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Traveller Wish List

how about a ship combat scale measured in a few minutes maximum, with weapon ranges of hundreds of kilometres instead of light seconds?
not at all difficult. it eliminates any notion of agility, at least vs lasers, particle accelerators, and meson guns. probably be no reason for any battleship to be above agility 2. casualty rates per shot vs meson weapons would leap so major fleet actions would be deadly single-shot affairs with few survivors. "round one, main battle. round two, mop-up." most noteworthily, depending on sensor rules, it would eliminate combat if one side were unwilling to participate, except in the most confined littoral regions. blockading a world, catching pirates, or stopping smugglers would become almost impossible without large numbers of opposing vessels.
 
Getting rid of agility would be a start ;)

Brilliant Lances/Battle Rider do not use agility, nor does Mayday/LBB2.

The mechanics could stay the same for ship to ship combat, but now a shp could make the 100D limit from a world without being in range of every planet bound weapon...
 
My Trav wish list:

Big guns, lots of explosions, huge spaceships, weird worlds, strange aliens

And guineas in combat boots armed to the teeth...

Oh, OK then, perhaps not the last bit then.... :(
 
We have already discussed the Starship combat flaws to death, in other threads.
T20 requires Agility just to stay sane. (And keep you from getting hit on a 2+ without all the mods.
) Agility is an important factor in all combat vehicle design, it needs to stay in.

Traveller wish list continued:
Fun aliens properly detailed so they can be appropiately roleplayed. (Already have some of them, lets increase the list.


A sound economic model. (Especially one where starship financing works for ships other than J-1.)

Good robot rules. (They don't have to be up to AI levels, though Rommie would be fun.
)
 
Originally posted by Bhoins:
Good robot rules. (They don't have to be up to AI levels, though Rommie would be fun.
)
And that's why a generic Technical Architecture would be such a good idea, so that if you wanted AI robots running around, you could extend your Design Sequence to include them via the same ruleset that created the main Design Sequence. This would allow for all "tech" to fit together, and allows the new extension to the main Design Sequence to be "canon", even if not necessarily found in all milieus.
 
Yep. Although apparently it is very difficult to create a work that is consistent with reality at all points (where reality is met, that is).
 
A couple more things to add to the wish list. New Patron Encounters, new Mercenary Tickets and since they introduced Star Mercs as the Navy equivalent of Mercenaries, some Star Merc tickets.

Details on a concept introduced in T20. A Naval Subsidy, for financing a Starship. (I thought that basically was what a Sub Merchant dealt with.)
 
Originally posted by flykiller:
well, creating rules that "make sense" to yourself and your players is one thing. creating rules for sale to a general audience is another. and it sounds like T20 ASC already works and makes at least some sense to you.
The T20 ASC rules don't work. They need to be heavily modified to work. (At least on the large ship end, and the small ship end combat just got very nasty.) That is the problem.
 
Miniatures...please!

28mm so I can paint the eyes for a change. Forget 15mm the scale is only good for miniatures combat.

Ships, several variants for each type if possible

World Builders Guide updated.

That's a start,
LIW
 
Originally posted by Lord Iron Wolf:
Miniatures...please!

28mm so I can paint the eyes for a change. Forget 15mm the scale is only good for miniatures combat.

Ships, several variants for each type if possible

World Builders Guide updated.

That's a start,
LIW
I dunno about that. I like the 15mm primarily because a Free Trader easily fits on my coffee table or dinning table. In 28mm the deckplans are just way too huge. Don't believe me? Get a copy of SJG Free Trader Beowulf and see if you can set it up in your living room without moving all the furniture. Forget about something like an 800T Broadsword. Besides so many of the deckplans are, or were, available in 15mm. Switching scales means we will need to find someone to publish all those old deckplans in a larger scale.
 
Traveller Wish List?

Hmmm....

How about a large influx of about 2000-4000 single women into the Traveller community, as players and referees.

A ftf Traveller game composed of 'mature' individuals meeting bi-weekly.

Free adventures that are complete with descriptions, NPC's, maps, etc.

In that order.
 
Randy

A single, 'single woman' of the appropriate age and demeanor always suited me just fine, you seem to be of sterner stuff!

That has little to do with Gaming, however.

