Originally posted by Bhoins:
Re-reading the design rules for T20. Does the small craft bridge include 2 small craft couches or doesn't it. Page 275 says it does but all the "Standard" desings have couches, implying that the bridge doesn't include couches. (Cramping your space even farther.)
Yes, Hunter has writ that the small craft bridge includes 2 couches and it is (or was supposed to be) in the errata file. It was also supposed to be fixed in the standard design errata file but I think it got missed there (and likely in the reprint).
Also cramping your space further is the requirement of a computer and the letter of the rule (and examples) of maximum model number = dT/10 implying that the smallest small craft possible is 10dT. I also asked Hunter about this and he said to round up (despite the clear examples, he might have changed his mind). I've been sticking to the letter of the rule and the examples recently and it's not a big issue with my house rule of a model/0 computer suite and "bridge" allocations. I'm recently tempted to call any less than 10dT craft a vehicle and apply the rules for damage scaling. The T20MTU rules here are in some flux as I look for a way to make it more backwards compatible and (at least for this non-Vulcan) internally logical
Not quite in the letter of the rules but after my last (nth) read of the Bridge descriptions what I've been doing IMTU is taking half the "bridge" volume as C&C including couches and workstations (1 per 2dT).
For example. A minimal small craft bridge (which I lable Helm until it's 20dT) of 4.0dT includes C&C of 2.0dT which is one couch and workstation (~1.0dT) and various systems (~1.0dT) such as lifters, landing struts, etc.
The remaining "bridge" tonnage is used for any other equipment or use but paid for normally. This may include computers, lockers, freshers, airlocks (of any size from 0.5dT and up) quarters, etc., in fact anything. It may even be designated as hardpoint volume for a weapon(s), or simply left open for later use. The only restriction is that it fit completely in the "bridge" volume. The "bridge" is treated as a seperate bulkhead sealed volume just like the "fuel", "engineering", "cargo" and "hanger" sections, at no extra cost. Other areas designated as bulkhead seperated come at an added cost of Mcr0.1 per dT, just like the missile magazines. Hardpoint designated volumes are also bulkhead seperated, and included in the cost but the volume must be set at construction time.
This is all very much MTU as I said, but it does let me get closer to some of the old CT/HG designs and seems in the spirit of the rules. YMMV.
So what's the good of bulkheads? Well they keep out bad stuff like noise, heat, cold, vacuum, and such. I don't use the books listed AR of 1 for missile magazines (and under these MTU rules bulkheads in general) since it doesn't jive with the rules. Instead it just allows that combat damage does not migrate and if one area is exposed to damage or vacuum or whatever the other areas are unaffected.
Anywho just a few more thoughts tossed into the aether