While I know the reason they havent come out with a "Star Trek" campaign book for Mongoose Traveller (From what I hear, the rights are pretty expensive), Has anyone here done any work on a home grown Star trek Campaign?
I've thought about starting one, but can't decide how I want to do Star Fleet in a rules sense. I was considering setting it up Like any other basic military career set in traveller. Every section of Star Fleet (SF Command, Medical, Security, Engineering, etc) would be a being a different specialization in the same career. This would be easiest, but would mean that all the varied Starfleet departments would share common Mishap, Life Event and Mustering Out Charts (I'm not sure how mustering out would work, since the players would most likely be playing PCs still active in Star Fleet. I think that either Scout or Highguard has rules for playing PCs still active in careers.)
Now, I could also get a good bit more detailed and make the write up somewhat more like the HighGuard and Mercenary Books, Making each SF Department into a distinct Career Path with its own charts. It would be a good bit more work, but would give a better feel for each type of Star Trek Character.
Of course this doesnt even cover the work I'd have to do to tweek the ships rules to include Trek Style Ships (for one thing, they are manned with different numbers of required crew, not to mention the weapontry and gear that are at very different tech levels all at once), describing the different aliens...AND the various personal equipment, non-Federation careers...etc.
So..any Ideas?
I've thought about starting one, but can't decide how I want to do Star Fleet in a rules sense. I was considering setting it up Like any other basic military career set in traveller. Every section of Star Fleet (SF Command, Medical, Security, Engineering, etc) would be a being a different specialization in the same career. This would be easiest, but would mean that all the varied Starfleet departments would share common Mishap, Life Event and Mustering Out Charts (I'm not sure how mustering out would work, since the players would most likely be playing PCs still active in Star Fleet. I think that either Scout or Highguard has rules for playing PCs still active in careers.)
Now, I could also get a good bit more detailed and make the write up somewhat more like the HighGuard and Mercenary Books, Making each SF Department into a distinct Career Path with its own charts. It would be a good bit more work, but would give a better feel for each type of Star Trek Character.
Of course this doesnt even cover the work I'd have to do to tweek the ships rules to include Trek Style Ships (for one thing, they are manned with different numbers of required crew, not to mention the weapontry and gear that are at very different tech levels all at once), describing the different aliens...AND the various personal equipment, non-Federation careers...etc.
So..any Ideas?