Guns built using Traveller5's GunMaker are back-portable to Classic Traveller. Use the "v1" hits as damage (instead of the hits which are broken down into effects), of course.
However, there's also a way to conform guns built via GunMaker to "Book 1" weapons -- that is, a way to calculate Dexterity bonus/penalty levels. The reason is because GunMaker calculates a related value, measured as an offset, called Burden. Here's how to use it.
Required Dexterity Level = 7 + Burden. DM is based on the weapon type per LBB1 p45, or defaults to -2.
Advantageous Dexterity Level = 10 + Burden (11 + Burden for energy weapons). Again, DM is based on the weapon type, or defaults to +1 (+2 for automatic and energy weapons).
NOTE This is suited for weapons which don't already have these stats listed!
Example Advanced Heavy Gauss Rifle. Req. Dexterity = 8 (DM-2). Adv. Dexterity = 11 (DM+2).
Example Remote Dart Rifle. Req. Dex = 7 (DM-2). Adv. Dex = 10 (DM+1).
(This sort of damage ranges from tranq to poison, rather than typical penetrative damage or burn damage etc.)
Example Light Sonic Launcher. Req. Dex = 5 (DM-2). Adv. Dex = 8 (DM+1).
(This is more like stun damage, rather than killing damage).
However, there's also a way to conform guns built via GunMaker to "Book 1" weapons -- that is, a way to calculate Dexterity bonus/penalty levels. The reason is because GunMaker calculates a related value, measured as an offset, called Burden. Here's how to use it.
Required Dexterity Level = 7 + Burden. DM is based on the weapon type per LBB1 p45, or defaults to -2.
Advantageous Dexterity Level = 10 + Burden (11 + Burden for energy weapons). Again, DM is based on the weapon type, or defaults to +1 (+2 for automatic and energy weapons).
NOTE This is suited for weapons which don't already have these stats listed!
Example Advanced Heavy Gauss Rifle. Req. Dexterity = 8 (DM-2). Adv. Dexterity = 11 (DM+2).
Code:
Code : AHGR-15
Name : Adv Heavy Gauss Rifle-15
Range : 6
Mass : 3.74
Burden: 1
Damage: (8D) Bullet-8
MgT : 4D + 2
Cost : 4,000
Example Remote Dart Rifle. Req. Dex = 7 (DM-2). Adv. Dex = 10 (DM+1).
(This sort of damage ranges from tranq to poison, rather than typical penetrative damage or burn damage etc.)
Code:
Code : RDR-7
Name : Remote Dart Rifle-7
Range : 4
Mass : 2.4
Burden: 0
Damage: (5D) Bullet-2 Tranq-3
MgT : 3D + 2
Cost : 3,100
Example Light Sonic Launcher. Req. Dex = 5 (DM-2). Adv. Dex = 8 (DM+1).
(This is more like stun damage, rather than killing damage).
Code:
Code : StLtSL-10
Name : Std Lt Sonic Launcher-10
Range : 1
Mass : 4.19
Burden: -2
Damage: (7D) Sound-4 Bang-3
MgT : 4D + 1
Cost : 1,200