To the point, of a Traveller Wish List ... 6 - 8 persons willing to sit with me at the table, to dream/write the saga, the stuff of future hero tales, laugh for a while at fate, and help to talk the night away.

Sojourner
 
Originally posted by Randy Tyler:
Traveller Wish List?

Hmmm....

How about a large influx of about 2000-4000 single women into the Traveller community, as players and referees.

A ftf Traveller game composed of 'mature' individuals meeting bi-weekly.

Free adventures that are complete with descriptions, NPC's, maps, etc.

In that order.
Naked.

In a *huge* vat of custard.

With leather.

And chains.

(uh-oh.......
file_21.gif
)
 
Originally posted by Bhoins:
Get a copy of SJG Free Trader Beowulf and see if you can set it up in your living room without moving all the furniture.
That's because it's actually 60mm scale - apparently so that the squares are large enough to fit 25mm scale figure bases inside them or some such nonsense. If the plans were true 28mm scale they'd actually be around 25 inches long rather than 5 feet.

My Traveller wishlist? Simply the GURPS source book ported to WEG's D6 system. Perfection.
I'm also a payed up member of Malenfant's 'reboot' crusade but that's just flamebait so I'll shut up now


Crow
 
Originally posted by Scarecrow:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Get a copy of SJG Free Trader Beowulf and see if you can set it up in your living room without moving all the furniture.
That's because it's actually 60mm scale - apparently so that the squares are large enough to fit 25mm scale figure bases inside them or some such nonsense. If the plans were true 28mm scale they'd actually be around 25 inches long rather than 5 feet.

My Traveller wishlist? Simply the GURPS source book ported to WEG's D6 system. Perfection.
I'm also a payed up member of Malenfant's 'reboot' crusade but that's just flamebait so I'll shut up now


Crow
</font>[/QUOTE]Actually they are 3 times the size of the standard 15mm deckplans, so wouldn't that make them 45mm?

If the figures don't fit on the deckplans then why have figures and deckplans anyway? Matter of fact if the figs don't fit on the deckplans then there is little need for figs in most Traveller campaigns.
Though there is always need for deckplans.
 
No. The beds on the plans are around 60mm which I take as about 2m. I know that's not strictly accurate but it's close enough. Whatever they work out at it's a damned site bigger than 25mm - which is what they're supposed to be.

Crow
 
Originally posted by Scarecrow:
No. The beds on the plans are around 60mm which I take as about 2m. I know that's not strictly accurate but it's close enough. Whatever they work out at it's a damned site bigger than 25mm - which is what they're supposed to be.

Crow
Well I am not saying that the standard size of .5" =one box or 1.5m is 15mm. But that is the standard Traveller scale for 15mm deckplans. The SJG "25mm" deckplans is 1.5"=one box or 1.5m. Making it exactly 3 times the size of the old plans and the CT description of what a 15mm plan should be. It may be that that size isn't 15mm, but if it is then the SJG plans would be 45mm.
That is where I came up with the numbers.
 
Fair enough, and I won't dispute it for a second. What I've never been able to fathom is why SJG felt the need to waste all that paper and print the plans so drastically oversized - especially when there's no more detail in them than the 5 inch plans printed in the core rulebook. I was rather vehement about these plans in an RPG.net review once - something I've since regretted slightly - the vehemence that is, not my opinions in the review.

Ho hum. Still if you were to get hold of some Sparx paper minis and blow them up to 45mm or 60mm - the plans would be spot on and would probably be cooler for playing out firefights in that larger scale =)

Crow
 
Originally posted by Scarecrow:
Fair enough, and I won't dispute it for a second. What I've never been able to fathom is why SJG felt the need to waste all that paper and print the plans so drastically oversized - especially when there's no more detail in them than the 5 inch plans printed in the core rulebook. I was rather vehement about these plans in an RPG.net review once - something I've since regretted slightly - the vehemence that is, not my opinions in the review.

Ho hum. Still if you were to get hold of some Sparx paper minis and blow them up to 45mm or 60mm - the plans would be spot on and would probably be cooler for playing out firefights in that larger scale =)

Crow
Yeah but who has the space? I personally am in the midst of trying to reduce them to 1/3d size so I can use them with my 15mm Cardboard heros.


I already reduced the Cardboard heros that came with them. (I found a set slightly used and picked the SJG Deckplans up cheap.)
 
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