• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Traveller Trek

I don't have time to do a search, but has anyone houseruled an adaptation of CT to Star Trek (TOS)? After 25 years I finally got a chance to watch the first three seasons and loved them, but I don't want to have to learn yet another system when I can simply adapt CT to suit my purposes. However, if somebody out there has already done it, I don't want to reinvent the wheel.

Where No Man Has Gone Before 2.0 has a nifty set of ideas (with ample humour), but they are d20-derived and I don't want to get back into that convoluted system ever again!
 
I don't have time to do a search, but has anyone houseruled an adaptation of CT to Star Trek (TOS)? After 25 years I finally got a chance to watch the first three seasons and loved them, but I don't want to have to learn yet another system when I can simply adapt CT to suit my purposes. However, if somebody out there has already done it, I don't want to reinvent the wheel.

Where No Man Has Gone Before 2.0 has a nifty set of ideas (with ample humour), but they are d20-derived and I don't want to get back into that convoluted system ever again!

I've never done Trek but, recently, I've had an idea to use the High Guard character creation to do characters for a game I've described as "Star Trek with the sensibilities of Mass Effect."

If you have HG, I don't see why you couldn't adapt that to make characters. For ship and the like that's harder, but if you want to use the rules as-is, I'd use the HG ship creation rules, and just rename weapons for Trek ones, since there won't be any other benchmark anyway.

For example, just call missiles "torpedoes", or lasers "phasers", keep all the stats the same, and off you go. For shields, just make them act like ablative armor, i.e., it disappears after a while. Heck, the power point rules in HG suit a Trek game, I think. If I understood them.
 
Do a search for USS High Guard. It's CT HG adapted for Trek Characters. Ships and such are not converted, but...The Enterprise is roughly 15500Td. It's got 6 bays of PA, and 2 of Missile (call them Nuke Missiles for good measure). It's got one of Tractor Beam.

Call it a WF 6 cruise, and PP6... and probably also Maneuver 6 for our purposes. We can borrow the "Warp Drive" rules from MGT to make the WD work - it burns as much fuel as a PP does, plus 0.01*HullTonnage*WF Power to operate. (It probably requires as much power from the PP as a PP of its rating provides, too...) So... 0.0125 Td Fuel per year per EP.

Being TL 17+ (to have AM PP) we can make it using AMPP from T20:
Antimatter PP
Tons = 0.00125 * Hull * PPRating
Rating = 8 * percent of hull
Fuel (tons per year) = 0.0125 * Rating
Price (MCr) = Tons

Call antimatter fuel MCr1 per ton as well...

The Tractor is in MegaTraveller - 40 MCr, 100Td, 200 EP, TL 16=2, 17=4, 18=6, 19=7, 20=8

The Shields work much like a flickering Black Globe. Close enough for game purposes.

long term LS we steal from FF&S 2 (T4). Type Vb Endurance LS is 15Td & MCr40 per person (in addition to the stateroom). 1 EP per 250 persons.

So... Keeping in mind I'm not limiting by single size of a type...

____ Td ___ MCr ___ EP _ Notes
_ 15500 __ 1550 ____ 0 _ Hull
___ 310 ____ 78 ____ 0 _ Bridge (RU)
___ 310 ____ 78 ____ 0 _ Bridge (RU) Aux Con
___ 310 ____ 78 ____ 0 _ Bridge (RU) Emergency Bridge
____ 39 ___ 600 ____ 0 _ Mod 9 x3 (36 EP)
__ 1085 __ 5340 ____ 0 _ W6 Warp Drive
__ 2635 __ 1318 __ 990 _ M6 "impulse" drive burns (RU)
___ 155 ___ 155 _ 1240 _ P8 Antimatter drive buring 15.5 Td/year, 1240 EP
___ 155 ___ 155 __ 155 _ 70 rating-years antimatter †
___ 600 ___ 210 __ 360 _ 6xPA 100Td Bay USP 9 ea
___ 200 ____ 48 ____ 0 _ 4xMsl 50 Td Bay USP 9 ea
___ 200 ____ 80 __ 400 _ 2xTractor 100 Td Bay Factor 4 (4000Td capacity each)
___ 100 ____ 20 ___ 10 _ 1x Repulsor 100 Td Factor 9
___ 100 ____ 12 ___ 10 _ 2x Repulsor 2x50Td Factor 5 ea
___ 100 _____ 0 ____ 0 _ 1x 100 Td Hangar Bay for 4x 15 Td "shuttles" (97.5 req.)
____ 80 ___ 800 ____ 8 _ 8x Laboratories 10Td MCr100 8 EP each
____ 40 ___ 100 ___ 90 _ 2xFactor 9 Nuclear Damper
____ 80 ___ 120 __ 279 _ 2xFactor 9 Meson Screen
____ 40 __ 3600 ____ 0 _ 2xFactor 8 Force Field
__ 1760 ___ 220 ____ 0 _ 440x SR
__ 6600 _ 17600 ____ 2 _ 440x LT LS (real plants!)
___ 601 _____ 0 ____ 0 _ Cargo


