I remember. Good game. Excellent way to recycle good rules when the setting was bypassed by the collapse of the Soviet Union. Deep Ones, renegade spetznatz, Columbian Drug Kings, Leopardman Cultists, rogue Archbishops, Red Chinese agents...
I knew we were in trouble when our characters were recruited and we were told we could get as much firepower as we needed for our missions.
"How about a nuke?" I joked.
"If you need it you can get one," you answered. And the other players wondered why I (not my character) went white.
MAC 10s proving inneffective, our favorite weapon was a car bomb, with RPG-7s and Barrett 0.50s close behind. Now that's heavy metal you can carry in a car's trunk.
[This message has been edited by Uncle Bob (edited 03 May 2002).]