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Rules Only: Travelling without a starship: finding space flights between systems

Train tickets for traveling across continents.

Istanbul to Paris.
New York to San Francisco.
Sydney to Perth.

And then you've got all the branch lines sprawling out into the countryside away from the main lines.
...so there's so much to do on so many worlds in there, if the Travelling is taken from a smaller perspective, moving about a single planet for a while on tasks, missions, contracts or journeys then there's plenty of game-time that can be enjoyed
 
If Tesla establishes enough recharging stations, you probably could go coast to coast on your electric scooter.

Presumably in three millenia from now, those would be faster, and can hold a charge longer.
 
In Mongoose Traveller I would assume traffic outbound along trade routes and communications routes. Then ask for a Broker roll to to find a ship going to other destinations. (Or I'd take Carouse or Streetwise with a longer time increment. Really this a chance to feel out whether the group just wants to roll dice and move on, or get a scene of play out of it.) On a 0 or -1 effect I might place a ship going to another body in the same system, or to an adjacent system if it's already a multi-jump route.

LBB2.81, p35
Starship Encounters

That's useful too though. I've got my reasons for running Mongoose, but I do regret they didn't carry forward all the tools from Classic.
 
The problem with stowing away is life support costs.

Unless there's a large enough number of crew and passengers that having less oxygen per person is not noticeable.
 
Solo by Zozer Games has rules for Trade without a Starship.

Might be used to transport yourself.

I think there was something in Classic Traveller, at least about chartering a ship.
 
Solo by Zozer Games has rules for Trade without a Starship.

Might be used to transport yourself.

I think there was something in Classic Traveller, at least about chartering a ship.
Rules are the charter requires paying for the entire freight tonnage and high passage capacity at 90% standard rates, or put another way Cr900 per cargo ton and Cr9000 per passenger berth.

Ship operator is responsible for all crew, life support, fuel, mortgage and other operational costs.

I don’t recall any provision for small craft or ATV air/raft rental, as a quick and dirty I would probably charge Cr900 per ton for ground vehicles and Cr1800 for the craft or grav vehicles.
 
Travelling without a starship: finding space flights between systems

Are there any rules in any version of Traveller or Cepheus Engine for finding flights from one system to another if your Travellers don’t have a starship? Failing that, does anyone have home brew rules for that?
Canonical CT/MT, not exactly; there is a JTAS article "Speculation Without a Starship" in issue 5, page 39.

A simpler method, implied but not stated, is to simply treat the port as a place to check for ship encounters.
 
I don’t recall any provision for small craft or ATV air/raft rental, as a quick and dirty I would probably charge Cr900 per ton for ground vehicles and Cr1800 for the craft or grav vehicles.
For vehicle rentals, I'd just simply use the charter rates per vehicle displacement ton.

So an interplanetary charter (Cr1 per ton per hour, minimum 12 hours) would have a Cr120 rental fee for a 10 ton ATV for 12 hours (minimum). An air/raft would have a Cr48 rental fee for a 4 ton air/raft for 12 hours (minimum).

Interstellar charters would count the vehicle displacement as cargo (Cr900 per ton per 2 week time block). This would mean a 10 ton ATV "counts" as 10 tons of cargo (so Cr9000 per interstellar charter ticket) even though the carried ATV berth is "not available" for carrying third party cargo. This is because the vehicle in that berth is still "available" for use by the party who has signed the charter for the complete contents of the craft the vehicle is stored in (so the vehicle "comes with" the charter of the craft, so to speak).

Note that such an extrapolation of the CT charter rules (vehicle berths "count" for charters) makes such vehicle berths valuable for charters, rather than just being "deadweight tonnage" that generates no revenue at all. By making the services of a berthed vehicle available to third parties who charter interplanetary/interstellar craft, additional revenues to defray overhead costs can be obtained while clients gain the benefits of access to the services those vehicles make available to both operators and clients alike.
 
I couldn’t find anything in MGT1 or 2, CT, or MT. They all appear to assume that Travellers have ready access to starships or that travel between systems is assumed to be available instantly if the Travellers can pay the fare (but I may simply have missed the relevant set of rules). I’m not convinced that’s realistic enough for my liking, particularly when the travel is between two worlds with poor starports, low tech levels, low populations, poor economies or not on a trade route.
1977 Book 2 (pp. 1–2) only has a brief description of the availability of regular interstellar travel service:

Commercial starships usually make two trips per month, spending one week in travel time and one week for transit to the jump point, landing and take-off and time in port. In port, five to six days are allowed for the acquisition of cargo and passengers, and for crew recreation.

which unfortunately doesn’t address the frequency of service (i.e. how many ships service a system per month).

