Chamax Plague is very nearly ready to run - it has two planetary scenarios, both of which should be weighted evenly. Both should have their own challenges.
The first one is the inspection of the Shaarin Challenger. The party wakes up the horde, and have to beat a hasty retreat.
But keep your eyes on the prize. The goals have to drive the players into risk in order to get their reward.
1. Render all aid and assistance to the ship's personnel.
2. Copy the ship's logs.
3. ?
Is there a 3? There will be cargo aboard, but I'd rather this be considered potential leverage, or even treasure. Leaving the options open there is nice.
Part of the tension is not knowing what happened to the crew. That makes this adventure perfect for newbies.
The second scenario is the rescue of surviving crew. By now, the players know the danger of the Chamax bugs, but not how to defeat them. This in and of itself creates tension, but I think the tension is best played out if they discover for themselves the effect of cold on the bugs.
In other words, the rescue attempt should require them actively planning, rather than passively observing. I'm still working thru this part of the game.
The first one is the inspection of the Shaarin Challenger. The party wakes up the horde, and have to beat a hasty retreat.
But keep your eyes on the prize. The goals have to drive the players into risk in order to get their reward.
1. Render all aid and assistance to the ship's personnel.
2. Copy the ship's logs.
3. ?
Is there a 3? There will be cargo aboard, but I'd rather this be considered potential leverage, or even treasure. Leaving the options open there is nice.
Part of the tension is not knowing what happened to the crew. That makes this adventure perfect for newbies.
The second scenario is the rescue of surviving crew. By now, the players know the danger of the Chamax bugs, but not how to defeat them. This in and of itself creates tension, but I think the tension is best played out if they discover for themselves the effect of cold on the bugs.
In other words, the rescue attempt should require them actively planning, rather than passively observing. I'm still working thru this part of the game.
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