so far, so good.
That part is really BAD advice for new-to-trav players these days. All of these require significant hacking. Star Wars, Star Trek, and BSG require hacking into the FTL travel mode, and have FTL comms, as well; two of the core tropes enshrined in rules, and which are core to the derivation of the trade system. Wells and Verne require significantly more hacking. And Dr. Who and Star Trek clearly exceed the tech scale of CT, T20, TNE, T4 and MGT.
Star Wars has ships into the multiple millions of Tons Displacement... and accelerations into the 30G range.
Before there was so much canon for Star Trek and Star Wars, it was easy to fake with Traveller, but 30 years of additional canon for both has rendered them really poor fits for the base assumptions of the tech paradigm.
Better to say that its tools are generally useful with all sorts of science fiction settings, or something like that.
Then those CT supplements and even the big black book had it wrong.What I wrote is verbatum from the back of a couple of the CT supplements, and even in the big black book.
Hardly unique. Many settings have that feature. A.B. Chandler's John Grimes universe and David Weber's Honorverse, and H. Beam Piper's Piperverse to mention the first three that springs to my mind. And Anderson, and Niven, and...I think the unique thing about Traveller is the travel / time / comms aspect as that promotes a low tech form of social organisation in a high tech universe.
Hardly unique. Many settings have that feature. A.B. Chandler's John Grimes universe and David Weber's Honorverse, and H. Beam Piper's Piperverse to mention the first three that springs to my mind. And Anderson, and Niven, and...
There are probably more settings without interstellar communications faster than the speed of travel than with.
Hans
That may be; I'm not familiar with many SF RPG settings.Few RPG settings do, tho'. I honestly can't think of any other ones that limit speed of information to speed of travel.
By that logic the Age of Sail had faster communication than the speed of travel because flag signals were faster than a ship.Oh, and the honorverse (and the starfire universe) doesn't... nor, for that matter, the vorkosiverse... because of the way it works, radio is in fact faster than ships across systems, and so comm nets use ships at the jump points/wormholes, and radio between.
This is only possible in certain select places. It's arguably true in the Vorkosiverse, which is the reason I didn't mention it as an example, but for the Honorverse the speed of travel in systems may be STL, but the significant communications are between systems, so that's limited to the speed of travel (with wormholes the speed of travel is near instantaneous, but communication still goes at the speed of travel).You can send messages faster than ships by having relay networks of couriers on station ready to jump, because jump/warp-point travel in those three is in fact nearly instant. Come to think of it, the Alderson points in the Niven/Pournell Codominion setting also work similarly, tho with a short transit time.
But the hypership that bypasses a system is far faster still.The key element is that it takes time for a ship to get from the arrival coordinates to the departure coordinates, which is done STL, and the radio is far faster STL.
that's a red herring, Hans.That may be; I'm not familiar with many SF RPG settings.
By that logic the Age of Sail had faster communication than the speed of travel because flag signals were faster than a ship.
This is only possible in certain select places. It's arguably true in the Vorkosiverse, which is the reason I didn't mention it as an example, but for the Honorverse the speed of travel in systems may be STL, but the significant communications are between systems, so that's limited to the speed of travel (with wormholes the speed of travel is near instantaneous, but communication still goes at the speed of travel).
But the hypership that bypasses a system is far faster still.
Hans
No, in the Honorverse there are several different FTL methods, and they're all faster than radio. Wormhole travel is much faster than the other methods, but it's still the speed of travel. Radio is only faster than travel inside a hyper limit, but between systems there is nothing that beats the speed of travel.that's a red herring, Hans.
In those settings, the bypassing the system with a ship still can be beaten by setting a courier set (usually 4-5) making the same bypass... the FTL is nearly instant (honorverse, starfire), or distance linked (CoDoVerse and Vorkosiverse) and not nearly as long as crossing a system, and your entry and exit points are usually some distance apart when connecting systems.
It's not jump, sure. I didn't say it was. I said that the fastest communication speed is the speed of travel. Known links travel (wormhole travel) is between a small handful of places and it is STILL speed of travel.Those settings all have effective "known links only" travel, as well; it's completely UNLIKE Traveller in form.
It just mentions that Zarathustra is six months travel from Terra and that's how fast news gets between Zarathustra and Terra.I don't recall the Fuzzyverse stories (the only Piper I've read) mentioning much about it.
Honorverse doesn't have any systems with two different wormhole termini in the same system. So the relay-by-radio method would never be used.Because the Honorverse, Starfire Universe, Vorkosiverse and CoDoVerse all have "This point in Z leads to X, and this other one in Z leads to Y", to get a message from X to Y, you go across Z at STL... and none of them have 99%C ships in the volumes I've read.
I've already dealt with the Vorkosiverse. I can't say that I remember any system in the CoDoVerse with multiple Alderson lines, but then again, I won't swear that there aren't any.And in the CoDoVerse and Vorkosiverse, several amount to "This one Usually leads to W, but sometimes doesn't work"... making packet runs interesting.
Who said it was?How is Starfire pertinent to promoting Traveller?
As you wish: There isn't going to be a cross-over product linking Starfire to Traveller.Please tell me there isn't going to be a cross-over product linking the two.
How is Starfire pertinent to promoting Traveller?
Please tell me there isn't going to be a cross-over product linking the two.
Starfire I have no opinion of, but the Honorverse is a clear example of a type of FTL setup where the fastest communication between systems is couriers. Inside a system's hyper limit (where none of the FTL drives work), radio is obviously faster than couriers (also, over the novels an FTL radio is developed, but as it doesn't work between systems, it doesn't change the fact that the fastest communication between systems is by courier).FAnd it's a clear example of a type of FTL setup where no FTL comm doesn't make for no comm faster than a courier can get there.
Hardly unique. Many settings have that feature. A.B. Chandler's John Grimes universe and David Weber's Honorverse, and H. Beam Piper's Piperverse to mention the first three that springs to my mind. And Anderson, and Niven, and...
There are probably more settings without interstellar communications faster than the speed of travel than with.
Hans
Yes, I also liked it from the outset because of massive variety of genres you could play in it - detective story, action/adventure, ghost story/horror, scientific research, wilderness exploration, economic/mercantile/trading/mining resources, dynastic struggles on a huge scale, star fleet battles, piracy, empire-building, naval architecture (design your own ship!), character development, psychological thriller, and many more.That Traveller is scalable. You can have a very small party in an RPG setting doing very personal things to interplanetary and system wars and naval battles depending on how you want to use the rules.