RobertFisher
SOC-12
How long would it take to have a turret, laser, & fire control installed on an existing ship?
Assuming that there is a hardpoint and space dedicated to firecontrol, it should just be the case of cutting a hole, dropping the installation in and pluging it in. I would think, if the parts are on hand it would take less than a week. For a swap out, for example replacing the Dual Turret on a Scout with a Triple Turret, a couple of hours, less than a day. To install weapons in an empty turret? About the same a few hours. This does assume that the systems that you want are on hand and the place you are having the work done do this on a fairly regular basis.Originally posted by RobertFisher:
How long would it take to have a turret, laser, & fire control installed on an existing ship?
Assuming that there is a hardpoint and space dedicated to firecontrol, it should just be the case of cutting a hole, dropping the installation in and pluging it in. I would think, if the parts are on hand it would take less than a week. For a swap out, for example replacing the Dual Turret on a Scout with a Triple Turret, a couple of hours, less than a day. To install weapons in an empty turret? About the same a few hours. This does assume that the systems that you want are on hand and the place you are having the work done do this on a fairly regular basis.Originally posted by RobertFisher:
How long would it take to have a turret, laser, & fire control installed on an existing ship?
Can you point to where it says that a ton must be set aside per turrent for fire control in HG2? It's in Book 2, but AFAIK, not in Book 5. I just re-read HG2 p.29, 30, and 31, and didn't locate anything about it.Originally posted by Bhoins:
Assuming that there is a hardpoint and space dedicated to firecontrol [. . .] Now if you don't have a ton set aside for firecontrol
Fire control isn't mentioned. (Unless I missed it . . .).CT: Book 5: High Guard p.30
Turrets require only that a hardpoint be designated and created during construction. [. . .] Hardpoints are designated at no cost.
Can you point to where it says that a ton must be set aside per turrent for fire control in HG2? It's in Book 2, but AFAIK, not in Book 5. I just re-read HG2 p.29, 30, and 31, and didn't locate anything about it.Originally posted by Bhoins:
Assuming that there is a hardpoint and space dedicated to firecontrol [. . .] Now if you don't have a ton set aside for firecontrol
Fire control isn't mentioned. (Unless I missed it . . .).CT: Book 5: High Guard p.30
Turrets require only that a hardpoint be designated and created during construction. [. . .] Hardpoints are designated at no cost.
Oh! HG1! No wonder. I've never even seen a copy of HG1.Originally posted by far-trader:
Book 5 (1st ed.) charges for just the turret and weapon(s) and while it describes the turret as "extend(ing) beyond the hull" they also require "1 ton of interior space allocated to it." This edition adds fusion and plasma weapons to the mix for turrets, but only as single or double mounts, and needing only the same 1 ton of interior space.
Oh! HG1! No wonder. I've never even seen a copy of HG1.Originally posted by far-trader:
Book 5 (1st ed.) charges for just the turret and weapon(s) and while it describes the turret as "extend(ing) beyond the hull" they also require "1 ton of interior space allocated to it." This edition adds fusion and plasma weapons to the mix for turrets, but only as single or double mounts, and needing only the same 1 ton of interior space.