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Traveller Damage and Attribute Reduction

During Character Creation, various activities can cause injury - these injuries have the effect of instituting permanent Attribute reductions.
During play, Damage is all regenerated (unless it kills you)

Any suggestions for how these two outcomes can be reconciled?
 
In CT? What system? In CT, only Aging affects characteristics detrimentally (afaict). Survival just kills the character outright. What else is causing permanent damage to a character?
 
In CT? What system? In CT, only Aging affects characteristics detrimentally (afaict). Survival just kills the character outright. What else is causing permanent damage to a character?

I think he is asking what kinds or degrees of damage might constitute potentially permanent damage (as a house-rule/referee's call), and if so, how would you adjudicate it as a referee during play.
 
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Ah, yes I see. My mistake.

Traveller doesn't really have a concept of "critical hits" which would be a potential avenue for such long term effects.
 
Ah, yes I see. My mistake.

Traveller doesn't really have a concept of "critical hits" which would be a potential avenue for such long term effects.

I don't have it in front of me at the moment, but IIRC MgT & MgT2 integrate characteristic damage and medical treatment effects (for good or ill) fairly explicitly. There may be some usefulness in that ruleset.

For example, a serious injury (i.e. by zeroing 2 characteristics) requires surgery whose efficacy is based on the "Effect" of a particular die-roll modified by the Surgeons medical skill roll and other mods (and there is a chance of getting a net negative "Effect" meaning you are worse-off after the surgery), and recovery is based on the patient's Endurance modifier (which if negative may mean that the person will deteriorate).

Perhaps the rules in that ruleset might be helpful for working something up.
 
During Character Creation, various activities can cause injury - these injuries have the effect of instituting permanent Attribute reductions.
During play, Damage is all regenerated (unless it kills you)

Any suggestions for how these two outcomes can be reconciled?
One suggestion from (IIRC) the XBML was to take a clue from Striker, and failed survival is 6d damage; if survived reduce affected atts by 1 each. Exact throw being 3d damage. Apply dice to one attribute (chosen randomly) until zeroed, then to another (chosen by the player)

I've long had a house rule that I've used off and on...
Damage can take an attribute negative. If you apply a die that's showing more than the att has, count the negative, and assuming you're not 000xxx after, the temporary maximum (halfway between wounded and full) is based upon the negative. I've used (at different times) taking it negative is an aging save, and taking it negative is automatic loss of a point. The latter was a bit harsh.

I'd suggest now, just make a set of aging saves, using 9+(-1)/8+(-1)/9+(-1) for under 34. (CT/MT). Simpler, faster.
TNE, there are hit locations, apply a big hit to a random location, see what happens. Too lazy to look it up.
T4? make those aging saves with 1d, not two.
MGT? roll on the aging table using 1d-3...
 
A house rule, or two, of sorts:

a ;serious' serious wound is one that reduces two characteristics to 0 in one hit - make a note

death causes complications - high TL medicine should mean recovery from all stats at 0, so once physical stats all reach 0 then you have End numbers of turns to be stabilised and treated (the golden hour) if no treatment then start losing Int, once Int is reduced to 0 you are brain dead.

Post treatment - for each each 'serious' serious wound mage an aging roll for that characteristic

if you 'died' make an aging roll for each characteristic (including Int if it got as far as that)

Note that there are lots of high TL options to restore lost points, I will leave it to referees to decide cost and availability

In order of TL

limb/organ replacement with advanced prosthesis or donor parts (clone, synthetic or other)

limb/organ regrowth

rejuv treatment

brain transplant into fresh body...
 
All those instructions and warning labels on stuff are just "manufacturer suggestions".
There wouldn't be any travellers if everyone played life safe. Scars are natures merit badges!
 
The Hom-Dai was used by the ancient Egyptians only to punish the worst blasphemers that committed severe crimes, and so was used very rarely, if at all. Although the curse was mentioned in any form of text, there was no written case of it ever actually having been performed. This is because the Egyptians greatly feared it, and the sole known cause of the Hom-Dai ever being carried out was on that of the High Priest Imhotep.

He committed the crime of using the Book of the Dead to bring back his lover, the Pharaoh Seti I's mistress, Anck-Su-Namun, from the dead. The Hom-Dai was meant to be so potent a curse that should any of its victims ever arise, with them would come forth the Ten Plagues of Egypt, as God himself had set unto Egypt in biblical times. The victim would also be condemned to a cursed life that would not end, even in death. And although a person cursed with the Hom-Dai might be physically dead, they were still capable of being brought back to life through an incantation from the Book of the Dead.

Bound to the victim's existence was a chest that, should it ever be opened, would leave those that opened it bound to the curse of the Hom-Dai. As the original victim would seek out whoever was present when the chest was opened, so as to kill them and assimilate their organs and fluids. By doing this, the original Hom-Dai's victim would regenerate themselves to their original state of being, and no longer be undead, but a being with unspeakable powers and immortality. Until the victim is fully regenerated, they will fear the presence of cats, who are the guardians of the underworld in Egyptian mythology.

But in order for to prepare the Hom-Dai, it began by first cutting the person's tongue out. They were then mummified alive with scarabs, which would eat them very slowly and painfully. Reading an incantation from the Book of the Dead resurrects the cursed individual, giving them the power of invincibility, but condemning them to be a spreader of pestilence. A passage from the Book of Amun-Ra removes the immortality from the cursed individual, leaving them vulnerable and subject to being killed.
 
Fast and loose with the truth.

I think Osiris is the only one that came back, and his wife Isis did it ala Frankenstein, except not finding one manly member after dismemberment, or so I hear, replacing it with a golden substitute.

To be fair, people have injected monkey testicles a hundred years ago, and fresh college freshmen blood currently, to rejuvenate themselves.
 
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