Hi all,
This is my first post...so hopefully I do everything okay. I've been working on an app (Windows) to view Traveller subsectors in 3D and posting the progress on Cartographer's Guild, where I'm a regular. One of the posters over there suggested I post it here...so here I am.
Below is a link to my viewer app on Dropbox if anyone wants to try it out. It mostly works now, though there’s more to do. Would love to know features you GMs and players out there might find useful. This is just a fun project for me to do, not a business or anything, but I'll certainly consider your suggestions!
http://dl.dropbox.com/u/8988232/TSV.zip
Download, unzip, and double-click TSV.exe to run the app. Roll over the “Menu” tab at the bottom of the screen to open the menu. The “Load” button will open up a little dialog requesting the name of the sector to open. The “Options” button does nothing for now. “Exit” will close the program, as advertised. The buttons to the right are view toggles, they don’t do anything unless you’ve got a subsector loaded.
You can move the view around using:
W – Forward
X – Backward
A – Left
D – Right
Z – Down
C – Up
Q – Turn left
E – Turn right
S – Reset camera
Up Arrow – Camera pitch up
Down Arrow – Camera pitch down
The controls are hinkey and I’ll improve them at some point before I’m done.
Other keys:
Ctrl-R – Toggle display of jump routes
Ctrl-A – Toggle display of allegiances
Ctrl-Z – Toggle display of travel zones
Ctrl-L – Load subsector
F1 – Help (not yet implemented)
F2 – Credits
ESC - End program
Technical things:
Ctrl-W – Toggle wireframe
Ctrl-D – Toggle debug display
Subsectors are stored in text files in the "subsectors" directory. You can probably figure out what's what from looking at the file. If you do play with the files be aware that changing something outside of expected bounds (i.e. changing the "starport" digit of the UPP to something other than A-E) will likely cause strange behavior or even cause the app to crash. There is no strong error-checking at this point.
Eventually I'll create a generator that will create these files and I may try to create import functionality for popular existing generators if I can figure out what they are...suggestions welcome.
Feel free to critique...and please let me know if you get any major errors. Thanks!
M
PS: I don't see a way to post images here and I'm not really on any image hosting services. If you want to see some screenshots (some earlier in the development process) you can look over at CG, though you might need to be a member to see them. Here's the thread: http://www.cartographersguild.com/showthread.php?18660-TAS-Form-6-Subsector-Map-Grid/page2
This is my first post...so hopefully I do everything okay. I've been working on an app (Windows) to view Traveller subsectors in 3D and posting the progress on Cartographer's Guild, where I'm a regular. One of the posters over there suggested I post it here...so here I am.
Below is a link to my viewer app on Dropbox if anyone wants to try it out. It mostly works now, though there’s more to do. Would love to know features you GMs and players out there might find useful. This is just a fun project for me to do, not a business or anything, but I'll certainly consider your suggestions!
http://dl.dropbox.com/u/8988232/TSV.zip
Download, unzip, and double-click TSV.exe to run the app. Roll over the “Menu” tab at the bottom of the screen to open the menu. The “Load” button will open up a little dialog requesting the name of the sector to open. The “Options” button does nothing for now. “Exit” will close the program, as advertised. The buttons to the right are view toggles, they don’t do anything unless you’ve got a subsector loaded.
You can move the view around using:
W – Forward
X – Backward
A – Left
D – Right
Z – Down
C – Up
Q – Turn left
E – Turn right
S – Reset camera
Up Arrow – Camera pitch up
Down Arrow – Camera pitch down
The controls are hinkey and I’ll improve them at some point before I’m done.
Other keys:
Ctrl-R – Toggle display of jump routes
Ctrl-A – Toggle display of allegiances
Ctrl-Z – Toggle display of travel zones
Ctrl-L – Load subsector
F1 – Help (not yet implemented)
F2 – Credits
ESC - End program
Technical things:
Ctrl-W – Toggle wireframe
Ctrl-D – Toggle debug display
Subsectors are stored in text files in the "subsectors" directory. You can probably figure out what's what from looking at the file. If you do play with the files be aware that changing something outside of expected bounds (i.e. changing the "starport" digit of the UPP to something other than A-E) will likely cause strange behavior or even cause the app to crash. There is no strong error-checking at this point.
Eventually I'll create a generator that will create these files and I may try to create import functionality for popular existing generators if I can figure out what they are...suggestions welcome.
Feel free to critique...and please let me know if you get any major errors. Thanks!
M
PS: I don't see a way to post images here and I'm not really on any image hosting services. If you want to see some screenshots (some earlier in the development process) you can look over at CG, though you might need to be a member to see them. Here's the thread: http://www.cartographersguild.com/showthread.php?18660-TAS-Form-6-Subsector-Map-Grid/page2