a tall order but it'd be cool. Man, if someone wanted to write it, I'd volunteer my considerable realtime modelling and texturing expertise and experience =)
Crow
Problems with rendering extensions on some client vs others, performance and debugging issues...
I did come up with an idea, along time ago, that due to my limited drawing skill, stoped me from pursuing it.
I have a turn based approach to 3D vs realtime.
It is easy, but, would require somebody with good graphic skills to make wall skins and artifacts.
It can be used via CSS using any browser. If you are interested in doing the graphics, I can go into further details.
best regards
Dalton