I think that the Freelance Traveller article which frankm referred to previously is The Eaglestone Trade Index, which seems to have influenced the ship traffic rules in Traveller⁵.
 
For vehicle rentals, I'd just simply use the charter rates per vehicle displacement ton.

So an interplanetary charter (Cr1 per ton per hour, minimum 12 hours) would have a Cr120 rental fee for a 10 ton ATV for 12 hours (minimum). An air/raft would have a Cr48 rental fee for a 4 ton air/raft for 12 hours (minimum).

Interstellar charters would count the vehicle displacement as cargo (Cr900 per ton per 2 week time block). This would mean a 10 ton ATV "counts" as 10 tons of cargo (so Cr9000 per interstellar charter ticket) even though the carried ATV berth is "not available" for carrying third party cargo. This is because the vehicle in that berth is still "available" for use by the party who has signed the charter for the complete contents of the craft the vehicle is stored in (so the vehicle "comes with" the charter of the craft, so to speak).

Note that such an extrapolation of the CT charter rules (vehicle berths "count" for charters) makes such vehicle berths valuable for charters, rather than just being "deadweight tonnage" that generates no revenue at all. By making the services of a berthed vehicle available to third parties who charter interplanetary/interstellar craft, additional revenues to defray overhead costs can be obtained while clients gain the benefits of access to the services those vehicles make available to both operators and clients alike.
Rereading this, have a minor problem with it as an air/raft may be smaller then an ATV but it costs 20x more in keeping with being a higher tech flying and potentially suborbital vehicle.

Not a dealbreaker and people looking to make background costs a minor element in the play session certainly can go this way. It just bothers me in breaking the mechanism of paying for greater capability and capital cost/payback ethos.
 
Rereading this, have a minor problem with it as an air/raft may be smaller then an ATV but it costs 20x more in keeping with being a higher tech flying and potentially suborbital vehicle.
That's because air/rafts and ATVs serve different purposes and mission roles.
Yes, an air/raft is more expensive to buy/maintain, but it's smaller, has less capacity and next to no environmental protection.
Yes, an ATV is cheaper, but it's larger, has a higher capacity and offers a lot of environmental protection but its mobility is limited.

Point being that there are tradeoffs involved.
The effort isn't to "normalize prices to capability" but rather to normalize prices to chartered tonnage instead.
 
That's because air/rafts and ATVs serve different purposes and mission roles.
Yes, an air/raft is more expensive to buy/maintain, but it's smaller, has less capacity and next to no environmental protection.
Yes, an ATV is cheaper, but it's larger, has a higher capacity and offers a lot of environmental protection but its mobility is limited.

Point being that there are tradeoffs involved.
The effort isn't to "normalize prices to capability" but rather to normalize prices to chartered tonnage instead.
I don’t think you would accept that papering over cost when doing one of your starship business case design epics.

But that’s because you value that process for creating a working breathing design that you know why it is taking the ships in unexpected directions. And I would gather not so big into the minutiae of chartering economics.

Which is fine. Entertainment and ref effort choices. The readers can choose what they value for their tables.
 
I don’t think you would accept that papering over cost when doing one of your starship business case design epics.
😅
Uh ... thanks ...?
I think ...?
But that’s because you value that process for creating a working breathing design that you know why it is taking the ships in unexpected directions.
The simple fact of the matter is that my most recent research in starship economics have been in the direction of "maximum flexibility" which then creates a myriad possible use conditions ... and I simply can't model out ALL of them. However, I would like to think that I at least provide sufficient tools to extend the "stock/default use case" to determine how deviation on the margins ought to shake out to the bottom line.
And I would gather not so big into the minutiae of chartering economics.
Hence why I figure that "counting vehicles as cargo capacity" that needs to be paid for makes for the simplest solution.
After that it then becomes a question of tailoring the craft (and its vehicle services) to whatever the mission details translate into design specs from which the economics flow.
The readers can choose what they value for their tables.
It's better to provide the tools and let people play with them as much as they want. 😁
 
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