It's also TL8. Until jump drives appear at TL9, it is sufficient. It is not unreasonable to postulate a significant improvement at TL9, enough to allow landing and takeoff from uninhabited size A worlds (and I think this specific requirement allows a useful drive for gaming).
Basic physics stands in the way there (which is why Traveller assumes magic tech that violates physical laws).
E=1/2m*v²
That will always be true. If you increase exhaust velocity, you increase energy requirement to the square.
We know the theoretical maximum output of a fusion reactor (also basic physics, essentially). You could thus work with a fusion rocket with an exhaust velocity of something like 50km/s, so for 10% of your ship' mass as reaction mass, you get 5 km/s delta V. As the basic value for my initial considerations, I found that 120km/s would be the minimum required for using the Traveller deck plans. You could possibly do that with electric propulsion, but the energy you need for that is beyond the capability of fusing hydrogen atoms (!), even assuming extremely advanced reactors and engines that somehow don't kill the crew. (Antimatter reactors have a lot of other drawbacks, not just that they are batshit crazy dangerous in normal operation mode).
It is not by chance that human present-day technology uses chemical rockets. They are, all things considered, very likely the best deal that is available in this universe. Today, next century, and in ten thousand years.
I have come to the conclusion that my campaign will have to work with that. Chemical rockets all they way. Even ion drives and such are basically too energy expensive and to low-power, even for interplanetary travel - it is just that we have this odd fixation with a low overall spacecraft mass, instead of just finding ways to make liquid hydrogen and liquid oxygen a lot cheaper and chemical rockets a lot more reliable.
That means no existing Traveller deck plans. It means an orbiter "mothership" and a landing craft or some way to get down and up again - possibly a comparatively "small" vertical takeoff and vertical landing rocket that launches mostly empty to save weight for the landing (with a separate drop capsule to get down everything else), and with the ability to make its own fuel from available materials with a highly automated, efficient process.
For an interstellar society that has (as the only real magic) some FTL drive, but is hard-hard SF in everything else, there will be rentable vertical landing and takeoff carrier rockets at every starport (much like naval tugs today), and every port will have an orbital component (otherwise it isn't a starport).
But that basically means the premise stated in the subject of this thread is not achievable. Traveller deck plans are, if you allow the slight exggeration, from the genre of fantasy, not SF, because they aren't science, but magic.