Hey all, got a question that's been bugging me.
Given the energy of propulsion (shaft horsepower, kw, whatever) and the mass of the vessel (metric tons, tons displacement, whatever), is it possible to figure out the speed a wet ship can travel at (kph, knots, whatever)?
Was going through Warships1.com and copied some info about the battleships, then went through my GURPS Vehicles book trying to figure out how to make wetship-building rules for TNE, and found out that the formulae given in GV doesn't match the realworld performance of any of the 20-some classes of battleships that I took down info for. About the closest I could come was half the correct value.
So far, I have banged my head against a brick wall trying to come up with the correct formula. So far I have determined, by looking at the realworld stats that:
power to weight ratio is only partly responsible for final velocity.
Taking the cube root of that gets me to within 10 percent, so long as we're not talking more than about 35 knots, which is the speed limit of the Iowas.
I am hesitant to use cube root of power, though, because the numbers clearly show that when you double your speed, your fuel consumption quadruples. This obviously means that cruising at 25% power lets you travel at half the speed of 100% power, so therefore we must take the square root of power instead of the cube root.
I tried next to correlate the amount of ship in the water to degradation of performance, and saw that in many cases, the more ship in the water (multiply draft by beam) the higher the p/w ratio needs to be to get the same speed, but this is hardly a rule. My best guess so far is that there are other factors.
I am starting to feel that instead of dividing by drag, one must subtract drag to get the right final speed, but this will involve lots of experimentation and might not be the right answer.
If anyone has any thoughts on the subject, I would be glad to hear them.
Given the energy of propulsion (shaft horsepower, kw, whatever) and the mass of the vessel (metric tons, tons displacement, whatever), is it possible to figure out the speed a wet ship can travel at (kph, knots, whatever)?
Was going through Warships1.com and copied some info about the battleships, then went through my GURPS Vehicles book trying to figure out how to make wetship-building rules for TNE, and found out that the formulae given in GV doesn't match the realworld performance of any of the 20-some classes of battleships that I took down info for. About the closest I could come was half the correct value.
So far, I have banged my head against a brick wall trying to come up with the correct formula. So far I have determined, by looking at the realworld stats that:
power to weight ratio is only partly responsible for final velocity.
Taking the cube root of that gets me to within 10 percent, so long as we're not talking more than about 35 knots, which is the speed limit of the Iowas.
I am hesitant to use cube root of power, though, because the numbers clearly show that when you double your speed, your fuel consumption quadruples. This obviously means that cruising at 25% power lets you travel at half the speed of 100% power, so therefore we must take the square root of power instead of the cube root.
I tried next to correlate the amount of ship in the water to degradation of performance, and saw that in many cases, the more ship in the water (multiply draft by beam) the higher the p/w ratio needs to be to get the same speed, but this is hardly a rule. My best guess so far is that there are other factors.
I am starting to feel that instead of dividing by drag, one must subtract drag to get the right final speed, but this will involve lots of experimentation and might not be the right answer.
If anyone has any thoughts on the subject, I would be glad to hear them.