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Vargr question

Blue Ghost

SOC-14 5K
Knight
Would Vargr really be all that chaotic in terms of political structure and leaders? Most dogs I've known (or packs thereof) seem to respect a pecking order (as long as it lasts). Would a real Vargr challange pecking orders, and on a larger scale would Vargr really be all that "lively" when it came to a change in power?

Thoughts?
 
Originally posted by Blue Ghost:
Would Vargr really be all that chaotic in terms of political structure and leaders? Most dogs I've known (or packs thereof) seem to respect a pecking order (as long as it lasts).
You write your own answer.

As long as the leader maintains his Charisma level, he has the confidence of his followers. If a better leader comes by or if the current one loses the faith of his followers, he is challenged.

To an extent, I believe this is how Wolf Packs in the wild run.

Keep in mind too, with sentience, the idea of "Charisma" and power are different than sheer physical ability. They then embody social skills and intelligence as well.
 
It's more of an 'out of sight, out of mind' problem... The Vargr aren't big fans of the interstellar state - if the charismatic leader is on a planet 20 or 30 parsecs away, it defeats the whole charisma thing...so the pack mentality works against the formation of larger packs when it involves off planet leaders... That's the best reason for the myriad of states in the Extents...
Even the largest - the Empire of Varroerth, with worlds in 11 sectors, is ruled primarily by the regional Governors - who rule the equivalent of a half a sector on average. It is the idea of an Empire (like the 3rd Imperium) that keeps the Governors aligned with the Emperor, not that the Emperor himself is overwhelmingly charismatic...

-MADDog
 
There are inconsistencies in the canonical descriptions of the Vargr. On the one hand, they are supposedly incapable of forming large, long-lived interstellar states, and on the other hand, such states are known to exist!

This appears to be yet another example of facts being mixed with opinions in OTU canon. This is one of the things that make it so interesting.

Alan B
 
Originally posted by alanb:
This appears to be yet another example of facts being mixed with opinions in OTU canon. This is one of the things that make it so interesting.
Newsflash for ya - there are inconsistencies in the canonical descriptions of just about everything in Traveller, and I suspect it's more because some authors over the years either didn't give a toss about internal consistency or did some very shoddy continuity checking more than 'fact vs opinion in the setting'.

I would call that a bug of the game more than a feature
.
 
Originally posted by Evil Dr Ganymede:
Newsflash for ya - there are inconsistencies in the canonical descriptions of just about everything in Traveller, and I suspect it's more because some authors over the years either didn't give a toss about internal consistency or did some very shoddy continuity checking more than 'fact vs opinion in the setting'.

I would call that a bug of the game more than a feature
.
Well, _some_ of it is intentional.


In any case, the inconsistencies are one of the richer sources of plot seeds. Frankly, without them, I wouldn't find the OTU terribly interesting. Bland statements of fact are, well, bland. Statements of "fact" that aren't quite true are far more useful.

Where two inconsistent "facts" clash, it's a pretty safe bet something interesting is happening. It's where you start drilling under the surface, to work out what is really going on. Where there are contradictions, there are usually power struggles - and that means scenarios.

An OTU with perfect continuity would be as dry as dust.

Alan B
 
I think you mean 'facts' here to mean things that could be opinion. I'm talking about the facts that aren't - stars defined as one type in one book and another in another version, a planet that is big in one place and small in another, descriptions of physical things that don't match up, things like that.

You could perhaps explain different ship stats as different versions of the same general ship class, but when planets and systems start changing shape then you're in trouble ;)
 
alanb wrote:

"An OTU with perfect continuity would be as dry as dust."


Sir,

Very well put! A 'spreadsheet' Imperium; my favorite term for this, would be horrible. Imagine, X always equals A+B. No exceptions, no wiggle room, no cracks, just X=A+B always and forever. Blecch.

