NWN pretty much meets those criteria, and the nice thing is it is NOT a money pit. Once you've bought the game, you've got hours of potential fun. both online and at home on your own - you can even use it for your FtF RPG games.Originally posted by Aramis:
MMORPG's seem very much to be money pits; If I buy a game, I want one I can both mod and play sans net
Soooo in other words, what you are REALLY trying to say is: "I wish we have superior online/software tools that allow us to play tabletop Traveller to its maximum potential."Originally posted by kafka47:
I am with sinistral on this one. There simply is not the richness that Traveller has to offer aviable out there. If many things could be merged we might have a viable product. But, we have not evolved too far from the MT/Ultima games...we just have prettier images.
Whilst, I love to look art, I still prefer the tabletop even if it is a virtual tabletop like what I am doing with the LARP.
Soooo in other words, what you are REALLY trying to say is: "I wish we have superior online/software tools that allow us to play tabletop Traveller to its maximum potential."Originally posted by Maladominus:
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I'm biased , but if this is the case, I like what Mr. Maladominus has done by combining a real time chat etc... program (GRiP), with a guild/forum site for an online campaign. It allows the active play (could be done with something other than GRiP), and means for the players to stay up to date and have side info etc. The ref could also post "News of the Realm" and handle other non player-involved events to take place.So then are we talking about Traveller software that allows GMs to manage their campaigns/play via e-mail/web services?
A NWNish type game would work for me. Add ability to travel and the Ref and Community to create adventures, plus being able to purchase stand alone games as well. Maybe OTU stuff...Or are we talking, as the thread seemed to begin, as a game that an individual can install himself and play a self-contained adventure ala MT & MT2?