BrennanHawkwood
SOC-12
I can certainly understand the concern of limited skill points vs. number of available skills, but if RL is any indication, the more technical the skills, the more specialized people get and the less likely it is to encounter someone who can do everything.
Looking in the T20 Traveller's Handbook, one of things I find interesting is that it states (pg. 90):
"A Technical skill is specifically focused on installing, maintaining, repairing and/or creating items of technology such as electronic equipment, vehicles, grav modules, jump drives, etc."
It then goes on to add a number of detailed Technical skills that are actually described as "not used to 'create' anything". I think part of the problem is that, in a sense you are mixing apples and oranges. You've got craft, which is used to make things, you've got Technical witch is used to make technological things and, oh, you've also got Technical which is how to use certain things.
I would suggest splitting that up better. I can see two possible ways of doing this that wouldn't change things too drastically.
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Looking in the T20 Traveller's Handbook, one of things I find interesting is that it states (pg. 90):
"A Technical skill is specifically focused on installing, maintaining, repairing and/or creating items of technology such as electronic equipment, vehicles, grav modules, jump drives, etc."
It then goes on to add a number of detailed Technical skills that are actually described as "not used to 'create' anything". I think part of the problem is that, in a sense you are mixing apples and oranges. You've got craft, which is used to make things, you've got Technical witch is used to make technological things and, oh, you've also got Technical which is how to use certain things.
I would suggest splitting that up better. I can see two possible ways of doing this that wouldn't change things too drastically.
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- Make Technical the engineering side of things (installation, maintenance, repair, creation) and then put operation into subskills of Profession or as seperate skills. -or-</font>
- Move the engineering aspects into craft and keep the usage side of things in Technical.</font>