Brian Smaller
SOC-12
The Zhodani, however, do.
This design is close to several "Zhodani" elements already.
We see three groups of Zhodani subcraft in CT. There are a couple pictures in JTAS and another in the CT Alien Module that depict delta-winged pods or cylinders, much like our own modern fighter jets. Arguably these fall into two groups, as the rather chunky fighter on the cover of JTAS 9 is rather more organic, and has the split cockpit glass and point-forward winglets that make it distinct.
The other CT art comes via FASA, though much of it has since been fully Canonized by inclusion in TNE, GT, and Mongoose. Ignoring the big ships for now, we see the Heavy Fighter sitting on the back of the Stedlas SDB. It is all organic curves and that tall sail of a tail, and the winglets are again swept forward (a design element also seen on all of the bigger ships that also use the organic look).
The third type shows up in the even older Vlezhdatl deckplan set (also from FASA). The Vlezhdest fighters are rather simple and almost crystalline in form, looking like a flattened and irregular decahedron. While not this simple, the larger ships do have a similar group, including the Vlezhdatl and the clumsily geometric Patrol Cruiser designed by Games Workshop for their IISS Ship Files.
Common elements seen in these, the Vlezhdest aside, include the point-forward winglets or tail sail and an obvious nose. They also tend toward obvious cockpit glass, though it is not always split down the middle.
The larger ships provide a few more distinctive details. The engines are rarely at the very rear of the hull; something always sticks out further even if it is just an overhang (something the MGT version of the Ninz got wrong). Second, Zhodani spacecraft are very rarely *flat*. Whether it is a flowing and curvy organic form or stark geometrics, the Zhodani don't fly bricks. They also have a distinct preference for triangular cross-sections, with the lower decks being wider than the upper decks.
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This fighter obviously isn't in the old-school dart group and is a bit too curvy for the stark geometric group. The best fit is in the curvy organics group, but there are a lot of panels and surface bits that the organic group typically does not have.
Were I your Art Director, I'd recommend the following to make this design distinctly Zhodani.
-Bend it downward across the body, so the outboard ends are lower than the center. It doesn't need to be a lot.
-Broaden the central tail at its base (looking from above) until it overhangs the engines and gives the hull a beveled or pointed aft appearance (from above) that then keeps going into the long tail.
-Put a forward barb in line with the central tail that visibly rises above the hull. It need not be huge, and can rise smoothly from the central tail before ending in the forward point seen on most Zhodani craft.
-Smooth out and curve the hull and tail lines and ditch 90% of the surface detail greeblies. It should look like slightly mechanized sea life, not Mecha Godzilla.
-Make the cockpit a little more visible, be it up top (using Brian's layout) or across the front. Given that you've described the fighter as camera driven, the "cockpit glass" may just be a surface marking that means nothing.
In this case, the overwhelming Zhodani use of long and narrow hull forms that are frequently necked can be ignored, as we do have one other fighter that doesn't follow that rule.
Draw a pic and I will give a deckplan a go