All dukes are imperial dukes and each rule a subsector. Blecch. The Imperium always gets X amount of taxes from each world according to formula Y. Blecch. That 2000+ year old canoncical history fact means precisely what it says. Blecch.

Mr. Dougherty has a nifty quote for this. Something like; "It is supposed to be adventures in the Far Future, not adventures in accounting in the Far Future."

So OTU canon hasn't perfectly continuity. So what? Name me something, anything, that does.


Sincerely,
Larsen
 
Originally posted by Larsen E. Whipsnade:
alanb wrote:
So OTU canon hasn't perfectly continuity. So what? Name me something, anything, that does.
The real world? And no I'm not talking about historical accounts of the real world, which obviously contradict eachother in places - I'm talking about the actual events. The way I see it, information is being provided to a GM in an RPG so that he can understand how to run games in the setting. Events happen, and they should happen in a certain way (consistent with the axioms of the setting) no matter what. I don't have the details to hand, but let's say that Strephon was assassinated by two shots from Dulinor - so that's what happened. You can report it as three or four or one, but the 'fact' remains that he actually got shot twice. If something comes along later on claiming to be a 'factual account' of the assassination for the GM's purposes that says he got shot three times, then that's wrong. Similarly, if a certain big battle in the Civil War is described to the GM as being fought in orbit around Regina, then another book shouldn't 'factually' report it as being fought around Efate. The only time you can get away with that is if you're saying the reporting of the even is 'in character' and someone did some bad journalism.

I wouldn't consider presenting a GM with inconsistent material to be a good thing - it just means he ends up scratching his head trying to reconcile the difference rather than getting on with playing the game or writing his adventure.

And an internally consistent Imperium certainly wouldn't be 'more boring' than the inconsistent mess we're currently lumbered with - why would it be? It would be a lot easier to understand though.
 
Originally posted by Evil Dr Ganymede:
And an internally consistent Imperium certainly wouldn't be 'more boring' than the inconsistent mess we're currently lumbered with - why would it be? It would be a lot easier to understand though.
The difference is the difference between: "this is what happened whether you like it or not" and "this is an account of what happened which may or may not be accurate". One establishes "the facts", no matter how ludicrous or tedious. The other is a suggestion, which can be used "as is" or can be mined for alternatives.

Now, frankly, I'm not terribly impressed by inconsistencies in matters like star sizes and so on, but then I rarely make use of such trivia. The things I am interested in are generally the historical accounts, and current news reports, all of which can be justifiable considered to be "spin".

I also, occasionally, like playing around with the sillier things, like why someone who wasn't actually in the last stages of dementia would claim that four Kinunirs were adequate to defend an entire subsector, and why a 1250 ton vessel was designated a Battle Cruiser...

Any attempt at an "objective" historical account of the TU would doomed to failure. There are lots of reasons why, but the main one, ultimately, is that everyone who read it would immediately start putting their own interpretations on it, and generally subverting its intended meaning.

I know I would.

Alan B
 
Originally posted by alanb:
Any attempt at an "objective" historical account of the TU would doomed to failure. There are lots of reasons why, but the main one, ultimately, is that everyone who read it would immediately start putting their own interpretations on it, and generally subverting its intended meaning.
But at least everyone would know what that 'intended meaning' was. As it stands, most of the discrepancies in canon are far more likely to be due to laziness on the part of writers for the setting rather than discrepancies caused within the setting by 'spin'.

Sure, you could explain some of it as in-setting 'misreporting of the facts', but I could easily argue that you're 'subverting its intended meaning' by putting that 'spin' interpretation on it, when in fact it's just that the Traveller writer didn't know the 'facts' of the setting had already been defined in that case.
 
Evil Dr Ganymede wrote:

"The real world? And no I'm not talking about historical accounts of the real world, which obviously contradict each other in places - I'm talking about the actual events."


Dr. Thomas,

You're a scientist and you know perfect knowledge is beyond us. The observer influences the observation, you can measure spin or charge but not both.

