I'm been following this thread and I may have a post of my own, but right now I have some questions. My background: bought CT in 1977 (my first RPG), and refereed both CT and MT through the mid-80s. I have been working on organizing my old notes, and have produced an errata-patched and enhanced version of MT for my own use (e.g. added Snapshot combat rules), so I have been very deep in the MT weeds for the last several months. With that, here are my questions/comments:
Introducing heavy Striker integration was a mistake absent a lot of explanantion, examples, and playtesting. That said, the actual errata-free implementation seems mostly fine to me after a lot of analysis of the rules.
@mike wightman: Several questions/comments:
1) MT basically modularizes jump drives, maneuver drives, and power plants to be additive. That seems mostly sound. It does result in lower jump fuel and higher power plant fuel, but this mostly cancels at a practical level. Also...
2) The solution to the higher fuel of power plants was eventually solved (too late, like a lot of MT), by realizing that much starship equipment isn't constantly running and doesn't need 24 hour fuel, So manuever drives are probably running 50% of the time (i.e. when not in jump), and weapons and screens MUCH less than this (maybe only a day of fuel is needed at a time). Yes, this is more complicated than High Guard, but by allocating power plants to sections (maneuver 50% usage, comms/sensors/bridge/accoms 100%, weapons/screens 3%), fuel can be managed.
3) When I re-read the HG Agility rules, I forgot they did not include craft tonnage. This seems like an obvious mistake: larger craft should have lower agility. MT is a better implementation.
4) Re. Armor, did you mean "volumeless" rather than "weightless"? Armor is the single biggest contributor to hull weight in MT. But I like Armor as an addition to the outside of the hull, adding weight but not volume.
5) Ship movement: Isn't MT movement a variation on Book 2 vector movement but with even more flexibility? What do you not like?
@infojunky: When you say "ditch scale efficiency", do you mean to replace it with something else? Because ditching it makes power plants worse in MT, which I assume is not the intent.
Thanks in advance for any consideration.