If that had been true the OTU would have been a cartoon universe. From the start Traveller universes were supposedly fairly close to the real universe -- with some notable exceptions, true, but those exceptions (such as the flat galaxy) were noted -- and the rules used to describe them about as close as historical RPG rules are to historical settings. That is to say, very simplified, sometimes erroneous. You can't describe a whole universe in a few hundred pages. You have to simplify. If you assume that the rules are literally true, you're playing TOON, not Traveller.the OTU grows out of the CT rules. The OTU is essentially the universe described by the CT rules, with some additional fluff added in the adventures, boxed sets, and magazines.
You know that, Wil, and... actually, I don't think very many others know it. I certainly don't know it. But in that case, I suggest you stick to your cartoon universe and leave those of us who like a little depth and character to our RPG settings to our attempts, desperate or otherwise, to infuse that into the OTU. After all, it's no skin off your nose, is it? You can just ignore anything that gets too deep and realistic for your taste.The OTU IS a Toon kind of universe, Hans...
I do have proof, and plenty of it. It's just that you don't accept my basic premise, that the various Traveller versions supposedly apply to the same universe. [Insert standard caveat about the GTU]. I hadn't realized that you also didn't think that the rules are supposed to be as close to reality (our reality) as is feasible while still supporting good game experiences, but that's just icing on the cake.No, Hans, I won't. Just because it is a toon kind of universe doesn't mean it isn't self consistent (except when some spleeb comes along and tries to impose outside references upon it). It may ranckle you, but that's also part of the price of fandom... when you make bold assertions the source is wrong, you damned well better have some proof...
Too bad those two systems are incompatible.I take the Bk5 design system as the definition of what ships in the OTU can do. The actual CT-OTU ships by GDW (with a rare few exceptions done by GDW) adhere to either Bk2 or Bk5+Sup5, and as a clade, those two sets of rules DEFINE the OTU's ships.
Like the TL10 jump-6 ship that you can design with Bk2?They accurately replicate the ships performances presented for the OTU except for price... and even then, it's close. Any ship you design with those rules can be built in the OTU.
No, Wil. They're the rules of the LBB universe and of the HG universe (two different universes by your definition) respectively.There are some calculation errors in S7. Bk2 has some failures to update to the new rules. But the Rules relased in CT are THE exact rules (social or physical) of the OTU. Not some vague approximation.
Depends on what rules. Building jump-6 ships at TL10? That's wrong. Fusion power plants using up tons of hydrogen in weeks? That's wrong. HePLaR drives instead of thrusters? That's wrong. Reducing effective tonnage by 20% for streamlining? That's wrong. People using the exact same amount of life support in 9 and in 14 days? That's wrong. The commander of a subsector fleet being the rank-equivalent of the commander of an army brigade? That's wrong. Norris fetching his warrant from the Kinunir instead of from Algine? That's wrong.You're the one coming along and saying "You're doing it wrong by following the rules"...
Also, the canon list I've got shows one edition at a time, not all in one big list. It's from MWM. Therefore, MT is a separate canon from CT. And TNE is on neither of those lists; it has its own.
Oh, and you can't build a CT'81 J6 vessel under bk 2 until TL14... because you have to have drive T and an 600Td hull, and the T drive isn't available until TL14. If you're going to complain AT LEAST GET YOUR NUMBERS CORRECT.
Book 3, P15, TL tables...
Probably the most overlooked bit of CT rules.
Book 3, P15, TL tables lists TL when various drives become available.TL 9 is A-D, 10 is E-H, 11 J-k, 12 L-N, 13 P-Q, 14 R-U, 15 All.
Probably the most overlooked bit of CT rules.
Wil, the two systems are mutually contradictory. Therefore they wouldn't actually both work in the same universe. You can pretend that they both exist in the same universe, but you'd be perpetuating a fallacy.Hans: the OTU ha ships designed under both systems, therefore both work in the OTU.
We're up against a difference of definitions it seems. You're equating the OTU with the CTU. That was the case once. It ceased to be the case when MT was published.Also, the canon list I've got shows one edition at a time, not all in one big list. It's from MWM. Therefore, MT is a separate canon from CT. And TNE is on neither of those lists; it has its own.
And you seem to think it's something you have a say in. You don't get to decide whether to revise that basic premise. GDW did that when they published MT. At that time, the CTU ceased to be the OTU.And I've made my point of view quite clear over the years Hans, you simply can 't get it through your skull I'm unwilling to revise the basic premise that the Rules describe a universe, and the OTU is a specific case of that described universe.
I don't dispute that for a second. I just don't see the relevance. Every time GDW put out another book with additional, expanded, and/or revised rules they made it clear that the universe was intended to be much more than just the rules as they stood at any given moment. There was always something new being added.And in the case of design, it's been pointed out BY MWM AND LKW that the setting was devised around the rules, not the other way around.
Well, you certainly showed me up there. I was wrong, and I admit it. Let me retract my statement and substitute this:Oh, and you can't build a CT'81 J6 vessel under bk 2 until TL14... because you have to have drive T and an 600Td hull, and the T drive isn't available until TL14. If you're going to complain AT LEAST GET YOUR NUMBERS CORRECT.