There isn't one actual event for which we have perfect knowledge. Why do you then insist on perfect knowledge in an RPG setting?

"The way I see it, information is being provided to a GM in an RPG so that he can understand how to run games in the setting."

All the GM needs are suggestions on how to run HIS games for the pleasure of HIS group. No one adheres to canon perfectly. Everyone influences it as they use it.

This is the old Play versus Play With disconnect. You want perfect knowledge because you play with Traveller. However, that isn't needed to actually play Traveller.

"Events happen, and they should happen in a certain way (consistent with the axioms of the setting) no matter what. I don't have the details to hand, but let's say that Strephon was assassinated by two shots from Dulinor - so that's what happened. You can report it as three or four or one, but the 'fact' remains that he actually got shot twice. If something comes along later on claiming to be a 'factual account' of the assassination for the GM's purposes that says he got shot three times, then that's wrong."

No, it isn't. It's wrong from a 'play with' perspective but not from a 'play' perspective. Three shots is the 'truth' in that GM's setting.

"Similarly, if a certain big battle in the Civil War is described to the GM as being fought in orbit around Regina, then another book shouldn't 'factually' report it as being fought around Efate. The only time you can get away with that is if you're saying the reporting of the even is 'in character' and someone did some bad journalism."

That one is even easier to explain. Ever hear of the Battle of Leyte Gulf? Largest naval engagment (so far) in human history? Guess what, none of it actually occured in Leyte Gulf. The proximate cause of the battle was in Leyte Gulf; the US troops being landed there, but the naval engagments ranged from Palawan Passage, Subiyan Sea, and Ormoc Bay to the west, Surigao Straits to the south, and Cape Engano to the north. All of them known as the Battle of Leyte Gulf.

"I wouldn't consider presenting a GM with inconsistent material to be a good thing - it just means he ends up scratching his head trying to reconcile the difference rather than getting on with playing the game or writing his adventure."

There is inconsistent material; like T4's First Survey, and then there are hiccups; like the various bits you're complaining about. A few systems out of over 10,000 'changed' between publications. So what? The GM observes the 'wavefront' and chooses to 'collapse' it in the manner that best suits his campaign.

The star is different than last time? There are then two responses. First, Horror! I 'play with' Traveller and this ruins everything. Second, Interesting! I 'play' Traveller and this gives me lots of ideas to hang adventures and campaigns on. Why did the IISS get it wrong? Has the sector database been corrupted? Was it an accident? Part of a plot? Both?

"And an internally consistent Imperium certainly wouldn't be 'more boring' than the inconsistent mess we're currently lumbered with - why would it be? It would be a lot easier to understand though."

Why would perfect consistency be boring? Why would everything being the same, everything being known, everything being just like everything else be boring? Do I really need to answer that? Imagine, every government coded 5 in the OTU is arranged exactly like every other government coded 5. I can just see the PCs now; "Oh it's a 5, good. Find Official X, bribe him, and we'll get our okay to lift out. It's worked at every other 5 and it will work here."

Massive inconsistency, like 'First Survey', should be corected. Nits are a different kettle of fish entirely. Where you draw the line between interesting nits and massive inconsistency is yet another kettle of fish. In my mind, spreadsheets don't even come close to modeling reality. The same holds true IMTU. YMMV.

One man's 'inconsistent' is another man's 'interesting' or 'realistic'. It is all a matter of perspective, of what you actually do with the game. Do you 'play'? Or do you 'play with'?


Sincerely,
Larsen
 
Originally posted by Larsen E. Whipsnade:
You're a scientist and you know perfect knowledge is beyond us. The observer influences the observation, you can measure spin or charge but not both.

There isn't one actual event for which we have perfect knowledge. Why do you then insist on perfect knowledge in an RPG setting?
First, I don't claim perfect knowledge of anything. Second, we're not talking quantum mechanics here, so the Heisenberg Principle is totally irrelevant to the discussion.

