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In terms of opportunity cost, every tonne of cargo space utilized for vehicles loses you a potential thousand starbux.
The problem with renting out vehicles is insurance; if your operation is large enough, you can probably self insure, but I suspect third party damage is the wild card, such as leaking oil in a nature preserve, or flying into a skyscraper.
Were I to start from scratch, I'd set charter rates at "whatever covers operating costs (including the mortgage) for the duration of the charter". Bump it up a bit to provide a suitable profit margin if the ship isn't paid off yet.. Possibly add a surcharge if the charter does not end at the starting point (if the end point is not a likely market for the next charter). Definitely add a risk premium where appropriate.
The bottom line isn't how much the renters can make with it, it's what it costs the owner to own and operate. They're not in business to lose money!
Figure it burns the better part of half a megacredit every time you hit the big Jump button.
Still, there are cargoes in the 50-ton range that'll somebody will pay that much to bounce halfway across a subsector in just a week*. And make money doing it.
Not many, true. But they're out there. They might not show up on the tables though.... at least not the trade minigame tables anyway.
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* or halfway across the Marches in a month....