Hi Guys,
I wondered if anyone has ever experimented with variable emergency agility? It is a relatively simple concept actually. Agility is what ever it is you have left over in energy for your manuever drives after you've paid the energy cost to power up anything other than your manuever drive. It is a simple enough process to determine how much energy is used by which systems within your ship, that it should be relatively easy to determine for example, how much energy is saved by not powering a given number of systems, and working it from there.
For example, lets say you have a ship that after powering everything up and having a manuever rating of 5, you find you have an agility of 3. Normal agility during combat while using all weapons is 3. On the other hand, you discover that if you power only half of your turrets that use power (lasers come to mind), you might just have enough energy to raise your agility from 3 to 4. Another situation that may come to pass is when you have a ship whose power plant isn't quite enough to get full agility for its Manuever drive 5 (agility 4), but has suffered enough damage that although the weapon systems have been damaged, the power plant has not suffered damage. Eventually, there will be a threshhold where the agility is able to be FULL agility without having to declare emergency agility.
Thoughts? Comments?
I wondered if anyone has ever experimented with variable emergency agility? It is a relatively simple concept actually. Agility is what ever it is you have left over in energy for your manuever drives after you've paid the energy cost to power up anything other than your manuever drive. It is a simple enough process to determine how much energy is used by which systems within your ship, that it should be relatively easy to determine for example, how much energy is saved by not powering a given number of systems, and working it from there.
For example, lets say you have a ship that after powering everything up and having a manuever rating of 5, you find you have an agility of 3. Normal agility during combat while using all weapons is 3. On the other hand, you discover that if you power only half of your turrets that use power (lasers come to mind), you might just have enough energy to raise your agility from 3 to 4. Another situation that may come to pass is when you have a ship whose power plant isn't quite enough to get full agility for its Manuever drive 5 (agility 4), but has suffered enough damage that although the weapon systems have been damaged, the power plant has not suffered damage. Eventually, there will be a threshhold where the agility is able to be FULL agility without having to declare emergency agility.
Thoughts? Comments?