Condottiere
SOC-14 5K
Traveller tends to be more country roads, with a couple of highways.
And the Pony Express.
And the Pony Express.
Only covers in-system travel.There was an article on this exact topic. JTAS 18 p32
...so there's so much to do on so many worlds in there, if the Travelling is taken from a smaller perspective, moving about a single planet for a while on tasks, missions, contracts or journeys then there's plenty of game-time that can be enjoyedTrain tickets for traveling across continents.
Istanbul to Paris.
New York to San Francisco.
Sydney to Perth.
And then you've got all the branch lines sprawling out into the countryside away from the main lines.
LBB2.81, p35
Starship Encounters
JTAS #5 considers types of ships (excluding the military) in port, with most detail for their haulage of cargo rather than passengers, but that might be easy enough to fill in.I think there was something in Classic Traveller, at least about chartering a ship.
Rules are the charter requires paying for the entire freight tonnage and high passage capacity at 90% standard rates, or put another way Cr900 per cargo ton and Cr9000 per passenger berth.Solo by Zozer Games has rules for Trade without a Starship.
Might be used to transport yourself.
I think there was something in Classic Traveller, at least about chartering a ship.
Canonical CT/MT, not exactly; there is a JTAS article "Speculation Without a Starship" in issue 5, page 39.Travelling without a starship: finding space flights between systems
Are there any rules in any version of Traveller or Cepheus Engine for finding flights from one system to another if your Travellers don’t have a starship? Failing that, does anyone have home brew rules for that?
For vehicle rentals, I'd just simply use the charter rates per vehicle displacement ton.I don’t recall any provision for small craft or ATV air/raft rental, as a quick and dirty I would probably charge Cr900 per ton for ground vehicles and Cr1800 for the craft or grav vehicles.
1977 Book 2 (pp. 1–2) only has a brief description of the availability of regular interstellar travel service:I couldn’t find anything in MGT1 or 2, CT, or MT. They all appear to assume that Travellers have ready access to starships or that travel between systems is assumed to be available instantly if the Travellers can pay the fare (but I may simply have missed the relevant set of rules). I’m not convinced that’s realistic enough for my liking, particularly when the travel is between two worlds with poor starports, low tech levels, low populations, poor economies or not on a trade route.
Commercial starships usually make two trips per month, spending one week in travel time and one week for transit to the jump point, landing and take-off and time in port. In port, five to six days are allowed for the acquisition of cargo and passengers, and for crew recreation.
If you want a house rule, I provided one you can use in Post #4 of this thread ...which unfortunately doesn’t address the frequency of service (i.e. how many ships service a system per month).
My comment was in regard to harunmushod’s original post in this discussion — in particular, the “travel between systems is assumed to be available instantly if the travellers can pay the fare” portion of that post in regard to the 1977 Traveller rules.If you want a house rule, I provided one you can use in Post #4 of this thread ...
Rereading this, have a minor problem with it as an air/raft may be smaller then an ATV but it costs 20x more in keeping with being a higher tech flying and potentially suborbital vehicle.For vehicle rentals, I'd just simply use the charter rates per vehicle displacement ton.
So an interplanetary charter (Cr1 per ton per hour, minimum 12 hours) would have a Cr120 rental fee for a 10 ton ATV for 12 hours (minimum). An air/raft would have a Cr48 rental fee for a 4 ton air/raft for 12 hours (minimum).
Interstellar charters would count the vehicle displacement as cargo (Cr900 per ton per 2 week time block). This would mean a 10 ton ATV "counts" as 10 tons of cargo (so Cr9000 per interstellar charter ticket) even though the carried ATV berth is "not available" for carrying third party cargo. This is because the vehicle in that berth is still "available" for use by the party who has signed the charter for the complete contents of the craft the vehicle is stored in (so the vehicle "comes with" the charter of the craft, so to speak).
Note that such an extrapolation of the CT charter rules (vehicle berths "count" for charters) makes such vehicle berths valuable for charters, rather than just being "deadweight tonnage" that generates no revenue at all. By making the services of a berthed vehicle available to third parties who charter interplanetary/interstellar craft, additional revenues to defray overhead costs can be obtained while clients gain the benefits of access to the services those vehicles make available to both operators and clients alike.
That's because air/rafts and ATVs serve different purposes and mission roles.Rereading this, have a minor problem with it as an air/raft may be smaller then an ATV but it costs 20x more in keeping with being a higher tech flying and potentially suborbital vehicle.
I don’t think you would accept that papering over cost when doing one of your starship business case design epics.That's because air/rafts and ATVs serve different purposes and mission roles.
Yes, an air/raft is more expensive to buy/maintain, but it's smaller, has less capacity and next to no environmental protection.
Yes, an ATV is cheaper, but it's larger, has a higher capacity and offers a lot of environmental protection but its mobility is limited.
Point being that there are tradeoffs involved.
The effort isn't to "normalize prices to capability" but rather to normalize prices to chartered tonnage instead.
I don’t think you would accept that papering over cost when doing one of your starship business case design epics.
The simple fact of the matter is that my most recent research in starship economics have been in the direction of "maximum flexibility" which then creates a myriad possible use conditions ... and I simply can't model out ALL of them. However, I would like to think that I at least provide sufficient tools to extend the "stock/default use case" to determine how deviation on the margins ought to shake out to the bottom line.But that’s because you value that process for creating a working breathing design that you know why it is taking the ships in unexpected directions.
Hence why I figure that "counting vehicles as cargo capacity" that needs to be paid for makes for the simplest solution.And I would gather not so big into the minutiae of chartering economics.
It's better to provide the tools and let people play with them as much as they want.The readers can choose what they value for their tables.