I'm not talking about how WE have perfect knowledge of anything. I'm saying that there is an objective reality (on the macroscopic scale, if you insist :rolleyes: ), regardless of how it's reported. If a person drops a plate on the floor, which shatters when it hits the floor, then the reality is that the plate hits the floor. An observer can say 'hey, you threw it on the floor!' when in fact it just slipped out of his fingers, but that doesn't change the fact that the plate left his hands and smashed on the floor.

Ditto for something on a larger scale in an RPG - if a battle takes place around Regina, then that's 'fact'. Anything that claims it didn't later on is wrong (unless it explicitly says that the first account is incorrect). Your argument about the Battle of Leyten Gulf is not relevant here because that was a subjective account of the battle, where in a game we should be expecting objective accounts unless the game designers are deliberately setting out to confuse their readers.


All the GM needs are suggestions on how to run HIS games for the pleasure of HIS group. No one adheres to canon perfectly. Everyone influences it as they use it.

This is the old Play versus Play With disconnect. You want perfect knowledge because you play with Traveller. However, that isn't needed to actually play Traveller.
Maybe so, but if I want to play a game set in the OTU, then I need to have sufficient knowledge of Traveller to do that. e.g. to use my earlier example, if I set my game in the OTU on Regina, then I need to know if there's a civil war going on there or not at the time. If nothing is stated, I have a simple choice to make. If something is stated, then I don't expect it to be contradicted later on.


No, it isn't. It's wrong from a 'play with' perspective but not from a 'play' perspective. Three shots is the 'truth' in that GM's setting.
OK, so tell me what the 'truth' is in the OTU. I don't care what you do in a game you run - tell me what actually happens in the OTU when you're presented with two or three different versions of the 'facts' in the setting. YOu don't have 'collapsing waveforms', you have two or three things that contradict eachother and collectively make no sense.

You seem to be arguing that there's no point in canon at all - or even in providing a game background - because the GM can make it all up anyway. Sure, a game setting is the framework on which a GM can build his game, but it doesn't help anyone when that setting condtradicts itself in places.

There is inconsistent material; like T4's First Survey, and then there are hiccups; like the various bits you're complaining about. A few systems out of over 10,000 'changed' between publications. So what? The GM observes the 'wavefront' and chooses to 'collapse' it in the manner that best suits his campaign.
Again, this isn't quantum mechanics. I'm not talking about a GM's campaign, I'm talking about what's presented in the books. I maintain that contradictory 'factual' material in an RPG is not a feature, it's a bug. If the writers want to deliberately make something ambiguous so the GM can decide, then that's what they should do - but many writers for Traveller haven't done that. Instead, they just wrote contradictory material because they didn't research the setting properly, and the result is that the GM has to wade through the inconsistencies and decide what's right on his own, rather than be actively presented with choices and suggestions to guide him. The canon itself is flawed.

It's the difference between saying "Vargr are chaotic and can have no large-scale political structure" (which leaves the GM wondering how they can have large sector-spanning empires) and "Vargr are generally incapable of forming large political structures, but some have - through coercion, intimidation, sheer charisma, or emulation of their neighbours - managed to claw together some large (precarious) empires." (which gives the GM a canonical way out to explain some of the larger empires).

The star is different than last time? There are then two responses. First, Horror! I 'play with' Traveller and this ruins everything. Second, Interesting! I 'play' Traveller and this gives me lots of ideas to hang adventures and campaigns on. Why did the IISS get it wrong? Has the sector database been corrupted? Was it an accident? Part of a plot? Both?
That's like buying a toaster that doesn't make toast, and then saying 'well, I can use it as a doorstop! How marvellous!'

Besides, the third response would be "the bloody writers screwed up again, I have to fix the mess now, and a canon nut that I play with is probably going to whine at me that the star type I used is 'wrong'".