Crew 435 (35 Off, 400 Rates)
11 Cmd (CO XO CmpO 2xNavO CMedO CommO 4x Ratings)
16 sci (8 SciO, 8 SciRate)
17 Med (2 MedO, 3 Nurse, 12 medics)
39 Engr (4 EngO 8 EngP, 27 EngR)
37 (CGnnyO, 6GunnyP, 30GnnyR)
13 Flt (FCO, 4 FltO, 4xFltR , 4xEngr)
271 Troops (min 47; 1xLt, 1xLtJG, 3xEns, 50xPO, 215xRates)
31 Service Crew (3 PO, 28 rates)


† - burns 1 per year per rating used of PP and WD. Figure 52 weeks per year, for 3640 rating-weeks, and the PP almost always runs at 8...
 
Crew 435 (35 Off, 400 Rates)
11 Cmd (CO XO CmpO 2xNavO CMedO CommO 4x Ratings)
16 sci (8 SciO, 8 SciRate)
17 Med (2 MedO, 3 Nurse, 12 medics)
39 Engr (4 EngO 8 EngP, 27 EngR)
37 (CGnnyO, 6GunnyP, 30GnnyR)
13 Flt (FCO, 4 FltO, 4xFltR , 4xEngr)
271 Troops (min 47; 1xLt, 1xLtJG, 3xEns, 50xPO, 215xRates)
31 Service Crew (3 PO, 28 rates)

Good stuff as always. Let me dust off my military stuff and translate (or rather, make sure it's correct):

11 Command (Commanding Officer, Executive Officer, CmpO (don't know this - Chief...what?), 2xNavigation Officers, Chief Medical Officer, Communications Officer, 4 ratings (I assume "yeomen" or the like?).

Is that right? What's the CmpO?
 
Good stuff as always. Let me dust off my military stuff and translate (or rather, make sure it's correct):

11 Command (Commanding Officer, Executive Officer, CmpO (don't know this - Chief...what?), 2xNavigation Officers, Chief Medical Officer, Communications Officer, 4 ratings (I assume "yeomen" or the like?).

Is that right? What's the CmpO?

Computer officer. Command ratings would be Ship's Senior Chief PO, plus 3 Yeoman, IMO.
 
Computer officer. Command ratings would be Ship's Senior Chief PO, plus 3 Yeoman, IMO.

AH...that makes more sense. Other one confused me.

Can we discuss rank for billets? For a ship like TOS Enterprise, then, rank-wise, we'd need (for the bridge staff only):

CO: Captain (06)
XO: Lt.Cmdr (04) or Cmdr (05). Or, like in the show, is it stuck at Cmdr? I read some note somewhere once that Spock was specifically promoted to Commander for holding both the XO and Science Office slots. Otherwise, he'd be a Lt.Commander. Is that right? Anyone know?
Computer Officer: Lieutenant (03). That's enough, right?
Helm: LT (03). I got the impression this is the more important of the two control positions from the show.
Navigation: Ensign (01)
Communications: LT (03). Again, just an impression from TOS. Enterprise had an Ensign in that slot, though of course, it's a smaller ship and all that.
Science Officer: Lt.Cmdr (04).

What did I miss bridge officer-wise? Do the ranks for positions seem bloated? Or was Trek more or less correct as compared to modern navies? (for the record, I was only a cadet at Virginia Tech for 4 years, so, never actually in the military, but around it, and cadets from all services, and awful lot; would like to get it right).
 
