OK, so I am considering helping a buddy out and doing a convention panel on Traveller. So, what do you Traveller fans out there really want people who are interested in learning more about Traveller but may have never played the game think they should know? I'm looking for input and ideas.
That it started out as a generic sci-fi RPG, but has evolved beyond that. But that even though it now has an established official setting, filled with gaming and science-fiction richness, it can still be played and modified to play any setting desired.
Then give examples of the big popular franchises like Star Wars, Star Trek, Doctor Who, Jules Verne, H.G. Wells, Battlestar Galactica and so forth.
Then give examples of how you can do all kinds of periods for setting, combat and what not. Tell the potential player they can use a sword, spear, submachinegun, an Aliens LMG, a Phaser, or even a blaster from Star Wars. Or, that they don't have to use any of those, but can, with the rules, create their own devices.
Finally, emphasize that it's not just a game for teenage boys, but for people of all ages. If I understand correctly, some people here play with their kids. Some with their girlfriends and so forth.
And emphasize that it is not (not usually, anyway) a rules heavy game, unless you get into advanced starship combat. Maybe emphasize classic character generation, and how a lot of people find that aspect of the game a fun game unto itself.
I think that will help.