• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Variable Emergency Agility

Hal

SOC-14 1K
Hi Guys,
I wondered if anyone has ever experimented with variable emergency agility? It is a relatively simple concept actually. Agility is what ever it is you have left over in energy for your manuever drives after you've paid the energy cost to power up anything other than your manuever drive. It is a simple enough process to determine how much energy is used by which systems within your ship, that it should be relatively easy to determine for example, how much energy is saved by not powering a given number of systems, and working it from there.

For example, lets say you have a ship that after powering everything up and having a manuever rating of 5, you find you have an agility of 3. Normal agility during combat while using all weapons is 3. On the other hand, you discover that if you power only half of your turrets that use power (lasers come to mind), you might just have enough energy to raise your agility from 3 to 4. Another situation that may come to pass is when you have a ship whose power plant isn't quite enough to get full agility for its Manuever drive 5 (agility 4), but has suffered enough damage that although the weapon systems have been damaged, the power plant has not suffered damage. Eventually, there will be a threshhold where the agility is able to be FULL agility without having to declare emergency agility.

Thoughts? Comments?
 
I like the concept, Hal--it appeals to my common sense.

I will be using an example of the same this weekend's game how a single 600dtn J3/2G ship managed to escape the clutches of some nasty folks after taking punishing fire to its weapon systems (and thereby gained +4EP with her guns silenced, all she could do, was RUN).

You can over power the weapons, why not the M-drives?

Same penalties, and same failure rates if you blow it--no M-drives or badly burned out ones.. Good idea!
 
Sounds very reasonable. I would think that most ships would want to calculate their Emergency Agility right at the start. No weapons (shields maybe) and full-on accelleration to get OUT.

Merchants would care about that a LOT.
 
Back
Top