P
Pickles
Guest
I have a real problem with the way X starports have been handled in the OTU. If you go by the LBB3 definition, X just means that there is no place designated for landing. Nothing about interdiction. In practice, however, that's exactly how it has been used. That just does not make sense to me.
Fine. Say some outside power interdicts a planet. Does that mean it's completely cut off? What are the chances of even a naval blockade stopping all traffic entering or leaving the system? Pretty slim, I would say. Now, cut that down to some automated beacons and a few patrol cruisers, and it becomes more of a gesture than an enforcable border.
So, why should an interdicted world have no starport? Just because the neighbours don't want people coming or going, does that mean the inhabitants are just going to knuckle under? The only thing which would stop them from continuing their own interstellar activities would be continual bombardment of facilities by the blockading power, which would be a bit extreme (but might fit in with the 'dark imperium' idea).
In other words, I advocate decoupling Travel Zones from Starport Types, the way it was in the beginning.
Fine. Say some outside power interdicts a planet. Does that mean it's completely cut off? What are the chances of even a naval blockade stopping all traffic entering or leaving the system? Pretty slim, I would say. Now, cut that down to some automated beacons and a few patrol cruisers, and it becomes more of a gesture than an enforcable border.
So, why should an interdicted world have no starport? Just because the neighbours don't want people coming or going, does that mean the inhabitants are just going to knuckle under? The only thing which would stop them from continuing their own interstellar activities would be continual bombardment of facilities by the blockading power, which would be a bit extreme (but might fit in with the 'dark imperium' idea).
In other words, I advocate decoupling Travel Zones from Starport Types, the way it was in the beginning.