How easy is it to use captured ship?
I expect it to be a major issue given a comment of McPERTH in another thread
"The true failure I've allways thought the big ships combat system in CT (and MT, wich was nearly unchanged) was the lack of ships destroyed in combat.
Most of the ship crippling in this combat system came from minor damage ...but the chance of a ship vaporized critical is minimal.
In a battle among 20 ships per side, the usual result is 1 or 2 vaporized at most, and most of the others crippled, but easly repairable. So, the 'winner' of the engagement hasa a big victory, for, even if he only has a handful of ships not crippled, most of his other ships will be combat ready on a short time with damage control, and quite easy to repair in a shipyard, and most of enemy's crippled ships can be easly captured."
Indeed, historically, captured wooden ship were routinely put in service by their captor.
Iron ship tended to be sunk or scuttled, unless
a) mutiny during a civil war (ex: russian revolution or spanish civil war)
b) taken at the anchorage, sometime after scuttling/raising (ex:Toulon)
c) surendered (end of WWI and II, although a major part of the german fleet scuttled at Scapa)
d) surrrender at sea, single occurance I know is the russian fleet at Tsushima
Spaceship dont "sink at the bottom", in that respect, most of a defeated fleet is there for the grab although it might be "flooded by vacuum" (if you'll excuse the oxymoron) and pose a salvage problem much greater than dismasted Man o'War. So, how easy is it to use them?
In Corsair / Pirate adventures, the level of standardisation within the Imperium make it very easy. A spaceship pilot could grab the control of about anything that require a spaceship pilot and proceed. Type C drives from book 2 are type C drives onboard any ship and a ship engineer is an ship engineer. The whole point of standard ships (way beyond saving the architect's fee) is to be able to find spare parts and qualified crew all over the Imperium. The feel is much like the 1910 shipping industry, with steam triple expansion engine and "Scotch" or cylindrical boiler in general use (not universal, mind you), or the sailing ship with no significant functionnal national specificity (using 32 pounder or 36 pounder is not significant for the purpose of this point) after the XVII century (although most navies, as navy. did keep specificity)
What about High Guard?
Using somebody else's ship involve access (limited destruction and password). It involve knowledge. Continuous usage involve spare parts and specific ammunition.
Civil war pose no problem. Transfert between helpfull friends pose little problems (just think lend lease) But war prize between empire that do not even use the same alphabet and that force you to figure very high tech secret device by reverse enfinering?
Thoughts about this?
Selandia
I expect it to be a major issue given a comment of McPERTH in another thread
"The true failure I've allways thought the big ships combat system in CT (and MT, wich was nearly unchanged) was the lack of ships destroyed in combat.
Most of the ship crippling in this combat system came from minor damage ...but the chance of a ship vaporized critical is minimal.
In a battle among 20 ships per side, the usual result is 1 or 2 vaporized at most, and most of the others crippled, but easly repairable. So, the 'winner' of the engagement hasa a big victory, for, even if he only has a handful of ships not crippled, most of his other ships will be combat ready on a short time with damage control, and quite easy to repair in a shipyard, and most of enemy's crippled ships can be easly captured."
Indeed, historically, captured wooden ship were routinely put in service by their captor.
Iron ship tended to be sunk or scuttled, unless
a) mutiny during a civil war (ex: russian revolution or spanish civil war)
b) taken at the anchorage, sometime after scuttling/raising (ex:Toulon)
c) surendered (end of WWI and II, although a major part of the german fleet scuttled at Scapa)
d) surrrender at sea, single occurance I know is the russian fleet at Tsushima
Spaceship dont "sink at the bottom", in that respect, most of a defeated fleet is there for the grab although it might be "flooded by vacuum" (if you'll excuse the oxymoron) and pose a salvage problem much greater than dismasted Man o'War. So, how easy is it to use them?
In Corsair / Pirate adventures, the level of standardisation within the Imperium make it very easy. A spaceship pilot could grab the control of about anything that require a spaceship pilot and proceed. Type C drives from book 2 are type C drives onboard any ship and a ship engineer is an ship engineer. The whole point of standard ships (way beyond saving the architect's fee) is to be able to find spare parts and qualified crew all over the Imperium. The feel is much like the 1910 shipping industry, with steam triple expansion engine and "Scotch" or cylindrical boiler in general use (not universal, mind you), or the sailing ship with no significant functionnal national specificity (using 32 pounder or 36 pounder is not significant for the purpose of this point) after the XVII century (although most navies, as navy. did keep specificity)
What about High Guard?
Using somebody else's ship involve access (limited destruction and password). It involve knowledge. Continuous usage involve spare parts and specific ammunition.
Civil war pose no problem. Transfert between helpfull friends pose little problems (just think lend lease) But war prize between empire that do not even use the same alphabet and that force you to figure very high tech secret device by reverse enfinering?
Thoughts about this?
Selandia