Why would perfect consistency be boring? Why would everything being the same, everything being known, everything being just like everything else be boring? Do I really need to answer that? Imagine, every government coded 5 in the OTU is arranged exactly like every other government coded 5. I can just see the PCs now; "Oh it's a 5, good. Find Official X, bribe him, and we'll get our okay to lift out. It's worked at every other 5 and it will work here."
You're going to extremes here. Obviously each government type would be different within its classification. By 'consistent' I mean things like every Pop 9 world having a population between 1 and 9.99 billion (not 12 billion or 1 million). Or a statement like 'XXXX is the ship most commonly seen by Travellers in the Vargr Extents' not being contradicted later on by a statement that 'YYYY is the ship most commonly seen by Travellers in the Vargr Extents'

One man's 'inconsistent' is another man's 'interesting' or 'realistic'. It is all a matter of perspective, of what you actually do with the game. Do you 'play'? Or do you 'play with'?
Why should either response make the argument more or less relevant. I'm arguing that it's shoddy workmanship by the writers of the game to have allowed so many inconsistencies to creep into the setting. You seem to be arguing that we should be grateful for the mess it's in.
:confused:
 
Evil Dr Ganymede wrote:

"I'm arguing that it's shoddy workmanship by the writers of the game to have allowed so many inconsistencies to creep into the setting."


Dr. Thomas,

Shoddy workmanship? That's rather harsh, don't you think? Care to name a Traveller author who is guilty of 'shoddy workmanship'? I can see not liking what someone wrote or not liking what direction they took Traveller in, but accusing someone of 'shoddy workmanship'... well, that's a little too harsh IMHO.

"You seem to be arguing that we should be grateful for the mess it's in. :confused: "

I'm grateful it's still here after a quarter of a century. Aren't you? For over 25 years, hundreds of people have given their time and creativity to this game for little or no money and you're bitching about a few continuity flaws that can easily be corrected by any GM who cares to do so.

So, yes, I am arguing that we should be grateful. Very damn grateful as a matter of fact.


Sincerely,
Larsen
 
Originally posted by Larsen E. Whipsnade:
Mr. Dougherty has a nifty quote for this. Something like; "It is supposed to be adventures in the Far Future, not adventures in accounting in the Far Future."
Nice! Though mind you, anyone who creates a bureaucrat character might be quite happy with "adventures in accounting in the Far Future"....

So OTU canon hasn't perfectly continuity. So what? Name me something, anything, that does.
Must....resist....obligatory....math.....joke.....answer.....

Good thing I have a high willpower.

;)
 
Originally posted by alanb:
claim that four Kinunirs were adequate to defend an entire subsector, and why a 1250 ton vessel was designated a Battle Cruiser...
Possibly because, at the time, it was the largest ship design out there? And because of that, it was indeed a fairly dangerous force? And because the "subsector" it was defending could then be defended by that?

A lot of this boils down to a consideration of the time frames of publication of various materials.

It only looks .... weak... in retrospect and without due consideration of the historical context.
 
Originally posted by Larsen E. Whipsnade:
Shoddy workmanship? That's rather harsh, don't you think? Care to name a Traveller author who is guilty of 'shoddy workmanship'? I can see not liking what someone wrote or not liking what direction they took Traveller in, but accusing someone of 'shoddy workmanship'... well, that's a little too harsh IMHO.
I think "understandable" and "reasonable given the scope and scale of the universe" both apply to current errors.

If, OTOH, you were to pay $56873 US for the Traveller's Consolidated OTU with a $5674 per annum support contract (per player, not per group), then you might well be able to carp about a few mistakes.

I don't recall Marc or anyone else ever saying the universe or the products would be delivered sans flaws or inconsistencies. So, never having been promised this, why did you expect it? And do you really think you paid enough for it? If you do, I tell you that your expectations are both unreasonable and amusing in equal measure.