Nominally:

CO 06
DC O5
XO O4, O5 if no DC
Dept Heads
- O4: CEngrO, CMO,
- O3: AGunnyO, Opns, Secty
- O2: Support, Sciences, Comp, AGunnyO, ASecO
Other officers O1

The listed PO's should really be mostly E6-E7.
 
Thanks for the heads-up for the pdf. However it treats of TNG era. Grr. Every time I think of that I have sickening Wesley Crusher flashbacks. :file_28:
 
DC?

You made it up.

Deputy Commander. Exec isn't actually 1st officer under naval terminology. (The USN deleted CV/DC (Vice Commander or Deputy Commander) positions in the late 1980's). Smaller ships often had no DC slot. The 1981 NS1 texts and the 19th ed BJM both list them.
 
Deputy Commander. Exec isn't actually 1st officer under naval terminology. (The USN deleted CV/DC (Vice Commander or Deputy Commander) positions in the late 1980's). Smaller ships often had no DC slot. The 1981 NS1 texts and the 19th ed BJM both list them.

Interesting. Didn't know that. Army/Air Force XOs are generally treated as a Navy 1st Officer would be (an Operations Officer probably fills the roll of the XO you're writing about with a DC on the boat as well, I think).

Always more to know!
 
Deputy Commander. Exec isn't actually 1st officer under naval terminology. (The USN deleted CV/DC (Vice Commander or Deputy Commander) positions in the late 1980's). Smaller ships often had no DC slot. The 1981 NS1 texts and the 19th ed BJM both list them.
Since when was Starfleet the 1980s USN in space?

I have never seen DC used in the Royal Navy.
 
You know this book?
http://www.mongoosepublishing.com/traveller-prime-directive.html

Its a Star Trek expansion for Mongoose Traveller. I don't have it and I don't know how usefull it is for CT. But it can be a good start for your own houserules.

It's not out yet. Last I heard from ADB or Mongoose was that it's still not in playtesting.

I've been wanting to run a Traveller Star Trek for a while, if that doesn't come out before I run it, I'll probably wing it.
 
It's not out yet. Last I heard from ADB or Mongoose was that it's still not in playtesting.

I've been wanting to run a Traveller Star Trek for a while, if that doesn't come out before I run it, I'll probably wing it.
Oh, you're right. I just saw it on the website listed with a price and did not read that you can only pre-order.
 
Since when was Starfleet the 1980s USN in space?

I have never seen DC used in the Royal Navy.

Since Roddenberry was a US officer and Trek Culture is Yanks in Space far more than Traveller is.

The alternate positional codes included 1O, 1Off, CV, VC, DC.

Also, at the major command level, the USAF has separate DC and XO positions, but not at squadron or below.

When Separate, XO is usually 2nd officer*, and divides the responsibilitys with DC. Admin, PAO, Supply, Medical, Training and IT report to XO, Ops, Guns, and Engr report direct to DC.

*if XO not command qualified, 2O may be the Operations officer. I've seen ships' records from WWII where that was indicated on the paperwork... but those were Cutters, and the Ops was a JG... as was the XO...
 
Since Roddenberry was a US officer and Trek Culture is Yanks in Space far more than Traveller is.

The alternate positional codes included 1O, 1Off, CV, VC, DC.

Also, at the major command level, the USAF has separate DC and XO positions, but not at squadron or below.

When Separate, XO is usually 2nd officer*, and divides the responsibilitys with DC. Admin, PAO, Supply, Medical, Training and IT report to XO, Ops, Guns, and Engr report direct to DC.

*if XO not command qualified, 2O may be the Operations officer. I've seen ships' records from WWII where that was indicated on the paperwork... but those were Cutters, and the Ops was a JG... as was the XO...

Funny, I remembered that right after I wrote my comment - there usually WAS a Deputy-something Commander in the TO. At my old AFROTC unit, we had one as I remember (we were technically a "group", at least on paper).
 
Does anyone have anything more to contribute to a Star Trek/Traveller oriented thread? If there's going to be any more OT bickering, I think one of the Mods can lock this down.
 
Back
Top