Why Traveller Missiles Are The Way They Are
Unless someone's going to be shooting at you as you make re-entry, or unless your plan absolutely requires surprise and suddenness, there's not much need for urgency.
Assuming you have *total* airspace superiority, that is. In all other cases, there is every need for urgency. Speed is life.
External stores, especially those that are fully "plumbed" (wiring, fuel, etc) make for HUGE radar cross sections (RCS's). In Real Life, they also have airspeed, load, drag, and G limitations. There's also limitations on when and where external stores can be jettisoned (recently a USN F-18 had to dump it's stores off the Great Barrier Reef, setting off a diplo storm). If you're in a furball, you're stuck with 'em. Big agility limitations.
Aboard spacecraft, storage and cube are eternal problems. I would imagine launch tubes would have problems, if the stores were over the 20% rule. From personal experience, I can tell you that hardpoints, when mounted, tend to *stay* mounted. The CC/Plane captain and the weapons grunts would have to spend crucial turnaround time to change configurations. I count conformal stores to be part of the aircraft itself. See the evolution of the F-15's Fast Packs. Physically, tubes for missiles, sand (Traveller's DDS) would count against a craft's total tonnage and cost requirements. My submerged friend is correct is saying that there is a 3 msl ready rack/mag, in addition to the 3 msl's in the launcher.
May I introduce you to Firefox, AKA the 40 ton Pinnace?

Think in *Russian*. It *does* have a four ton bridge; all the stock CT boats do (I've run the numbers). It's fire control that's the problem- hence the need for a gunner or really big computer. More likely, both. A computer-controlled, aft-firing sand tube is almost a given for point defense. Should be a gimmee from the ref. See the Real Life torpedo nixie. Or a submarine's countermeasures. My chaff/flare/DDS racks count, too.
External stores would be much more common for surface-based craft. Carrying spacecraft weaponry, without the need to enter space, or launch/recover from a ship.
And here's where things get out of control. Really. Out. Of. Control.
Planets that are One Big VLS. Or One Big Meson Gun. Or, both, with One Big Meson Screen and Nuke Damper. (Did that in TCS. I had the German Planet in the Island Clusters Campaign)
Or, Fleets That Are All Drones/Rocks. Did that, too.
Big Surprise: The *game* designers did not want missile "porcupines". A humble 20 ton ship's launch would have 13 tons of missiles- making it an SFB Scatterpack. Think of a cutters' scatterpack module, and you'll have combat nightmares. What type of drones does it carry, and on *which* impulse did it launch? It should be able to cripple a 5 ktn escort, and eat smaller craft for lunch. This is why Traveller does not have Long Lance Torpedoes, etc. I've designed lots of drones in the 4 ton range, and up. (1 ton of engine, fuel, computer, and payload each). Launch hundreds, or thousands of them beyond 100 D. Or, the system could have them on standby.
SFB or Harpoon make great wargames. An RPG? Not so much.
NIEN! Verboten! Ein, EIN veapons mount per hundert tonnen! Ein boat, ein mount!
Otherwise, the game is rapidly distorted. "Broken", one might say.