And I'm going to utterly leave go the whole 'subjective' vs. 'objective' universe and whether or not there is any such beast as an 'objective reality' or whether there is in fact merely a 'consensus reality', a single 'subjective reality' or whether any such distinctions have any meaning whatsoever, as the proof of the truth or falsity of any of these is beyond both philosophy and science, your a priori assumption of an objective reality notwithstanding.

I'm grateful it's still here after a quarter of a century. Aren't you? For over 25 years, hundreds of people have given their time and creativity to this game for little or no money and you're bitching about a few continuity flaws that can easily be corrected by any GM who cares to do so.

So, yes, I am arguing that we should be grateful. Very damn grateful as a matter of fact.
I have to concur. There have been better and worse moments in the history of traveller products (MT errata, T4, etc come to mind). But by en large, the product has been remarkably thoughful and though provoking and has provided superb entertainment (and argument) value for the small expenditure made to purchase little chunks of it in book form. The vision it entails is both breathtaking in its scope, interesting in its detail, and colourful in its description.

We can damn it for its flaws, but that would be like damning the Cistine Chapel paintings because you have to crane your neck to appreciate them....
 
Dr. Gwerf, Vargr Academic, here... once again hacking into the Baron's Computer...

Humans seem a (ruf) little quarrelsome as well...

On a visit to Terra once, I had the fortune to observe what members of a local region termed (ruf) "Coy Dogs." These Chasers, are found in the region called "North America". I had the good fortune to see a pack at work in the wild, on the Baron's Estate, during a (ruf) glorious and bountiful summer... To me, they offered a handy parable for Vargr Culture. These dogs were part wild dog (coyote, so I am told) and domestic dog. They are agressive scavengers and hardy creatures. The interesting thing that immediately struck me was their pack structure... they had the coyote (ruf) mixed type comprising (ruf) pack leadership, but also had negelected domestic dogs of many breeds as a part of thier pack.

So it is among my people... we each have a specific role to fill in our societies, whatever its myriad form, and follow a leader of high prestige. The greater the prosperity of a Vargr Government, the more likely it will endure, regardless of who (ruf) is in charge.

Like humans, we too are creatures of comfort. We (ruf) enjoy stability on a basic level, but also enjoy the variability of life. At a certain level, the question of Interstellar Leadership becomes quite moot, as no vargr leader (ruf) can exercise personal prestige over a vast distance. We are left to enjoy and support the government that that individual started from afar. That is how our "unstable" Governments endure...

alpha.gif
 
I'm torn on the whole OTU debate - Generally I agree with the Evil Dr., but we have clashed over canon for forgotten reasons...
I would like the setting to be internally consistent, but there have been an incredible number of authors over the years for Traveller, and companies with varying production standards - Even MWM isn't immune from the horrible production syndrome... ie- T4... But it doesn't change the DESIRE for the OTU to be a thing that is consisnent and at least physically unchanging - hence my personal Astrography...

But alas, this discussion is about the Vargr, which I have more than a passing interest in... I think the problem is that the game is written by the humans, and they bring the coloring of the 3rd Imperium with them when they talk about Vargr states. Are all Humaniti under the banner of the Imperial Starburst? Yet if we are to believe the spin from members of the Imperium, the grand empire of the stars represents all that is great of the humans... What about the Solomani? Zhodani? How about the Darrians, or the Dynchia, Floriani, Iltharans, Yileans, or more minor members of Humaniti like the Lamura Teg...None are subject to Strephon, yet Humaniti is regarded as stable behind the Iridium Throne. I can easily name as many human states in charted space as there are Vargr states - It is only the spin generated by the Human 'powers that be' that have the Vargr as incapable of having a stable long term interstellar state... The Empire of Varroerth has been around since almost the founding of the 3rd Imperium, and it covers area in 11 sectors... I agree that it may be hard for us to pledge allegience to someone who is not here, or that we've never met, but the same case could be made for Humaniti - your past is littered with countless states and empires that failed the test of time....

-MADDog
 
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