Gravity diminishes with the square of distance. So, yeah.
I was thinking of something that was a bit easier to figure on the fly, but that works too.
Gravity diminishes with the square of distance. So, yeah.
There is little reason an X-boat wouldn't be J-6 as soon as that drive is developed irrespective of jump fuel usage. Speed of communication is too vital in an Imperium as large as this one.
I recall an OTU reason that X-boats were intentionally left at J-4 and a secret fast secondary system at J-6 so there could be advance notice for major events and time to prepare before the news became general.
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You could always have some kind of understanding of gravity that only allows the partial screening of the gravitational interaction (i.e. Partial Contragravity - enough to allow easier take-off by conventional means, but not necessarily enough to allow total weightlessness or allow maneuver).
Hm. Unless the drive doesn't actually make anything lighter or move anything, but merely holds a ship in place, as if standing on an invisible surface... then we'd have enough time to accelerate very slowly. reducing the energy requirements.
The problem with that is that it creates an infinite power source: Move water up using contragravity, switch off contragravity, collect the potential energy from the fall, start over.
That was more or less my thought.
I recall an OTU reason that X-boats were intentionally left at J-4 and a secret fast secondary system at J-6 so there could be advance notice for major events and time to prepare before the news became general.
It would be in a MT source (if anything is specifically mentioned) that details the deliberate restriction of the x-boat system to jump 4, while the secret government courier service is maintained at jump 6.Restricted: lmperiallines is wholly
owned by the Imperial family through a devious line of
shareholders. Although it engages in real trade, the company's
primary purpose is to provide a covert transport and
courier system for the Imperial government. lmperiallines
uses two outwardly identical ship types: type TI, capable
of jump-2, and the secret type TJ, capable of jump-6.
[...]
It is probably a lot easier and more plausible to use an old-fashioned chemical rocket with an exhaust velocity in the usual 4500m/s range.
For a 1000 ton-ship (payload), that would require roughly 15,670 tons of reaction mass in order to reach the 12km/s I am aiming for.
In other words, using Traveller deckplans only works if I carry them on a gigantic rocket in the way the old space shuttles were. And that's not going to be available on a foreign, uninabited planet.
[...]
Your engine has to be able to switch from jet to rocket mode - handwave of beyond current technology.
FF&S had an engine that could do this, but I don't remember the name.
Actually, I linked a system like that earlier in this thread.
But the amount of Delta-V you save by that is not even half of what is required (you will not be able to go much faster than Mach 5 with that before you run out of surrounding air, I'd guess). And it's a system that won't work everywhere.
By contrast, just attaching a giant rocket to the backside of the ship will work everywhere and will be sufficient. For liftoff from an Earth-sized planet with a 200dton-ship, you'd need a rocket of 100 meters length and 60 meters diameter, but while such dimensions seem uncomfortable, if we assume that this is tried, tested and cheap technology, it is actually doable. The ship could land in vertical position, which would justify its general layout, or it could land on its tail (like SpaceX's ships) and then just move the "deck plan stage" into a vertical position near the ground fir easy planetside operation.
AZHRAE - Advanced Zero to Hypersonic Regime Air-breathing Engine (IIRC).