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Vargr Vacc Suits

Vargr

Does anyone think all Vargr's look alike? Or Aslan? I'm certain there are a huge variety: Big jaws, little jaws, bushy tails, no tails...

The race books (all of them) have really done a poor job of identifying racial subspecies.
 
ITTR that somewhere I also read about some vargr subspices are more snout flat, and that most of them live coreward from the Julian Protectorate, but I cannot find where I read it (If I did, indeed).

In any case, most Vargr pictures show them long snouted, as I said. I guess those are the races with the most contact with humans, and so is how the humans picture them.
 
The real challenge for designing Vargr subspecies is to resist the temptation to model them on well-known dog breeds. (A challenge at least one artist has spectacularily failed to meet).


Hans
 
The real challenge for designing Vargr subspecies is to resist the temptation to model them on well-known dog breeds. (A challenge at least one artist has spectacularily failed to meet).


Hans

It would be better to take a chapter out of Origin of Species and do it based on environment.
 
traits

The real challenge for designing Vargr subspecies is to resist the temptation to model them on well-known dog breeds. (A challenge at least one artist has spectacularily failed to meet).


Hans

Yes. Hans. Most dog breeds we're breed by Humans thousand of years after the Ancients we're gone. But certain canine characteristics would develop based on the world they inhabited.
 
IMTU Vargr spacers, particularly corsairs who are expected to fight in suits, often bob their tails. Initially it was a punishment used to mark Vargr criminals but when it seemed to work out for the better, it became the style for certain corsair clans.
 
That gave me an idea for a plot seed:

Vargr corsair captain recently had his tail shot off in a fight. The charisma-destroying mishap has been hushed up and the captain has gone into seclusion -- which is bad for his charisma, but not nearly as bad as the truth coming out would be. Players play a group of trusted henchvargr sent off to have a new tail cloned and a skilled surgeon recruited to repair the damage. Time is of the essence -- the longer the captain remains secluded, the likelier a leader of a rival faction is to try to take over.

(Please feel free to use this idea for any legitimate Traveller purpose, up to and including paid work).


Hans
 
I would think that kilts would be very 'bipedal sophont with a tail' friendly...
Is that the reason why Aslan like to wear kilts?
I'm not sure if they even should have a tail, though. It disturbs me how much catlike they are drawn nowadays. Furry fandom influence? Canon Aslan should only bear a vague resemblance of lions, right?

I often stress that wolf characters drawn in modern furry art don't exactly match the description of Vargr either. Which is not a surprise considering Vargr were there before furry fandom even existed.
 
Vargr

The tails may be ritually cut off of the young. I see this developing in several ways for various subspecies. A tail may be a military inconvenience or favored to replace with a artificial limb(weapon) for various factions. At least that is how I use it IMTU. Aslan are too proud for that type of behavior.
 
Chihuahua vargrs are known to be excellent assassins. They always travel in a triad, and can be had for the right price for whatever the task. "50% hatred, 50% tremble". Unless you scratch their ears or bellies.

Corgi vargrs are amiable and very talented engineers. No respectable merchant in the Marches would leave port without one or two of these friendly and very dextrous canids.

Just a thought. So anyway, flattened ellipsoid helmet to take into account the vargr snout, and I could see a segmented, hard rubber tentacle for the tail. Very dangerous in close combat, as they can snap it around like a whip very fast to knock opponents off their feet.
 
Chihuahua vargrs are known to be excellent assassins. They always travel in a triad, and can be had for the right price for whatever the task. "50% hatred, 50% tremble". Unless you scratch their ears or bellies.

Corgi vargrs are amiable and very talented engineers. No respectable merchant in the Marches would leave port without one or two of these friendly and very dextrous canids.

Just a thought. So anyway, flattened ellipsoid helmet to take into account the vargr snout, and I could see a segmented, hard rubber tentacle for the tail. Very dangerous in close combat, as they can snap it around like a whip very fast to knock opponents off their feet.

Is a joke, right? :confused:
 
Corgi vargrs are amiable and very talented engineers. No respectable merchant in the Marches would leave port without one or two of these friendly and very dextrous canids.

I would have thought those Scottish Terrier vargr would make far better engineers, even if their bark is worse than their brogue.

In my Campaign Vargr do not have tails. An annoyance the Ancients did away with hundreds of thousands of years ago.
 
In my Campaign Vargr do not have tails. An annoyance the Ancients did away with hundreds of thousands of years ago.

Do you also change their legs and feet to be more human-like? Otherwise, most drawings of Vargr suggest that the tail is needed for balance.
 
Nope. I figured the Ancients got that right.
Because of if you're a biped the most efficient way to move around is with human plantigrade feet that don't require the presence of a tail for balance.

Kangaroo_1786273b.jpg
 
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