Hi,
As part of my thinking about running some Traveller again, my partner (who has been converted to RPGs), rolled up an interesting character the other day:
Scientist, Age 22 Terms 1
STR 8
DEX 9
END 7
INT 9
EDU 4
SOC 3
Cr 0
Lab Ship(!)
Robotics-1
Robot Ops-1
Gun Combat-0
Grav Vehicle-0
Computer-0
I was wondering about the lab ship part. With robotics skills, it's possible that she could run parts of the ship automatically, although this doesn't seem very common in the Imperium, and I suspect that legally they may require human crew on board anyway. Robots have never been very widely covered, and I don't want to make her skills completely useless!
But I am also interested in how to handle the ship itself. To buy a new Lab Ship (72 Mcr) seems infeasible, especially given the low cargo space, and the character seems a bit inexperienced to be loaned one for research purposes. So I was wondering about buying a used ship, financed by a bank. I'm sure I've seen something about this somewhere, but I can't find it now.
My thoughts: depreciate the value of the ship by 5%/year. After 40 years a lab ship would be around 9 MCr. If you ripped out the laboratories to make extra cargo space, you'd get about 100 tons cargo space in total, which should be ok. Plus you get 4 hardpoints! Even if you only used the 100 tons for freight shipping on major routes, with 2 trips a month that's 200 KCr/month before expenses, which is not bad, and you can run on unrefined fuel (but no skimming, as it's unstreamlined, so you still have to buy that).
Of course, with no ship skills, she will be needing a crew.
I'd also like to give the ship some flaws, after all, if it's 40 years old, and there's nothing wrong with it, why buy new, apart from prestige value?
One more question, this one about fuel usage - if a Lab Ship has J2 capability, how much fuel does it used for J1? Is it:
- half that needed for J2 (because it's half the distance of J2)
- all that needed for J2? (because you still need to get all the ship into J-space)
- 8/12th of that needed for J2 (based on J units needed for J1 & J2 from the construction tables).
Any other thoughts gratefully received!
thanks,
Mark
As part of my thinking about running some Traveller again, my partner (who has been converted to RPGs), rolled up an interesting character the other day:
Scientist, Age 22 Terms 1
STR 8
DEX 9
END 7
INT 9
EDU 4
SOC 3
Cr 0
Lab Ship(!)
Robotics-1
Robot Ops-1
Gun Combat-0
Grav Vehicle-0
Computer-0
I was wondering about the lab ship part. With robotics skills, it's possible that she could run parts of the ship automatically, although this doesn't seem very common in the Imperium, and I suspect that legally they may require human crew on board anyway. Robots have never been very widely covered, and I don't want to make her skills completely useless!
But I am also interested in how to handle the ship itself. To buy a new Lab Ship (72 Mcr) seems infeasible, especially given the low cargo space, and the character seems a bit inexperienced to be loaned one for research purposes. So I was wondering about buying a used ship, financed by a bank. I'm sure I've seen something about this somewhere, but I can't find it now.
My thoughts: depreciate the value of the ship by 5%/year. After 40 years a lab ship would be around 9 MCr. If you ripped out the laboratories to make extra cargo space, you'd get about 100 tons cargo space in total, which should be ok. Plus you get 4 hardpoints! Even if you only used the 100 tons for freight shipping on major routes, with 2 trips a month that's 200 KCr/month before expenses, which is not bad, and you can run on unrefined fuel (but no skimming, as it's unstreamlined, so you still have to buy that).
Of course, with no ship skills, she will be needing a crew.
I'd also like to give the ship some flaws, after all, if it's 40 years old, and there's nothing wrong with it, why buy new, apart from prestige value?
One more question, this one about fuel usage - if a Lab Ship has J2 capability, how much fuel does it used for J1? Is it:
- half that needed for J2 (because it's half the distance of J2)
- all that needed for J2? (because you still need to get all the ship into J-space)
- 8/12th of that needed for J2 (based on J units needed for J1 & J2 from the construction tables).
Any other thoughts gratefully received!
thanks,
Mark